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Mists of Pandaria: Professions
Mists of Pandaria
Official FAQ
Guild and General Changes
New Race: Pandaren
New Class: Monk
Class Abilities
Talents and Calculator
Dungeons & Raids
Models and Items
Professions
Pet Battles
Zones and Questing
Player vs Player
Factions and Lore
Media
While no additional professions are planned for Mists of Pandaria, there are new changes in store for most all professions--especially
Archaeology
and
Cooking
so far.
Prime Glyphs
have been removed and there are numerous new
cosmetic minor glyphs
.
We've got numerous datamined items from
new flasks
to
gems
, as well as crafting materials.
Spirit of Harmony
was also dropping from random mobs in The Jade Forest--it looks like it will be used in a variety of
crafting items
.
Professions
Inscription
Scribes will be able to make BoA staves and off-hands through their profession. After they make the the rare quality of the item, they can then upgrade it into an epic quality:
Rain Poppy Staff
Inscribed Fan
Inscribed Crane Staff
Inscribed Serpent Staff
Inscribed Jade Fan
Inscribed Red Fan
Inscribed Tiger Staff
Ghost Iron Staff
Quests for Darkmoon Faire decks, made by Inscriptionists:
Darkmoon Crane Deck
Darkmoon Ox Deck
Darkmoon Serpent Deck
Darkmoon Tiger Deck
New Glyphs
There's also a ton of new glyphs--many cosmetic ones as promised from the Press Event and reworked ones from Cataclysm. Characters copied over all have updated new glyphs, plus vendors inside the Temple of the Jade Serpent sell all your class glyphs as well!
In the latest beta patch, new and modified glyphs include:
Glyph of Crimson Banish
,
, and
Glyph of the Heavens
.
Glyphs with reagents can be found
here
.
Death Knight
Major Glyphs
Charred Glyph
: Causes your Anti-Magic Shell to absorb all incoming magical damage, up to the absorption limit. Old: Increases the duration of your Anti-Magic Shell by 2 sec.
Charred Glyph
: Increases your movement speed by 15% while Bone Shield is active. This does not stack with other movement-speed increasing effects.
Charred Glyph
: Your Chains of Ice also causes 144 to 156 Frost damage, with additional damage depending on your attack power.
Charred Glyph
: Increases your threat generation by 100% while your Dancing Rune Weapon is active, but reduces its damage dealt by 25%. Old: Increases your threat generation by 100% while your Dancing Rune Weapon is active, but reduces the parry chance gained by 5%. / Increases your threat generation by 50% while your Dancing Rune Weapon is active.
Charred Glyph
: When you kill an enemy that yields experience or honor, while in Frost or Unholy Presence, your next Death Strike within 15 sec is free and will restore at least 20% of your maximum health. Old: Your next Death Strike performed while in Frost or Unholy Presence, within 15 sec after killing an enemy that yields experience or honor, will restore at least 20% of your maximum health.
Charred Glyph
: Your Death and Decay also reduces the movement speed of enemies within its radius by 50%. Old: Increases the duration of your Death and Decay spell by 50%.
Charred Glyph
: Your Death Coil spell is now usable on all allies. When cast on a non-undead ally, Death Coil shrouds them with a protective barrier that absorbs up to 16 damage. Old: Increases the damage or healing done by Death Coil by 15%.
Charred Glyph
: Increases the range of your Death Grip ability by 5 yards.
New!
Charred Glyph
: Your diseases are undispellable, but their damage dealt is reduced by 30%.
Charred Glyph
: Reduces the cooldown of Dark Simulacrum by 30 and increases its duration by 4 sec. Old: Your Hungering Cold ability no longer costs runic power.
Charred Glyph
: Your Icy Touch also dispels one helpful Magic effect from the target. Old: Your Frost Fever disease deals 20% additional damage.
New!
Charred Glyph
: Reduces the cooldown of your Mind Freeze ability by 2 sec, but also raises its cost by 20 Runic Power. Old: Increases the interrupt duration of your Mind Freeze ability by 1 sec, but also raises its cost by 20 Runic Power.
New!
Charred Glyph
: Your Outbreak spell no longer has a cooldown, but now costs 40 Runic Power.
Charred Glyph
: Increases the radius of your Pestilence effect by 5 yards.
Charred Glyph
: Empowers your Pillar of Frost, making you immune to all effects that cause loss of control of your character, but also freezing you in place while the ability is active.
New!
Charred Glyph
: You retain 80% of your Runic Power when switching Presences. Old: You retain 50% of your Runic Power when switching Presences.
Charred Glyph
: Increases the Silence duration of your Strangulate ability by 2 sec when used on a target who is casting a spell.
Charred Glyph
: Immediately finishes the cooldown of your Death Grip upon dealing a killing blow to a target that grants experience or honor.
Charred Glyph
: Increases the bonus healing received while your Vampiric Blood is active by an additional 15%, but your Vampiric Blood no longer grants you health.
Minor Glyphs
Charred Glyph
: Reduces the cast time of your Death Gate spell by 60%.
Charred Glyph
: Your Death Coil refunds 20 Runic Power when used to heal an allied minion.
New!
Glyph of the Geist
: Your Raise Dead spell summons a geist instead of a ghoul.
Charred Glyph
: When used outside of combat, your Horn of Winter ability causes a brief, localized snow flurry. Old: Increases the duration of your Horn of Winter ability by 1 min.
Charred Glyph
: Your Path of Frost ability allows you to fall from a greater distance without suffering damage.
Charred Glyph
: When your Death Grip ability fails because its target is immune, its cooldown is reset.
New!
Charred Glyph
: Your Death Grip spell no longer taunts the target.
Charred Glyph
: Increases your Death Strike's damage by 2% for every 5 Runic Power you currently have (up to a maximum of 40%). The Runic Power is not consumed by this effect.
Charred Glyph
: Increases the damage of your Heart Strike ability by 30%.
Charred Glyph
: Increases the critical strike chance of your Rune Strike by 10%.
Glyph of Foul Menagerie
: Increases the Shadow damage portion of your Scourge Strike by 30%.
Druid
Major Glyphs
Charred Glyph
: Reduces the chance you'll be critically hit by 25% while Barkskin is active.
New!
Charred Glyph
: Increases healing done to you by 20% while in Cat Form.
New!
Charred Glyph
: Increases the range of your Cyclone spell by 4 yards.
Charred Glyph
: Reduces the cooldown of your Dash ability by 60 sec. Old: Reduces the cooldown of your Dash ability by 20%.
Charred Glyph
: Reduces the cast time of your Entangling Roots by 0.2 sec.
Charred Glyph
: Faerie Fire used in Bear Form also silences the target for 3 sec, but triggers a 15 sec cooldown.
Charred Glyph
: Increases the range of your Faerie Fire and Feral Faerie Fire abilities by 10 yds.
Charred Glyph
: Your Ferocious Bite ability heals you for 1% of your maximum health for each 10 energy used.
Charred Glyph
: For 6 sec after activating Frenzied Regeneration, healing effects on you are 40% more powerful. However, your Frenzied Regeneration now always costs 60 Rage and no longer converts rage into health. Old: While Frenzied Regeneration is active, healing effects on you are 30% more powerful but causes your Frenzied Regeneration to no longer convert rage into health.
Charred Glyph
: When you cast Healing Touch, the cooldown on your Swiftmend is reduced by 1 sec. Old: When you cast Healing Touch, the cooldown on your Nature's Swiftness is reduced by 10 sec.
Charred Glyph
: Your Hurricane and Astral Storm abilities now also slow the movement speed of their victims by 50%. Old: Your Hurricane ability now also slows the movement speed of its victims by 50%.
New!
Charred Glyph
: Your Shred, Ravage, Maul, and Mangle attacks cause an Infected Wound in the target. The Infected Wound reduces the movement speed of the target by 50%. Lasts 12 sec.
Charred Glyph
: When Innervate is cast on a friendly target other than the caster, the caster will gain 10% of maximum mana over 10 sec.
Charred Glyph
: While not in Tree of Life Form, casting Lifebloom on a new target grants that target as many applications as the old target had. Old: Increases the critical effect chance of your Lifebloom by 10%.
New!
Charred Glyph
: Reduces the mana cost of all shapeshifts by 90%.
Charred Glyph
: Your Maul ability now hits 1 additional target for 50% damage.
New!
Charred Glyph
: Increases the health gain from Might of Ursoc by 20%, but increases the cooldown by 2 min.
New!
Charred Glyph
: Reduces the cooldown of Nature's Grasp by 30 sec.
Charred Glyph
: Increases the range of your Pounce by 3 yards.
New!
Charred Glyph
: Reduces the movement penalty of Prowl by 100%.
Charred Glyph
: Players resurrected by Rebirth are returned to life with 100% health.
Charred Glyph
: Increases the critical strike chance of your Regrowth by 40%, but removes the periodic component of the spell. Old: Your Regrowth heal-over-time will automatically refresh its duration on targets at or below 50% health.
Charred Glyph
: When you have Rejuvenation active on three or more targets, the cast time of your Nourish spell is reduced by 30%. Old: Increases the healing done by your Rejuvenation by 10%.
New!
Charred Glyph
: While Berserk or Tiger's Fury is active, Shred and Ravage have no positional requirement.
New!
Charred Glyph
: Increases the duration of your Skull Bash interrupt by 4 sec, but increases the cooldown by 10 sec.
Charred Glyph
: Increases the duration of your Solar Beam silence effect by 5 sec.
New!
Charred Glyph
: You can now cast Stampeding Roar without being in Bear or Cat Form.
New!
Charred Glyph
: Increases the radius of Stampeding Roar by 30 yards.
New!
Charred Glyph
: Reduces the cooldown of Survival Instincts by 60 sec, but reduces its duration by 50%.
New!
Charred Glyph
: You can now cast Healing Touch, Rejuvenation, Rebirth, and Tranquility without cancelling Moonkin Form.
Charred Glyph
: Wild Growth can affect 1 additional target, but its cooldown is increased by 2 sec.
Minor Glyphs
Charred Glyph
: Increases your swim speed by 50% while in Aquatic Form.
New!
Charred Glyph
: Feline Grace reduces falling damage even while not in Cat Form.
New!
Charred Glyph
: Increases the bloom heal of your Lifebloom when it expires by 20%, but your Healing Touch, Nourish, and Regrowth abilities no longer refresh the duration of Lifebloom.
Charred Glyph
: Mana cost of your Mark of the Wild reduced by 90%. Old: Mana cost of your Mark of the Wild reduced by 50%.
New!
Glyph of Stars
: Your Moonkin Form now appears as Astral Form, conferring all the same benefits, but appearing as an astrally enhanced version of your normal humanoid form.
New!
Charred Glyph
: Your Travel Form now appears as a Stag and can be used as a mount by party members.
New!
Glyph of the Orca
: Your Aquatic Form now appears as an Orca.
New!
Charred Glyph
: Your Track Humanoids ability now also tracks beasts.
New!
zzOLD Glyph of the Chameleon
: Each time you shapeshift into Cat Form or Bear Form, your shapeshifted form will have a random hair color.
New!
Charred Glyph
: Allows you to shapeshift into Treant Form. // The act of shapeshifting frees the caster of movement slowing effects.
New!
Glyph of Wild Endurance
: Empowers a Minor Glyph to increase the duration of your Mark of the Wild and Gift of the Wild spells by 30 min.
Hunter
Major Glyphs
New!
Charred Glyph
: While your pet is active, all healing done to you and your pet is increased by 10%.
New!
Charred Glyph
: Your Camouflage ability now provides stealth even while moving, but your movement speed while Camouflage is active is reduced by 50%.
Charred Glyph
: Increases the healing you receive from Chimera Shot by an additional 5% of your maximum health. Old: Reduces the cooldown of Chimera Shot by 1 sec.
Charred Glyph
: Increases the damage reduction granted by Deterrence by 20%. Decreases the cooldown of Deterrence by 10 sec.
Charred Glyph
: Increases the distance you travel when you Disengage. Old: Decreases the cooldown of Disengage by 5 sec.
New!
Charred Glyph
: Your Distracting Shot now distracts the target to attack your pet instead of you.
New!
Charred Glyph
: While Bestial Wrath is active, your pet cannot be killed, but can still be damaged.
New!
Charred Glyph
: Your Explosive Trap also knocks enemies back from the trap when it explodes.
Charred Glyph
: When your Freezing Trap breaks, the victim's movement speed is reduced by 70% for 4 sec.
Charred Glyph
: Increases the radius of the effect from your Ice Trap by 2 yards.
New!
Charred Glyph
: Your Freezing Trap also removes all damage over time effects from the target.
New!
Charred Glyph
: Your Arcane Shot, Chimera Shot, Kill Command, and Explosive Shot abilities automatically apply Hunter's Mark.
Charred Glyph
: Increases the duration of your Master's Call by 4 sec.
New!
Charred Glyph
: Gives your Mend Pet ability a 50% chance of cleansing 1 Curse, Disease, Magic or Poison effect from your pet each tick.
Charred Glyph
: Increases the total amount of healing done by your Mend Pet ability by 60%.
New!
Charred Glyph
: When attacked by a spell while in Deterrence, you have a 100% chance to reflect it back at the attacker.
Charred Glyph
: When you use Misdirection on your pet, the cooldown on your Misdirection is reset.
New!
Charred Glyph
: Increases the ranged critical strike chance of all of your attacks on targets affected by your Freezing Trap by 6%.
New!
Charred Glyph
: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 8%, and increases your speed while mounted by 10%. The mounted movement speed increase does not stack with other effects.
Charred Glyph
: Increases the range of Scatter Shot by 3 yards.
Charred Glyph
: Snakes from your Snake Trap take 90% reduced damage from area of effect spells.
Charred Glyph
: Your Steady Shot now reduces the target's movement speed by 50% for 6 sec if used on a target within 8 yards. Old: Increases the damage dealt by Steady Shot by 10%.
Minor Glyphs
New!
Charred Glyph
: Each time you activate a new Aspect, an animal companion representing that Aspect will follow you for 15 sec.
Charred Glyph
: Increases the range of your Aspect of the Pack ability by 15 yards.
Charred Glyph
: Reduces the cooldown of your Feign Death spell by 5 sec.
Glyph of Lesser Proportion
: Slightly reduces the size of your pet.
Charred Glyph
: Reduces the pushback suffered from damaging attacks while casting Revive Pet by 100%.
Charred Glyph
: Reduces the pushback suffered from damaging attacks while casting Scare Beast by 75%.
New!
Charred Glyph
: Reduces the time required to complete Tame Beast by 4 sec.
New!
Charred Glyph
: Your Aspect of the Cheetah no longer causes you to be dazed when struck. Instead, the effect is cancelled and all your Aspects are placed on a 4 sec cooldown.
New!
Charred Glyph
: Your Tranquilizing Shot no longer costs Focus, but has a 10 sec cooldown.
Monk
: When you use Breath of Fire on targets that have 3 stacks of Dizzying Haze, they become Disoriented for 3 sec.
: When you deal damage with Chi Wave, you stun the target for 1 sec.
: You apply two stacks of Dizzying Haze when cast, instead of one.
: When attacked, the cast time of your Healing Sphere is reduced by 50%. Stacks up to 2 times.
Charred Glyph
: Increases the range of your Expel Harm by 10 yards.
: Reduces the speed while using Flying Serpent Kick by 30%.
: Increases the amount your Guard absorbs by 10%, but your Guard can only absorb magical damage.
: Your Mana Tea is instant instead of channeled and consumes two stacks when used, but causes a 10 sec cooldown.
: You can now channel Meditation while moving.
: Your Renewing Mists travels to the furthest injured target within 40 yards rather than the closest injured target within 8 yards.
: Your Spinning Fire Blossom requires an enemy target rather than traveling in front of you, but is no longer capable of rooting targets.
: You move at full speed while channeling Spinning Crane Kick.
: Your Surging Mist no longer requires a target, and instead heals the lowest health target within 40 yards.
: Your Touch of Death no longer has a Chi cost, but the cooldown is increased by 2 minutes.
Charred Glyph
: Increases the range of your Transcendence: Transfer spell by 10 yards.
Mage
Major Glyphs
Charred Glyph
: Increases the duration and cooldown of Arcane Power by 100%. Old: Increases the damage from your Arcane Blast buff by 3%.
New!
Charred Glyph
: Increases the radius of your Arcane Explosion by 5 yards.
New!
Charred Glyph
: Reduces the cast time of your Frost Armor, Mage Armor, and Molten Armor spells by 1.5 sec, and increases the defensive effect of each Armor by an additional 10%.
Charred Glyph
: Increases the distance you travel with the Blink spell by 5 yards.
New!
: Increases the direct damage, the duration of the damage over time effect and the cooldown of Combustion by 100%.
New!
Charred Glyph
: Increases the damage done by Cone of Cold by 200%.
New!
Charred Glyph
: Your Counterspell can now be cast while casting or channeling other spells, but its cooldown is increased by 4 sec.
Charred Glyph
: Your Deep Freeze spell no longer has a global cooldown. Your Deep Freeze deals 20% additional damage.
Charred Glyph
: Your Evocation ability also causes you to regain 60% of your health over its duration. With the Invocation talent, this healing is reduced to 20% of your health. With the Rune of Power talent, you gain 1% of your health per second while standing in your Rune of Power. Your Evocation ability also causes you to regain 40% of your health over its duration.
New!
: Your Fingers of Frost can build up to 3 charges.
: Your Fire Blast and Inferno Blast spells can now also spread Living Bomb, cause Frost Bomb to instantly explode, and cause Nether Tempest to instantly fire its secondary damage at all nearby targets. Old: Increases the damage of your Living Bomb spell by 3%.
Charred Glyph
: Reduces the cooldown of Frost Nova by 5 sec. Your Frost Nova targets can take an additional 20% damage before the Frost Nova effect automatically breaks.
Charred Glyph
: Reduces the cast time of Frostfire Bolt by .5 sec. Increases the damage done by your Frostfire Bolt by 15% and your Frostfire Bolt now deals 3% additional damage over 12 sec, stacking up to 3 times, but no longer reduces the victim's movement speed.
Charred Glyph
: When Ice Block terminates, it triggers an instant free Frost Nova and makes you immune to all spells for $d. Your Frost Nova cooldown is now reset every time you use Ice Block.
Charred Glyph
: Your Ice Lance now hits 1 additional target for 50% damage. Old: Increases the damage of your Ice Lance spell by 5%.
: Reduces the cooldown and duration of Icy Veins by 50%. Your Icy Veins ability also removes all movement slowing and cast time slowing effects.
Charred Glyph
: Increases your movement speed while Invisible by 40%.
New!
: Your Conjure Mana Gem spell now creates a Brilliant Mana Gem, which holds up to 10 charges.
Charred Glyph
: Your Polymorph spell also removes all damage over time effects from the target.
New!
Charred Glyph
: Increases the damage you deal by 10% for 10 sec after you successfully remove a curse.
Charred Glyph
: Your Arcane Blast spell applies the Slow spell to any target it damages if no target is currently affected by your Slow. Old: Increases the range of your Slow spell by 5 yards.
New!
Charred Glyph
: Spellsteal now also heals you for 3% of your maximum health when it successfully steals a spell. Old: Spellsteal now also heals you for 10% of your maximum health when it successfully steals a spell.
New!
Charred Glyph
: Increases the health of your Water Elemental by 40%, and allows it to cast while moving.
Minor Glyphs
Charred Glyph
: Reduces the mana cost of your Arcane Brilliance spell by 50%.
New!
: Your Arcane Brilliance spell allows you to comprehend your allies' racial languages.
Charred Glyph
: Reduces the mana cost of your Conjuring spells by 50%.
New!
Glyph of Crittermorph
: When cast on critters, your Polymorph spells now last 1 day and can be cast on multiple targets.
New!
: Your Mana Gem now restores mana over 6 sec, rather than instantly.
New!
Arcane Momentum
: Your Blink spell teleports you in the direction you are moving instead of the direction you are facing.
Charred Glyph
: Your Mirror Images cast Arcane Blast or Fireball instead of Frostbolt depending on your primary talent tree.
New!
: After casting a Mage teleport spell, or entering a Mage Portal, your movement speed is increased by 70% for 1 min.
New!
: Your Ritual of Refreshment spell no longer requires the assistance of other raid members to complete.
Charred Glyph
: Your Polymorph: Sheep spell polymorphs the target into a monkey instead.
Charred Glyph
: Your Polymorph: Sheep spell polymorphs the target into a penguin instead.
Paladin
Major Glyphs
New!
Charred Glyph
: While Avenging Wrath is active, you are healed for 2% of your maximum health every 4 sec.
Charred Glyph
: Removes the global cooldown on Beacon of Light. Old: Your Beacon of Light costs no mana.
New!
Charred Glyph
: While Seal of Insight is active, you have a 50% chance to gain a charge of Holy Power whenever you take direct damage or are affected by a Stun, Fear or Immobilize effect. This effect cannot occur more than once every 20 sec.
New!
Charred Glyph
: Your Blinding Light now knocks down targets for 3 sec instead of Blinding them.
New!
Charred Glyph
: Your Holy Wrath does an additional 50% damage to targets with less than 20% health.]
Charred Glyph
: You can now target Consecration anywhere within 25 yards. Old: Increases the duration and cooldown of Consecration by 20%.
Charred Glyph
: Your Avenger's Shield now also dazes targets for 10 sec. Old: Your Avenger's Shield now also dazes targets.
New!
Charred Glyph
: Your Holy Shocks have a 50% chance to reduce the cast time of your next Denounce by 1.0 sec.
Charred Glyph
: Divine Plea now has a 5 sec cast time, but you receive 12% of your total mana instantly and your healing is not reduced. Old: Your Divine Plea provides an additional 6% of your total mana.
Charred Glyph
: Reduces the magical damage reduction of your Divine Protection to 20% but adds 20% physical damage reduction. Old: Removes the physical damage reduction of your Divine Protection, but increases the magical damage reduction by 20%.
New!
Charred Glyph
: Your Divine Storm also heals you for 5% of your total health.
Charred Glyph
: Increases the cooldown of your Lay on Hands by 2.0 min but causes it to give you 10% of your maximum mana. Old: When you use Lay on Hands, you also gain 10% of your maximum mana.
New!
Charred Glyph
: Judging a target increases the damage of your next Judgment by 20%, but only if used on a different second target.
New!
Charred Glyph
: When you Flash of Light a target, it increases your next heal done to that target within 7 sec by 10%.
Charred Glyph
: Your Avenger's Shield hits 2 fewer targets, but for 30% more damage.
Charred Glyph
: The physical damage reduction caused by Hammer of the Righteous now lasts 50% longer. Old: Increases the damage of both the physical and Holy components of Hammer of the Righteous by 10%.
Charred Glyph
: You take 10% less damage for 10 sec after using Exorcism. Old: Reduces the mana cost of Hammer of Wrath by 100%.
Charred Glyph
: Decreases the healing of Holy Shock by 50% but increases its damage by 500%. Old: Increases the critical effect chance of Holy Shock by 5%.
Charred Glyph
: Your Holy Wrath now also stuns Elementals and Dragonkin.
New!
Charred Glyph
: Your Holy Shock criticals grant 1% mana return, but Meditation returns 10% less mana.
New!
Charred Glyph
: Increases the instant damage done by Seal of Truth by 20%, but decreases the damage done by Censure by 50%.
New!
Charred Glyph
: Reduces the damage bonus of Inquisition by 10% but increases its duration by 100%.
Charred Glyph
: Light of Dawn affects 2 fewer targets, but heals each target for 25% more.
Charred Glyph
: Reduces the range of Exorcism to melee range, but causes damage to all enemies within 8 yards of the primary target.
Charred Glyph
: Increases the cooldown by 5 sec and lockout by 2 sec of Rebuke. Old: Reduces the mana cost of Rebuke by 100%.
New!
Charred Glyph
: Your succesful blocks increase the damage of your next Shield of the Righteous by 20%. Stacks up to 3 times.
Charred Glyph
: Reduces the mana cost of your Crusader Strike and Judgment by 100%. Old: Reduces the mana cost of your Crusader Strike by 30%.
New!
Charred Glyph
: Using melee attacks while using Seal of Insight heals a nearby injured friendly target, excluding the Paladin, within 30 yards for 10 percent of damage dealt.
Charred Glyph
: Reduces the casting time of your Turn Evil spell by 100%, but increases the cooldown by 8 sec.
Charred Glyph
: Increases your damage by 10% for 6 sec after you cast Word of Glory. Old: Increases the healing done by Word of Glory by 10%.
Minor Glyphs
Charred Glyph
: Your Judgment spell depicts an axe or sword instead of a hammer, if you have an axe or sword equipped.
New!
Charred Glyph
: Allows you a moment of peace as you kneel in quiet contemplation to ponder the nature of the Light.
New!
Glyph of Fire From the Heavens
: Your Judgment and Hammer of Wrath criticals call down fire from the sky.
New!
Charred Glyph
: Holy Wrath only affects one target.
New!
Charred Glyph
: Your Seal of Truth now uses the Seal of Blood visual.
New!
Charred Glyph
: You slow fall during Avenging Wrath.
New!
Glyph of the Luminous Charger
: Your paladin class mounts glow with Holy Light.
New!
Charred Glyph
: Mounting a paladin mount automatically casts Blessing of Kings on you.
New!
Charred Glyph
: During Divine Shield, you can invoke your Hearthstone 50% faster.
New!
Glyph of Winged Vengeance
: Your Avenging Wrath depicts 4 wings.
Priest
Major Glyphs
Charred Glyph
: Your Circle of Healing spell heals 1 additional target, but its mana cost is increased by 35%. Old: Your Circle of Healing spell heals 1 additional target, but its mana cost is increased by 20%.
New!
Charred Glyph
: You can now cast Prayer of Mending, Renew, and Leap of Faith without cancelling Shadowform.
Charred Glyph
: Allows Pain Suppression and Guardian Spirit to be cast while stunned.
Charred Glyph
: Your Dispel Magic spell also damages your target for 1,387 Holy damage when you successfully dispel a magical effect. Old: Your Dispel Magic spell also heals your target for 3% of maximum health when you successfully dispel a magical effect.
Charred Glyph
: Reduces the cooldown on Dispersion by 15 sec. Old: Reduces the cooldown on Dispersion by 45 sec.
Charred Glyph
: Your Fade ability now also reduces all damage taken by 10%. Old: Reduces the cooldown of your Fade spell by 9 sec.
Charred Glyph
: Reduces the cooldown and duration of Fear Ward by 60 sec.
New!
Charred Glyph
: Your Holy Fire spell is now instant.
Charred Glyph
: Reduces the global cooldown of your Holy Nova by 0.5 sec.
Charred Glyph
: Increases the armor gained from your Inner Fire spell by 50%.
New!
Charred Glyph
: Spell damage taken is reduced by 6% while within Inner Fire, and the movement speed bonus of your Inner Will is increased by 6%.
New!
Charred Glyph
: Your Leap of Faith spell now also clears all movement impairing effects from your target.
Charred Glyph
: Increases your movement speed while Levitating and for 10 sec afterward by 15%. Old: Your Levitate spell no longer requires a reagent.
Charred Glyph
: Increases the total amount of charges of your Lightwell by 2. Old: Increases the total amount of charges of your Lightwell by 5.
Charred Glyph
: Reduces the cast time of Mass Dispel by 1 sec.
New!
: Increases your movement speed by 50% for 3 sec after completing Mind Flay.
New!
Charred Glyph
: When you critically hit with your Mind Blast, you cause the target to be unable to move for 4 sec.
New!
Charred Glyph
: When you deal damage with Mind Spike, the cast time of your next Mind Blast is reduced by 50% lasting 6 sec. Mind Melt can stack up to 2 times.
Charred Glyph
: Increases the mana cost of Penance by 20% but allows Penance to be cast while moving. Old: Reduces the cooldown of Penance by 2 sec.
Charred Glyph
: 20% of the absorb from your Power Word: Shield spell is converted into healing. Old: Your Power Word: Shield also heals the target for 20% of the absorption amount.
Charred Glyph
: The first charge of your Prayer of Mending heals for an additional 60% but your Prayer of Mending has 1 fewer charge. Old: The first charge of your Prayer of Mending heals for an additional 60%.
Charred Glyph
: Reduces the cooldown of your Psychic Horror by 10 sec. Old: Reduces the cooldown of your Psychic Horror by 30 sec.
Charred Glyph
: Targets of your Psychic Scream now tremble in place instead of fleeing in fear.Old: Targets of your Psychic Scream spell now tremble in place instead of fleeing in fear, but the cooldown of Psychic Scream is increased by 3 sec.
New!
Charred Glyph
: Your Purify spell also heals your target for 3% of maximum health when you successfully dispel a magical effect or disease.
New!
Charred Glyph
: Causes 45% of the damage absorbed by your Power Word: Shield to reflect back at the attacker. This damage causes no threat.
Charred Glyph
: Your Renew heals for 33% more each time it heals, but its duration is reduced by 3 sec. Old: Increases the amount healed by your Renew by an additional 10%.
Charred Glyph
: Your Smite spell inflicts an additional 20% damage against targets afflicted by Holy Fire.
New!
Charred Glyph
: Increases the duration of Spirit of Redemption by 10 sec.
Charred Glyph
: When you cast Inner Focus you become immune to Silence, Interrupt and Dispel effects for 5 sec.
New!
: Your Vampiric Embrace converts an additional 50% of the damage you deal into healing, but the duration is reduced by 5 sec.
New!
: Your Vampiric Touch ability converts an additional 10% of the damage it deals into healing.
Minor Glyphs
Charred Glyph
: Reduces the mana cost of your Fade spell by 30%.
New!
Glyph of the Heavens
: Your Levitate targets will appear to be riding on a cloud for the duration of the spell.
Charred Glyph
: Reduces the mana cost of your Power Word: Fortitude spell by 90%. Old: Reduces the mana cost of your Power Word: Fortitude spell by 50%.
Glyph of Shackle Undead
: Increases the range of your Shackle Undead spell by 5 yards.
Glyph of Shadow
: Alters the appearance of your Shadowform to be less transparent.
Charred Glyph
: Receive 5% of your maximum mana if your Shadowfiend dies from damage.
New!
Glyph of the Heavens
: Your Shadowy Apparitions can now levitate into the air to pursue their target.
Rogue
Major Glyphs
Charred Glyph
: Increases the range on Ambush by 5 yards.
Charred Glyph
: Your attacks have a 30% higher chance of applying Non-Lethal poisons while Blade Flurry is active. Reduces the penalty to Energy generation while Blade Flurry is active by 50%.
Charred Glyph
: Your Blind ability also removes all damage over time effects from the target.
New!
Charred Glyph
: Increases the duration of your Cheap Shot by 1 sec.
Charred Glyph
: While Cloak of Shadows is active, you take 40% less physical damage.
Charred Glyph
: Increases the chance to inflict your target with Crippling Poison by an additional 20%.
New!
Charred Glyph
: Your Eviscerate and Envenom abilities also reduce the target's movement speed by 50% for 6 sec.
New!
Charred Glyph
: When you land a killing blow on an opponent that yields experience or honor, your Slice and Dice and Recuperate abilities are refreshed to their original duration.
Charred Glyph
: Increases the duration of Evasion by 5 sec.
Charred Glyph
: Your Expose Armor ability causes three applications of Weakened Armor. Old: Increases the duration of Expose Armor by 12 sec.
Charred Glyph
: Increases the duration of Feint by 2 sec. Old: Reduces the Energy cost of Feint by 20.
Charred Glyph
: Increases the duration of your Garrote ability's silence effect by 1.5 sec.
Charred Glyph
: Your Gouge ability no longer requires that the target be facing you.
Charred Glyph
: Your Hemorrhage ability only causes lingering damage over time to targets that were already afflicted by a Bleed effect. Old: Your Hemorrhage ability also causes the target to bleed, dealing 40% of the direct strike's damage over 24 sec.
Charred Glyph
: Increases the cooldown of your Kick ability by 4 sec, but this cooldown is reduced by 6 sec when your Kick successfully interrupts a spell.
New!
Charred Glyph
: Increases the healing of your Recuperate ability by an additional 0.5% of your maximum health.
Charred Glyph
: Increases the duration of Sap against non-player targets by 80 sec.
New!
Charred Glyph
: Reduces the cooldown of your Stealth ability by 4 sec.
New!
Charred Glyph
: Your Shadow Walk ability also increases your stealth detection while active.
Charred Glyph
: Your Sinister Strike deals 25% more damage and costs 25% more Energy. Old: Your Sinister Strikes have a 20% chance to add an additional combo point.
New!
Charred Glyph
: Reduces the cooldown of your Shiv ability by 2 sec.
New!
Charred Glyph
: Increases the duration of your Smoke Bomb by 2 sec.
Charred Glyph
: Increases the movement speed of your Sprint ability by an additional 30%.
Charred Glyph
: Increases the duration of your Vanish effect by 2 sec.
Charred Glyph
: Reduces the damage bonus of your Vendetta ability by 5% but increases its duration by 10 sec. Old: Increases the duration of your Vendetta ability by 20%.
Minor Glyphs
Charred Glyph
: Enables you to walk on water while your Sprint ability is active.
: When you Vanish, you leave behind a brief illusion that very closely resembles you. Old: Your Backstab critical strikes grant you 5 Energy.
New!
Charred Glyph
: Focus intently on trying to detect something.
Charred Glyph
: Increases the range of your Distract ability by 5 yards.
New!
Glyph of Disguise
: When you Pick Pocket a humanoid enemy, you also copy their appearance for 5 min. Your disguise will unravel upon entering combat.
Charred Glyph
: Your Killing Spree returns you to your starting location when the effect ends. Increases the bonus to your damage while Killing Spree is active by an additional 10%.
Charred Glyph
: Reduces the cast time of your Pick Lock ability by 100%.
Charred Glyph
: Increases the range of your Pick Pocket ability by 5 yards.
Charred Glyph
: You apply poisons to your weapons 50% faster.
Charred Glyph
: Increases the distance your Safe Fall ability allows you to fall without taking damage.
Charred Glyph
: Your Tricks of the Trade ability no longer costs Energy, but also no longer increases the damage dealt by the target.
Shaman
Major Glyphs
New!
Charred Glyph
(formerly
Shocking
): Reduces the charging time of your Capacitor Totem by 2 sec.
Charred Glyph
: Increases healing done by your Chain Heal spell to targets beyond the first by 15%, but decreases the amount received by the initial target by 10%.
Charred Glyph
: Your Chain Lightning spell now strikes 2 additional targets, but deals 10% less initial damage.
New!
Charred Glyph
(formerly
Elemental Mastery
): Increases the jump distance of your Chain Heal spell by 100%, but gives the spell a 4 sec cooldown. Old: Doubles the jump distance of your Chain Heal spell, but reduces its healing done by 15%.
New!
Charred Glyph
(formerly
Windfury Weapon
): When you dispel a harmful Magic or Curse effect from an ally, you also heal the target for 4% of your maximum health.
Charred Glyph
: Increases the healing done by your Feral Spirits' Spirit Hunt by 40%. Old: Your spirit wolves gain an additional 30% of your attack power.
Charred Glyph
: Reduces the cooldown and duration of your Fire Elemental Totem by 40%. Old: Reduces the cooldown of your Fire Elemental Totem by 5 min.
Charred Glyph
: Increases the radius of your Fire Nova spell by 5 yards.
Charred Glyph
: Increases the duration of your Flame Shock by 25%, but reduces the initial damage dealt by 25%. Old: Increases the duration of your Flame Shock by 50%.
Charred Glyph
: Increases the duration of your Frost Shock by 2 sec.
Charred Glyph
: While in Ghost Wolf form, you are less hindered by effects that would reduce movement speed. Old: Your Ghost Wolf form grants an additional 5% movement speed.
Charred Glyph
: Instead of absorbing a spell, your Grounding Totem reflects the next harmful spell back at its caster, but the cooldown of your Grounding Totem is increased by 35 sec.
New!
Charred Glyph
: Each application of Maelstrom Weapon also increases your healing done by 20%.
Charred Glyph
: When your Healing Stream Totem heals an ally, it also reduces their Fire, Frost, and Nature damage taken by 10% for 6 sec. Old: Your Healing Stream Totem also increases the Fire, Frost, and Nature resistance of party and raid members within 30 yards by (cond($lte(level, 70), level, cond($lte(level, 80), level + (level) * 5, level + (level) * 5 + (level) * 7))).
Charred Glyph
: Your Healing Wave also heals you for 20% of the healing effect when you heal someone else.
Charred Glyph
: Reduces the cooldown of your Hex spell by 10 sec.
New!
Charred Glyph
: Reduces the cooldown of your Spirit Walk ability by 25%.
Charred Glyph
(formerly
Earthliving Weapon
): Your Purge dispels 1 additional Magic effect. (earthliving weapon)
Charred Glyph
: Your Riptide no longer has a cooldown, but also no longer instantly heals the targeted ally. Old: Increases the duration of Riptide by 40%.
Charred Glyph
: Activating your Shamanistic Rage ability also cleanses you of all dispellable harmful Magic effects.
New!
Charred Glyph
: Increases the duration of your Spiritwalker's Grace by 5 sec. (stormstrike)
New!
Charred Glyph
: Reduces the damage dealt by your Lightning Bolt spell by 30%, but causes it to restore mana equal to 50% of damage dealt.
Charred Glyph
: Reduces the cooldown on Thunderstorm by 10 sec.
Charred Glyph
: Causes your Totemic Recall ability to return an additional 50% of the mana cost of any recalled totems.
New!
Charred Glyph
: Increases the health of your totems by 5% of your maximum health. (stoneclaw totem)
Charred Glyph
: Your Lightning Bolt takes 5% longer to cast, but may be cast while moving. Old: Allows Lightning Bolt to be cast while moving.
Charred Glyph
: Increases the passive mana generation of your Water Shield by 10%, but Water Shield no longer activates when you receive damage. Old: Increases the passive mana regeneration of your Water Shield spell by 50%.
New!
Charred Glyph
: Increases the school lockout duration of Wind Shear by 1 sec, but also increases the cooldown by 3 sec. (Flametongue Weapon)
Minor Glyphs
Charred Glyph
: Reduces the cooldown of your Astral Recall spell by 5 minutes. Old: Reduces the cooldown of your Astral Recall spell by 7.5 min.
Glyph of Deluge
: Your Earth Shield charges are no longer depleted when taking damage, but Earth Shield's duration is reduced to 45 sec. Old: Increases the amount healed by your Earth Shield by 20%.
Charred Glyph
: Your Lava Lash ability no longer spreads Flame Shock to nearby targets. Old: Increases the damage dealt by your Lava Lash ability by 20%.
Charred Glyph
: Your Lightning Shield can no longer drop below 3 charges from dealing damage to attackers.
New!
Charred Glyph
: Your Far Sight spell may be used indoors.
Glyph of the Spectral Wolf
: Alters the appearance of your Ghost Wolf transformation, causing it to resemble an arctic wolf.
Charred Glyph
: Increases the mana you receive from your Thunderstorm spell by 2%, but it no longer knocks enemies back or reduces their movement speed.
New!
Charred Glyph
: When you cast a totem spell, you also place unempowered totems for any elements that are not currently active. These totems have 5 health and produce no other effects.
Warlock
Major Glyphs
New!
: Increases your maximum Burning Embers by 1.
New!
: You drain energy directly from the twisting nether. Your mana regenerates 650% faster and your spell haste also increases your mana regeneration.
Charred Glyph
: Conflagrate gains a second charge, but reduces the snare by 20%. Old: Reduces the cooldown of your Conflagrate by 2 sec.
Charred Glyph
: Your Corruption spell has a 4% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 1%.
Charred Glyph
: Curse of Exhaustion now reduces the targets movement speed by 50%, lasts half as long and has a 10 second cooldown. Old: Increases the range of your Curse of Exhaustion spell by 5 yards.
New!
: While off cooldown, your Dark Soul ability passively grants you 10% of the active effect, but reduces the power of Dark Soul by 10%.
Charred Glyph
: Reduces the cooldown on Demonic Circle by 4 sec.
New!
: Teaches you the ability Doom.
Charred Glyph
: Your Drain Soul restores 10% of your total mana after you kill a target that yields experience or honor.
New!
: Requires Demonology. Teaches you the ability Dark Apotheosis. You imbue yourself with demonic energies, reducing damage taken by 2.00% and allows the use of various demonic abilities. In addition, Soulshatter taunts your target, Twilight Ward will absorb all schools of damage and Demonic Slash is shorter range and generates fury.
New!
: Improves your demon's special abilities: Reduces your Imp's Firebolt cast time by 50%. Increases your Voidwalker's total health by 20%. Your Succubus's Seduction ability also removes all damage over time effects from the target. When your Felhunter uses Devour Magic, you will also be healed for that amount. Increases the number of targets hit by your Felguard's Legion Strike by 1.
New!
: Your Hand of Gul'dan can now be targetted at a location.
Charred Glyph
: Your Fear causes the target to tremble in place instead of fleeing in fear, but now causes Fear to have a 5 sec cooldown.
: You receive 100% more healing from using a healthstone, but the health is restored over 10 sec. Old: You receive 30% more healing from using a healthstone.
New!
: Teaches you the ability Imp Swarm. Requires Demonology.
Charred Glyph
: Your Life Tap no longer consumes health, but instead absorbs (($MHP * 0.15)) healing recieved. This effect stacks. The absorb lasts 30 sec. Reduces the global cooldown of your Life Tap by 0.5 sec.
Faded Glyph
: If your Shadowburn fails to kill the target at or below 20% health, your Shadowburn's cooldown is instantly reset. This effect has a 6 sec cooldown.
Charred Glyph
: Your Shadowflame slow is increased to 50% but Hand of Gul'dan no longer has charges. Old: Your Shadowflame also applies a 50% movement speed slow to its victims, but Metamorphosis no longer reduces the duration of Stuns or Snares. / Your Shadowflame also applies a 70% movement speed slow to its victims.
New!
: Your spell will heal you for 4% of the damage dealt.
New!
: Increases your maximum Soul Shards by 1.
Charred Glyph
: Your Soul Swap leaves your damage-over-time spells behind on the target you Soul Swapped from, but gives Soul Swap a 30 sec cooldown.
Charred Glyph
: Players resurrected by Soulstone are returned to life with 100% health. Old: Increases the amount of health you gain from resurrecting via a Soulstone by an additional 40%.
Charred Glyph
: When Unstable Affliction is removed, it instantly deals critical damage to both the target and the dispeller, but no longer silences. : Decreases the casting time of your Unstable Affliction by 0.2 sec.
New!
: Your Soul Shards are transformed into Verdant Spheres.
Minor Glyphs
New!
: Your Carrion Swarm no longer knocks targets back.
New!
Glyph of Crimson Banish
: Your Banish spell is now red.
Charred Glyph
: Reduces the cast time of your Enslave Demon spell by 50%.
Charred Glyph
: Your Eye of Kilrogg is no longer stealthed and can now place your Demonic Circle. In addition, the movement speed of your Eye of Kilrogg is increased by 50% and allows it to fly in areas where flying mounts are enabled. Old: Increases the movement speed of your Eye of Kilrogg by 50% and allows it to fly in areas where flying mounts are enabled.
New!
: If you use Demonic Leap while falling, you slam into the ground rapidly and will not die from falling damage.
New!
Glyph of Felguard
: Your Felguard will equip a random two-handed axe, sword or polearm from your backpack.
Charred Glyph
: Your health funnel instantly restores 15% of your demon's health, but has a 10 sec. cooldown. Old: Reduces the pushback suffered from damaging attacks while channeling your Health Funnel spell by 100%.
New!
: Your Felsteed and Dreadsteed can cross water while running and leave a trail of flames.
Glyph of Soulwell
: Reduces the mana cost of your Ritual of Souls spell by 70%.
Charred Glyph
: Splits your Shadow Bolt into three smaller attacks. Old: Reduces the mana cost of your Shadow Bolt by 15%.
New!
: Your Soul Shards no longer display while out of combat.
Charred Glyph
: Increases the swim speed of targets affected by your Unending Breath spell by 20%.
Warrior
Major Glyphs
New!
Charred Glyph
: Your Charge stuns an additional 2 nearby targets.
Charred Glyph
: Increases the healing of Bloodthirst by 100%. Old: Increases the damage of Bloodthirst by 10%.
New!
Charred Glyph
: Increases the duration of your Charge stun by 0.75 sec.
Charred Glyph
: Increases the number of targets your Cleave hits by 1.
Charred Glyph
: Your Colossus Smash also applies the Sunder Armor effect to your target.
New!
Charred Glyph
: Reduces the cooldown on Heroic Leap by 15 sec.
New!
Charred Glyph
: While Enraged, you move 20% faster.
Charred Glyph
: Reduces the cost of Sunder Armor by 100%. Old: Reduces the cost of Sunder Armor by 50%.
New!
Charred Glyph
: Your Devastate hits cause your next Heroic Strike or Cleave to hit for 100% more damage.
New!
Charred Glyph
: Your Pummel and Heroic Throw also silence the target for 3 sec.
New!
Charred Glyph
: When you spend Rage to apply Hamstring, the Rage cost of your next Hamstring is reduced by 100%.
New!
Charred Glyph
: While your Shield Block is active, your Shield Slam hits for an additional 50% damage.
New!
Charred Glyph
: Reduces the cooldown and rage generation of your Battle Shout and Commanding Shout by 50%.
New!
Charred Glyph
: Improves the damage of your next Revenge by 50% following a successful parry.
Charred Glyph
: Increases the range of your Charge ability by 5 yards.
Charred Glyph
: When your Mortal Strike is affecting a target, healing effects on you are increased by 10%. Old: Increases the damage of Mortal Strike by 10%.
Charred Glyph
: Cleave hits increases the damage of your next Overpower by 10%.
New!
Charred Glyph
: Your Raging Blow hits increase the damage of your next Whirlwind by 10%.
New!
Charred Glyph
: Recklessness no longer increases damage taken.
Charred Glyph
: Increases the damage and cooldown of Thunder Clap by 50%. Old; Reduces the damage of your Thunder Clap by 10%, but increases the duration of its Weakened Blows effect by 20%. / Reduces the rage cost of your Thunder Clap ability by 5.
New!
Charred Glyph
: Successfully interrupting a spell with Pummel increases your damage by 5% for 30 sec.
New!
Charred Glyph
: Your Shield Slam now dispels 1 magical effect. Old: Shield Wall now reduces damage taken by an additional 20%, but its cooldown is increased by 2 min.
Charred Glyph
: Shield Wall now reduces damage taken by an additional 20%, but its cooldown is increased by 2 min.
Charred Glyph
: Reduces the cooldown on Spell Reflection and Mass Spell Reflection by 5 sec. Old: Reduces the cooldown on Spell Reflection by 5 sec.
Charred Glyph
: When you hit a target with sweeping strikes, you gain 2 rage. Old: Reduces the rage cost of your Sweeping Strikes ability by 100%.
Charred Glyph
: Increases the total healing provided by your Victory Rush or Impending Victory by 50%.
New!
Charred Glyph
: Increased the radius of Whirlwind by 4 yards.
Minor Glyphs
New!
Charred Glyph
: Your Battle Shout and Commanding Shout terrify small animals.
Charred Glyph
: Increases the healing you receive from bandages by 20% while your Deep Wounds is active. Old: Increases the healing you receive from Bloodthirst by 40%.
New!
Glyph of Burning Anger
: You get so angry when Enraged that you catch on fire.
New!
Glyph of Hawk Feast
: Your Execute critical strikes summon a flock of carrion birds.
Glyph of Mighty Victory
: When your Victory Rush or Impending Victory heal you, you grow slightly larger. Old: Increases the window of opportunity in which you can use Victory Rush by 5 sec.
New!
Glyph of Gushing Wound
: Your Bloodthirst critical strikes are even bloodier than normal.
Charred Glyph
: All targets of your Intimidating Shout now tremble in place instead of fleeing in fear.
New!
Charred Glyph
: Your Battle Shout and Commanding Shout cause you to hover in the air for 1 sec.
New!
Glyph of the Blazing Trail
: Your Charge leaves a trail of fire in its wake. If you're going to Charge, why not do it with some style?
New!
Glyph of Thunder Strike
: Your Thunder Clap visual includes a lightning strike.
Alchemy
Alchemy gets the usual array of elixirs, potions, and flasks, alone with some fun items:
Strange Spherical Stone
,
Alchemist's Flask
, and
Silver Filigree Flask
. There are also further alchemy transmute passive abilities:
Transmute Elements
,
Transmute Gems
,
Transmute Metals
.
All datamined recipes are here:
Alchemy Recipes
.
In addition, it looks like there's a new version of
Vial of the Sands
--
Heart of the Nightwing
.
Elixirs
Mantid Elixir
(
Mantid Elixir
): Use: Increases armor by 2250 for 1 hour. Guardian Elixir.
Mad Hozen Elixir
(
Mad Hozen Elixir
): Use: Increases critical strike by 750 for 1 hour. Battle Elixir.
Elixir of Weaponry
(
Elixir of Weaponry
): Increases expertise by 750 for 1 hour. Battle Elixir.
Elixir of the Rapids
(
Elixir of the Rapids
): Increases haste by 750 for 1 hour. Battle Elixir.
Elixir of Peace
(
Elixir of Peace
): Increases Spirit by 750 for 1 hour. Battle Elixir.
Elixir of Perfection
(
Elixir of Perfection
): Increases your hit by 750 for 1 hour. Battle Elixir.
Elixir of Mirrors
(
Elixir of Mirrors
): Increases dodge by 750 for 1 hour. Guardian Elixir.
Monk's Elixir
(
Monk's Elixir
): Increases your mastery by 750 for 1 hour. Battle Elixir.
Flasks
Flask of Spring Blossoms
(
Flask of Spring Blossoms
): Increases Agility by 1000 for 1 hour. Counts as both a Battle and Guardian elixir. This effect persists through death.
Flask of the Warm Sun
(
Flask of the Warm Sun
): Use: Increases Intellect by 1000 for 1 hour. Counts as both a Battle and Guardian elixir. This effect persists through death.
Flask of Falling Leaves
(
Flask of Falling Leaves
): Use: Increases Spirit by 1000 for 1 hour. Counts as both a Battle and Guardian elixir. This effect persists through death.
Flask of the Earth
(
Flask of the Earth
): Use: Increases Stamina by 1500 for 1 hour. Counts as both a Battle and Guardian elixir. This effect persists through death.
Flask of Winter's Bite
(
Flask of Winter's Bite
): Use: Increases Strength by 1000 for 1 hour. Counts as both a Battle and Guardian elixir. This effect persists through death.
Potions
Virmen's Bite
(
Virmen's Bite
): Increases your Agility by 4000 for 25 sec. (1 Min Cooldown)
Potion of the Mountains
(
Potion of the Mountains
): Increases armor by 12000 for 25 sec. (1 Min Cooldown)
Greater Potion of Luck
(
Potion of Luck
): Use: Allows you to sometimes find extra treasure from monsters in Pandaria, and sometimes attracts unwanted attention. Lasts 1 hour. Effect persists through death. (1 Min Cooldown)
Potion of Focus
(
Potion of Focus
): Use: Puts the imbiber in an elevated state of focus where they can restore up to (4500 * 10) mana over 10 sec, but they are defenseless until their focus is broken. (1 Min Cooldown)
Potion of the Jade Serpent
(
Potion of the Jade Serpent
): Increases Intellect by 4000 for 25 sec. (1 Min Cooldown)
Alchemist's Rejuvenation
(
Alchemist's Rejuvenation
): Use: Restores 57001 to 63000 health and 28501 to 31500 mana. (1 Min Cooldown)
Potion of Mogu Power
(
Potion of Mogu Power
): Use: Increases your Strength by 4000 for 25 sec. (1 Min Cooldown)
Darkwater Potion
(
Darkwater Potion
): Use: Transforms the imbiber into a hideous beast.
Master Mana Potion
(
Master Mana Potion
): Use: Restores 28501 to 31500 mana. (1 Min Cooldown)
Master Healing Potion
(
Master Healing Potion
): Use: Restores 60000 health. (1 Min Cooldown)
Transmutes
Transmute: Primordial Ruby
Transmute: Imperial Amethyst
Transmute: River's Heart
Transmute: Primal Diamond
Transmute: Sun's Radiance
Transmute: Vermilion Onyx
Transmute: Wild Jade
Quests
Silver Filigree Flask
:
Alchemist's Flask
Strange Spherical Stone
:
Zen Alchemist Stone
Cooking
Cooks will have their hands--and plates!--full with the usual assortment of goods, such as
Pandaren Banquet
.
Cooking
: will have specializations.
Four specializations will be added for foods with distinctive stats.
Dedicated players can learn all specializations for additional achievements.
Recipes and Items
Steamed Crab Surprise
(
Recipe: Steamed Crab Surprise
)
Mogu Fish Stew
(
Recipe: Mogu Fish Stew
)
Black Pepper Ribs and Shrimp
(
Recipe: Black Pepper Ribs and Shrimp
)
Chun Tian Spring Rolls
(
Recipe: Chun Tian Spring Rolls
)
Sea Mist Rice Noodles
(
Recipe: Sea Mist Rice Noodles
)
Fire Spirit Salmon
(
Recipe: Fire Spirit Salmon
)
Valley Stir Fry
(
Recipe: Valley Stir Fry
)
Eternal Blossom Fish
(
Recipe: Eternal Blossom Fish
)
Braised Turtle
(
Recipe: Braised Turtle
)
Twin Fish Platter
(
Recipe: Twin Fish Platter
Swirling Mist Soup
(
Recipe: Swirling Mist Soup
)
Wildfowl Roast
(
Recipe: Wildfowl Roast
)
Sauteed Carrots
(
Recipe: Sauteed Carrots
)
Shrimp Dumplings
(
Recipe: Shrimp Dumplings
)
Charbroiled Tiger Steak
(
Recipe: Charbroiled Tiger Steak
)
Great Pandaren Banquet
(
Recipe: Great Pandaren Banquet
)
Fish Cake
(
Recipe: Spicy Vegetable Chips
)
Pandaren Banquet
(
Recipe: Pandaren Banquet
)
Golden Carp Consomme
(
Recipe: Spicy Salmon
Blanched Needle Mushrooms
Boiled Silkworm Pupa
Dried Needle Mushrooms
Dried Peaches
Green Curry Fish
Peach Pie
Pounded Rice Cake
Red Bean Bun
Skewered Peanut Chicken
Tangy Yogurt
Toasted Fish Jerky
Yak Cheese Curds
Recipe: Krasarang Fritters
Recipe: Viseclaw Soup
Ginseng Tea
Jade Witch Brew
Mad Brewer's Breakfast
Needle Mushrooms
Red Beans
Silkworm Pupa
Viseclaw Meat
Dailies
Cindergut Peppers
Fatty Goatsteak
The Mile-High Grub
The Thousand-Year Dumpling
The Truffle Shuffle
Engineering
Engineers will get Cogwheels back (e.g.
Sparkling Tinker's Gear
) to put into updated helms like
Deadly Retinal Armor
. Take note that these seem to be the wrong ilevel, but it's very early beta.
They will also be able to make scopes:
Mirror Scope
Lord Blastington's Scope of Doom
We think they also make guns, as it's typical low ilevel BoE guns are from engineers:
Long-Range Trillium Sniper
Big Game Hunter
There's a few new glove enchants:
,
, as well as a belt tinker that lets you walk on water:
Watergliding Jets
.
There's also
Dead Fire Spirit
, probably tied to leveling and/or dailies, and
Ghost Iron Dragonling
, an updated version in the Dragonling trinket series.
Crafting Materials
Here are items for gathering or secondary professions, as well as reagents.
Herbs
Golden Lotus
Fool's Cap
Snow Lily
Silkweed
Green Tea Leaf
Rain Poppy
Herbalist's Spade
Inscription Reagents
Starlight Ink
Misty Pigment
Ink of Dreams
Scroll of Wisdom
Shadow Pigment
First Aid
Heavy Windwool Bandage
Windwool Bandage
Cloth/Tailoring
Greater Cerulean Spellthread
Greater Pearlescent Spellthread
Windwool Cloth
Elemental/Volatiles
Spirit of Harmony
Spirit of Autumn
Spirit of Spring
Spirit of Summer
Spirit of Winter
Spirit of the Season
Many new recipes
were added in the 4/25 patch. There are armor sets, weapons, and few misc items like keys. Other recipes were added in build 15662:
Blacksmithing Plans
.
Sockets
: Permanently add a socket to your bracers of level 416 or lower. Cannot add more than one socket to an item. The added socket requires you have the blacksmithing skill to remain active. Upon reaching 550 skill in Blacksmithing, the level limitation will automatically be increased.
: Permanently add a socket to your gloves of level 416 or lower. Cannot add more than one socket to an item. The added socket requires you have the blacksmithing skill to remain active. Upon reaching 550 skill in Blacksmithing, the level limitation will automatically be increased.
Armor Sets
Contender's Revenant
Contender's Spirit
Masterwork Ghost-Forged
Masterwork Lightsteel
Masterwork Spiritguard
Weapons
Forgewire Axe
Masterwork Forgewire Axe
Masterwork Ghost-Forged Blade
Masterwork Ghost Shard
Ghost-Forged Blade
Ghost Shard
Masterwork Phantasmal Hammer
Masterwork Spiritblade Decimator
Phantasmal Hammer
Spiritblade Decimator
Plans
Plans: Breastplate of Ancient Steel
Plans: Gauntlets of Ancient Steel
Plans: Ghost Reaver's Breastplate
Plans: Ghost Reaver's Gauntlets
Plans: Living Steel Breastplate
Plans: Living Steel Gauntlets
Materials
White Trillium Ore
Trillium Bar
Black Trillium Ore
Living Steel
Kyparite
DEPRECATED Manticyte Bar
Heavy Ghost Iron Bar
Folded Ghost Iron
Ghost Iron Bar
Blood Spirit
Ghost Iron Ore
Mining bonus:
Fishing dailies in Mists of Pandaria grant 1 skill point in
Fishing
and raise reputation with
The Anglers
a group of Pandaren fisherman that hope to feed their people and grow their knowledge of fishing.
Bright Bait
Huff & Puff
Fishing for a Bruising
Jagged Abalone
Jumping the Shark
Like Bombing Fish In A Barrel
Piranha!
Scavenger Hunt
Shocking!
Snapclaw
Viseclaw Soup
Who Knew Fish Liked Eggs?
New fishing poles:
Dragon Fishing Pole
,
Pandaren Fishing Pole
.
Jewelcrafting
Perfect rare gems are back in beta. There are new uncommon and rare gems, as well as necklaces and rings. The best part is that there's many new jewelcrafting mounts:
Jeweled Onyx Panther
,
Sunstone Panther
,
Jade Panther
,
Ruby Panther
,
Sapphire Panther
.
All jewelcrafting cuts are here:
Jewelcrafting Recipes
.
Gems & Metas
Primal Diamond
:
List of recipes
Imperial Amethyst
:
List of recipes
Serpent's Eye
:
List of cuts
Primordial Ruby
:
List of recipes
Vermilion Onyx
:
List of recipes
Wild Jade
:
List of recipes
Sun's Radiance
:
List of recipes
River's Heart
:
List of recipes
Tiger Opal
:
List of cuts
Alexandrite
:
List of cuts
, also used to make
Alexandrite Ring
Pandarian Garnet
:
List of cuts
Sunstone
:
List of cuts
, also used to make
Sunstone Necklace
Roguestone
:
List of cuts
Lapis Lazuli
:
List of cuts
Accessories
Shadowfire Necklace
Band of Blood
Golembreaker Amulet
Heart of the Earth
Ornate Band
Lionsfall Ring
Lord's Signet
Reflection of the Sea
Roguestone Shadowband
Scrying Roguestone
Skymage Circle
Tiger Opal Pendant
Widow Chain
Enchanting
All datamined enchanting formulae are here:
Enchanting Recipes
.
Materials and Spells
Ethereal Shard
Greater Mysterious Essence
Sha Crystal
Spirit Dust
Ethereal Shatter
Sha Shatter
Mysterious Diffusion
Rare Enchants
Enchant Weapon - Colossus
: Permanently enchants a melee weapon to make your damaging melee strikes sometimes activate a Mogu protection spell, absorbing up to 7,500 damage. Requires a level 372 or higher item.
Enchant Weapon - River's Song
: Permanently enchants a melee weapon to sometimes increase your dodge by 1,650 for 12 sec when dealing melee damage. Requires a level 372 or higher item.
Enchant Weapon - Windsong
: Permanently enchants a melee weapon to sometimes increase your critical strike, haste, or mastery by 1,500 for 12 sec when dealing damage with spells and melee attacks. Requires a level 372 or higher item.
Enchant Weapon - Jade Spirit
: Permanently enchants a melee weapon to sometimes increase your Intellect by 1,650 when healing or dealing damage with spells. If less than 25% of your mana remains when the effect is triggered, your Spirit will also increase by 750. Requires a level 372 or higher item.
Enchant Weapon - Elemental Force
: Permanently enchants a melee weapon to sometimes inflict 3,000 additional damage when dealing damage with spells and melee attacks. Requires a level 372 or higher item.
Enchant Weapon - Dancing Steel
: Permanently enchants a melee weapon to sometimes increase your Strength or Agility by 1,650 when dealing melee damage. Your highest stat is always chosen. Requires a level 372 or higher item.
Common Enchants
Enchant Off-Hand - Major Intellect
: Permanently enchants a shield or off-hand item to increase Intellect by 165. Requires a level 372 or higher item.
Enchant Gloves - Superior Mastery
: Permanently enchants gloves to increase mastery by 170. Requires a level 372 or higher item.
Enchant Gloves - Super Strength
: Permanently enchants gloves to increase Strength by 170. Requires a level 372 or higher item.
Enchant Gloves - Superior Haste
: Permanently enchants gloves to increase expertise by 170. Requires a level 372 or higher item.
Enchant Gloves - Greater Haste
: Permanently enchants gloves to increase haste by 170. Requires a level 372 or higher item.
Enchant Boots - Pandaren's Step
: Permanently enchants a pair of boots to increase movement speed slightly and mastery by 140. Requires a level 372 or higher item.
Enchant Boots - Blurred Speed
: Permanently enchants a pair of boots to increase movement speed slightly and Agility by 140. Requires a level 372 or higher item.
Enchant Boots - Greater Precision
: Permanently enchants a pair of boots to increase hit by 175. Requires a level 372 or higher item.
Enchant Boots - Greater Haste
: Permanently enchants a pair of boots to increase haste by 175. Requires a level 372 or higher item.
Enchant Cloak - Superior Critical Strike
: Permanently enchants a cloak to increase critical strike by 180. Requires a level 372 or higher item.
Enchant Cloak - Superior Intellect
: Permanently enchants a cloak to increase Intellect by 180. Requires a level 372 or higher item.
Enchant Cloak - Greater Protection
: Permanently enchants a cloak to increase armor by 550. Requires a level 372 or higher item.
Enchant Cloak - Accuracy
: Permanently enchants a cloak to increase hit by 180. Requires a level 372 or higher item.
Enchant Chest - Superior Stamina
: Permanently enchants chest armor to increase Stamina by 300. Requires a level 372 or higher item.
Enchant Chest - Glorious Stats
: Permanently enchants chest armor to increase all stats by 80. Requires a level 372 or higher item.
Enchant Chest - Mighty Versatility
: Permanently enchants chest armor to increase Spirit by 200. Requires a level 372 or higher item.
Enchant Chest - Super Resilience
: Permanently enchants chest armor to increase resilience by 200. Requires a level 372 or higher item.
Enchant Bracer - Greater Agility
: Permanently enchants bracers to increase Agility by 170. Requires a level 372 or higher item.
Enchant Bracer - Exceptional Strength
: Permanently enchants bracers to increase Strength by 170. Requires a level 372 or higher item.
Enchant Bracer - Super Intellect
: Permanently enchants bracers to increase Intellect by 170. Requires a level 372 or higher item.
Enchant Bracer - Major Dodge
: Permanently enchants bracers to increase dodge by 170. Requires a level 372 or higher item.
Enchant Bracer - Mastery
: Permanently enchants bracers to increase mastery by 170. Requires a level 372 or higher item.
Leatherworking
Leg Armor Kits
:
Brutal Leg Armor
Sha-Touched Leg Armor
Toughened Leg Armor
Sha Armor Kit
Angerhide Leg Armor
Ironscale Leg Armor
Shadowleather Leg Armor
Skinning
Magnificent Hide
Heavy Exotic Leather
Sha-Touched Leather
Exotic Leather
All datamined leatherworking items are here:
Leatherworking Recipes
.
Archaeology
Archaeology
has some major improvements.
There will be many new artifacts to discover in Pandaria, and the new
Lorewalker
faction will allow you to learn about the Pandaren's culture in-depth--should make Archaeology feel like less of an impersonal grind.
Players will present an artifact to the Lorewalkers in their grand library, and they'll be treated to a presentation on the library's stage.
Can teleport to dig sites after finding an artifact, and can dig more times at a single digsite.
New Keystones
Pandaren Pottery Shard
Mogu Statue Piece
New Currencies
Mogu Archaeology Fragment
Pandaren Archaeology Fragment
Pristine Solves
Pristine Game Board
Pristine Mogu Coin
Pristine Pandaren Tea Set
Test Project
Mogu Solves
Petrified Bone Whip
(
Petrified Bone Whip
): This whip was fashined from the spine of some large and ancient creature. The blood of many Mogu slaves were shed by this instrument of pain.
Terracotta Arm
(
Terracotta Arm
): "When the Mogu had exhausted their options for enslaved mortal warriors, they turned their attention to creating armies of animated constructs to do their fighting for them. Because these terracotta warriors would sometimes sit dormant for centuries, it is hard to pinpoint exactly when this one was constructed or used. However, scoring at the base of the severed arm indicates that it was felled in combat."
Anatomical Dummy
(
Anatomical Dummy
): An anatomical dummy of a Pandaren. It was used to document torture techniques.
Cracked Mogu Runestone
(
Cracked Mogu Runestone
): "Unlike ""lesser races"" that need schooling in the arts of magic, the ability was innate in the Mogu. From what is known about Mogu usage of magic, it is clear that their magic users did not fall into known categories, such as mage or warlock. Special emphasis was placed on flesh-shaping or spirit-capture magic. The strange residue of the magic that was imbued in this stone is difficult to understand by the modern races of Azeroth. Curiously, some of the markings around the rune resemble the Titan language."
Edicts of the Thunder King
(
Edicts of the Thunder King
): "This code of laws, written in the unified language of the first empire, has been carefully chiseled onto the stone tablet. At the top of this list is the command that sedition, insurrection and rebellion be punished by public evisceration."
Iron Amulet
(
Iron Amulet
): "This huge iron amulet weighs as much as a battle axe. Mogu warriors often wore ""jewelry"" such as this as a demonstration of strength."
Manacles of Rebellion
(
Manacles of Rebellion
): "Forged of iron and imbued with spells of subjugation and pain, these manacles with inward facing spikes were forced onto the slave races of the Mogu. While the spells have long since faded, their cruelty still sends chills down your spine."
Mogu Coin
(
Mogu Coin
): "This currency was used during the reign of mogu emperor Wai, who is depicted in all his snarling glory. The reverse of the coin depicts the changing of Mogu dynasties, a bloody process wherein the previous regime must be overpowered and executed. In many ways, ancient Mogu government was a meritocracy, based on brutal strength and terrible cunning."
Quilen Statuette
(
Quilen Statuette
): This statuette, carved during the brief reign of Mogu emperor Kang, was part of an experiment to bind Quilen servants in small stones. This experiment was abandoned as the Quilen thus bound were greatly diminished in power and thus deemed unworthy.
Thunder King Insignia
(
Thunder King Insignia
): "The symbol of a crown and crossed lightning bolts emblazon this jade emblem. It was a badge once worn by soldiers of the first Mogu emperor, Lei Shen."
Warlord's Branding Iron
(
Warlord's Branding Iron
): "This branding iron emblazoned with the symbol of a minor Mogu warlord was used not on cattle, but on enslaved humanoids."
Worn Monument Ledger
(
Worn Monument Ledger
): "Even with powerful magic at their disposal, the Mogu often preferred to use slaves to build their massive monuments. This ledger documents the cost, in slaves, during the construction of one such monument."
Pandaren Solves:
Spear of Xuen
(
Spear of Xuen
):"Crafted during the Zandalari Troll Wars, this imposing spear is surprisingly lightweight and flexible. Its lacquered wooden shaft is gouged with deep scars, though the tip appears completely unscathed. Judging by the length of this weapon and its date of origin, you presume it was a mounted weapon intended for use from the back of a flying serpent. Scratched into the weathered handle is a note: The only opponent is yourself. Xuen, the White Tiger, is legendary for his ferocity and prowess in battle. It is at his temple, high in the mountains of Kun Lai Summit, that hopeful warriors temper their strength with discipline."
Umbrella of Chi-Ji
(
Umbrella of Chi-Ji
): "The delicate paper canopy of this tall bamboo umbrella has been miraculously preserved since its making some time during the lengthy Thunderpaw dynasty. The underside depicts a blanket of jet-black storm clouds, while a glorious crimson sun adorns the top. Inked in elegant calligraphy across the clouds is a short message: Hope is the sun behind a stormy sky ever in the heart, but veiled to the eye. Chi-Ji, the Red Crane, has stood as a symbol of hope for the Pandaren for centuries. His ornate and glorious temple is perched in a vicious jungle south of the Valley of the Four Winds."
Apothecary Tins
: (
Apothecary Tins
): "A complete set of brass apothecary jars, with neatly engraved labels, meant for the storage of a complicated array of powerful medicinal herbs. Although the exact use of most of the herbs remains a mystery, a plaque on the box containing the tins identifies the physician as Yao Firmpaw, a name still associated with health and wellness in the Valley of Four Winds because of his spectacular career. Yao never married, legend has it because his heart was forever broken."
Carved Bronze Mirror
(
Carved Bronze Mirror
): "While the glass itself is long gone, the reverse of this mirror is an elaborately carved bronze disc depicting the Red Crane of Hope. An inscription reads, To my dearest Lin / My beauty, my dove / This picture of perfection / Your reflection / My love - Yao"
Pandaren Game Board
(
Pandaren Game Board
): "Pandaren love games. Chang Ki in particular has been a favorite among the Pandaren since the time of the first Pandaren emperor. Unfortunately, many of the pieces in this ancient set have been lost."
Empty Keg
(
Empty Keg of Brewfather Xin Wo Yin
): "The heart-shaped spigot to this cask reveals it to be an artifact of the late great Brewfather Xin Wo Yin, "The Brokenhearted." Generations ago this renowned Brewfather created "Heartswell Brew," a concoction that infuses the drinker's entire being with a profound sense of warmth and wellbeing. It was said that Xin Wo Yin so loved the product of his art that he wept tears of heavy sorrow over every keg that left his brewery. It's likely that he wept over this very keg. Being that it's empty, you feel a little morose yourself."
Gold-Inlaid Figurine
(
Gold-Inlaid Porcelain Funerary Figurine
): "Commissioned at the time of the death of a loved one, figurines such as this one help the grieved overcome their loss. This statuette depicts a beautiful young Pandaren Lorewalker named Lin. The inscription indicates the she succumbed to a terrible fever that swept through the Valley of Four Winds during the short reign of the Hozen Emperor Rikktik."
Pandaren Tea Set
(
Pandaren Tea Set
): "The Pandaren have a rich history of tea. While much care is given to its brewing, the secrets to properly enjoying tea have always been equally valued. This simple tea set was made during the reign of the Mogu, and provided solace and respite to the owner during a time of great pain and tyranny. Although it is cracked and broken, it serves as a reminder to take comfort in the simple pleasures of life."
Pearl of Yu'lon
(
Pearl of Yu'lon
): Etched around the center of this orb of jade is a serpent eating its own tail. Inscriptions on either hemisphere read: 'There is but one certainty - every end marks a new beginning.' This orb, carved during the reign of Pandaren Emperor Shu Blindeye in honor of the Jade Serpent, is a representation of the his rebirth into a new body every hundred years. Yu'lon still bestows wisdom and insight from his temple in the Jade Forest.
Standard of Niuzao
(
Standard of Niuzao
): "A spool of thick canvas that, when held aloft, unfurls to reveal a proud emblem of the Pandaren Empire. Heavy iron rings dangle from long ribbons of leather affixed along the bottom, pulling the banner taut. Stitched into each strip of leather is a reminder for the standard-bearer: Fear seeks to diminish you instead, let it reveal you."
Twin Stein Set
(
Twin Stein Set of Brewfather Quan Tou Kuo
): "A matching set of drinking steins, made of ebony and jade. Brewfather Quan Tou Kuo, "The Two-Fisted," sought to mitigate the side effects of strong drink by creating the perfect duality of brews. When imbibed together in the proper ratios, the Pale Ale of Spirit and the Dark Stout of the Mind combine in the drinker's stomach to achieve a state of enlightenment and goodwill without the loss of judgment and self-control so often experienced by less refined brews. Sadly, the Brewfather's secrets have been lost to time, but these lovingly crafted steins serve as a permanent reminder of his expertise."
Walking Cane
(
Walking Cane of Brewfather Ren Yun
): "A long cane tipped with a head of carved whalebone, once used by the enigmatic Brewfather, Ren Yun. Blind since birth, Ren Yun's other senses were heightened. As a result, he found the brews of his time to be harsh or bitter. Years of experimentation allowed him to perfect four perfect brews that appealed to each of his other senses. And yet, the one brew that would appeal to all four senses at the same time eluded him. It was only at the end of his long life that he perfected the one master recipe, The Four Senses Brew, that was the most magnificent discovery of his generation. Sadly the recipe was lost to time, because Ren Yun's handwriting was pretty much illegible."
Ghostcrawler
I have mixed feelings about Archaeology. I feel like it’s a good addition to professions and offers more, and more varied, gameplay than our existing professions. Still, it’s clear that some players wanted more. We wanted Archaeology to be hard to complete. We didn’t want it to be one of those professions you can max out by buying up mats at the Auction House. But random reward systems whose long-term goals are more interesting than the short term ones can feel grindy. Archaeology had too much travel time. It could be punishingly random, especially for players who imagined that it would be a guaranteed delivery mechanism for Zin’rokh (which was never the intention). Players missed a lot of the lore, which was delivered in the Archaeology journal and not as part of the survey or digging experience. We think the Mists of Pandaria expansion will be really good for Archaeology. Players will be focused on a couple of new races on a single continent, so travel and randomness will be reduced automatically, and leveling Archaeology should be a bit more convenient since there will be more opportunities to dig at a single site. We have other tricks up our sleeve too.
Achievements
Serious Skills to Pay the Bills
Zen Master Medic
Zen Master Fisherman
Zen Master Archaeologist
Working For a Living
Professional Zen Master
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