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Frost Tank initial pulling
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Post by
Zarah
Hi just wanted to share my pull as a frost tank. I open with a D&D for some initial aggro on all my targets. Then I hit an icy touch, pestilience, blood tap ( for free rune for hb), then if my instant critical is free on it's 2 min cooldown, then a howling blast and now it's next to impossible to lose aggro. That sequence takes a couple sec and Is easier to hold aggro and does alot more dps then the standard i usually see. Which is it, ps, pestilience, hb.I usually add in a plague strike later then do another pestilience and just tab target to keep dieseses up. Good luck to all you tanks out there, hope someone finds this useful.
Post by
157714
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Post by
186549
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157714
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240715
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186549
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Post by
Ashigore
sigil procs 100% buff lasts 30 sec adding 53 defence, even if it is resisted, miss, immune you get the buff for casting it. so it doesnt matter if you face a frost immune trash... so yeah you can count on it keeping you crit immune
edit: even though it says chance on cast its 100 %
Have fun getting stunned/immobilized/webwrapped/frozen at an inopportune moment, watching the debuff fall off, and promptly getting crushed to bits.
S'all I'm saying, You have a window of vulnerability that has potential to be exploited by using that sigil. I do not.
The sigil is intended to fill a defense gap during gearing up, if your still using it when main tanking maexxna then you might have a problem, but even then, you just need to cast icy touch before web wrap and you even have 10-15 seconds of headroom for that. There is absolutely nothing wrong with using it, in fact, you SHOULD use it early on because it allows you to concentrate on other stats like stamina and avoidance earlier, instead of having to fill all your gem and enchant slots with all the defense you can get, gimping your other stats. Sure its easy to sit there in full T7.5 gear and say its not safe, but thats rubbish, even on frost immune mobs, casting Icy Touch triggers the buff, on damage immune mobs too.
I used it up until very recently to make the last few defense rating so I could concentrate on more important stats, and continued to use it through clearing all content including sarth 3d, and i still use it for my avoidance gear even though i dont need it to make the cap anymore. Yes, the dps sigil is great for threat but there really is nothing wrong with the defense sigil, so long as you are mindfull that you have it and need to keep the buff up at all times.
Post by
186549
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Post by
Ashigore
You seem to be under the impression that everyone has to do everything the same way you did. If you managed to get defense capped without sacrificing stats, your were lucky with your drops and the HoL trinket (which never dropped for me after 20+ runs). But you certainly didnt do it with 29k unbuffed hp.
Why is it you feel the need to have a go at people who dont agree with you? All i said was that there is nothing wrong with using the defense sigil, and there isnt. If you dont agree, fine, but the fact that someone doesnt agree with you doesnt have anything to do with their knowledge of their class.
Your examples are all flawed, sure you can get more defense on pants from heroics than your T7, but they would have, less stamina, less strength, less avoidance, no hit rating, no sockets, etc etc so dont tell me you can get defense capped with heroic gear without sacrificing other stats, because the simple fact that the sigil can provide you that defense means you can use, stamina trinkets, and enchants, stamina and threat gems, gear with better avoidance or threat stats.
Using the sigil is no copout, and not wanting to try hard at optimizing your gear? Comming from someone 7 defense over cap with 22 defense rating on chest, 16 defense rating on cloak? No hodir exalted shoulder enchant, sub-par enchants on some blue items as well as non maxed professions. Seriously mate, fair enough if you belive something, and it works for you fine, but quit trying to make everyone who disagrees with you feel like a noob.
Edit: Your defense cap has come at a huge price to you, you have no appreciable expertise, so your threat on bosses will suffer heavily. If you swapped you extremely lackluster icy touch sigil for the defense one you could reitemize some extra expertise in there and gain a boost to threat generation at worst for no cost and at best you'd gain some avoidance too.
Post by
186549
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Post by
Ashigore
And I'm a frost tank, Expertise affects precisely zero of my max-threat generating moves. Rune Strike cannot be parried, Neither can Frost Strike, Howling Blast, Pestilence, Blood Boil, Icy Touch or Death and Decay.
I push 5k TPS in 5-mans and have tanked everything in this game except EoE in my 'Huge price', how're you doing?
Obliterate? Blood Strike?
If you wanna get competitive, I can push 8k on bosses, have > 80% melee avoidance in threat gear and have tanked everything in game, oh and I have > 4k more health.
Not that im trying to boast though, my point is that you should not be trying to convince people to avoid that sigil like the plague, because its better than yours. I bet if you put the maths to it, the extra rune strikes from the added avoidance would even give you better threat than that icy touch one on average.
Bottom line is that if you dont want to rely on the sigil and gear for the cap without it, then cool, but people who would rather use it to make the cap and gain other stats instead are not noobs just because you say so.
Post by
157714
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Post by
164120
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Post by
dervasavred
Wow, holy hell at the Sigil rage.
First: I'm a DPS DK but I do some OTing for raids (Naxx, mostly) so take this from that point.
All I know is that I'm at 541 Def without the Sigil and I still use it mainly for the avoidance on the proc. Yeah, I know there are Diminishing Returns on Def but I like the little bit of extra not-getting-hit especially since my tank gear is still somewhat low on Stam (33k in a 25m sucks a little).
That being said, yeah, LoS casters and DnD on the corner in front of you. I always chuckle a bit at DKs who pull with DnD unless they're going to fight on the spot they laid it at. DnD is crazy threat and letting mobs run through only half of it is lunacy.
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