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I was excited about getting all these new spells for my pet and was dieing to try them out. I log on and realize my pet can only have 4 spells out at a time. Does the pet still use the spell even if it is not in his action bar and is there a way to make the action bar bigger? Please help. Btw I am a MM Orc Hunter on Tortheldrin.
bigger? not with default UI no. Yes it will still use the abilities as long as they are on Autocast
Basically if the skill/ability is something you always put on autocast (and don't need to manually toggle on/off) then take it off the pet action bar and just put it on or off via the pet skill tab.
Only put skills you need to manually cast or toggle on/off on the action bar.
Take something useless is cower off your bar, and replace with something like rabid.
Pretty sure there isn't a way to make it bigger with the default UI, but I'm sure that somewhere is an addon than can make it bigger.
And yes, like said earlier, if it's on autocast, it will cast the skill regardless if it's on the action bar or not.
You can also create macros to cast those that you need to cast and add them to your normal action bars.
E.g. I have a macro:
I set this up so I can manually cast Thunderstomp for my Gorilladin via my keybindings. Just select the question mark icon when creating it and it'll display the Thunderstomp icon on your action bar.
It can be tough to decide sometimes. In my case, my Devilsaur for example has Growl, Bite, Monstrous Bite, Rabid, Cower, Dash and Call of the Wild.
As I want to have Cower off all the time (did they fix that yet?) it's off, as is Dash since there's almost never a case where I want it off, but then that leaves 5 skills I'd want to toggle for 4 spaces.
Currently, I have growl off, since I only toggle when going solo (on) versus group/raid (off). That's still not optimal though, since sometimes I might need the pet to cast growl if the tank loses aggro and I might need the pet to save the healers.
What I'm considering then is possibly putting Call of the Wild in with my I-Win macro, so I'd leave autocast off and have it cast with Bestial Wrath and trinket and Rapid Fire et all. It's on my to-do list to test that out and see if it works.
One last note: the trick of holding shift to adjust taskbar buttons when taskbars are locked does not seem to work for the pet's bar. I needed to toggle the bars to unlocked via interface options before I could adjust the spells. That caused a little frustration for me at first, since things like Dash automatically went in there when I trained the talents for the pets. Thankfully I don't need to swap pet skills on the bars often, but it would be nice if Blizzard fixed that.
Kind of agree with most of what you said Daefaroth, some exceptions though:
In a raid, If a healer pulls agro (which should never happen in the first place in my opinion) one growl isnt going to save them. The dps will probably save them before growl will.
Cower: still broken? havent seen it be broken in the first place... works as intended for me at the moment.
on my bar is Growl, Cower and Rabid and or Call of the Wild depending on spec.
Its occured more times lately that in a raid even with Growl off my pet does so much damage that it find its self in the top 5 on the threat meter, Cower is almost a necessity because of it now. Where it wasnt before.
Raid: Cower on Growl off
Solo: Cower off Growl on
The only thing i had seen happening with Cower is that if you toggle it off, it would be toggled on again when you summon the pet again, for when you dismount or recall after a death or whatever.
Assuming that was and is still the case, it would need to be on the taskbar to watch it to turn it off.
If not, and working as intended, then really you shouldn't need either Growl or Cower on the taskbars, because you can toggle them on/off when switching from solo to grouped.
But yeah, I'll concede that you might want Cower on during raids, but maybe I've been lucky enough to run with some really good tanks, so I haven't needed.
Basically then, when solo, you'd want to toggle growl on and cower off, and the opposite for Raiding. IMO you don't really need them on the pet's taskbar since you can toggle them in the spellbook.
I'd also agree that the idea of saving a healer with a growl was silly. Basically in raiding of a clothie gets aggro long enough that a Growl would save him/her, then they'd be likely dead before I could react. Probably if something like that happens often enough a Tenacity pet with Intercept might be better to bring along.
The only time I could see something like that working though is maybe when a tank goes down, where if I'm quick enough I could get the pet in there long enough for a battle rez or something. Either way, IMO the pet probably won't last long unless it's on trash, and for a Tank to die on trash is just... feeble. Hence we come back to not needing Growl in raids =P
well... You could leave em in the spell book... but look at the abilities you have to put there. Theres only 4 that need to be used or toggled... EVER. Rabid, Call of the Wild, Growl and Cower. Thats just Ferocity I know but Im pretty sure the pets are balanced across trees so that you lose one core skill and gain another in a different family.
Those 4 abilities all go on your bar. So whats left? Bite or Claw (should never EVER be toggled off), Rake (why would you WANT to turn it off?), Dash (again why would you want it off?), and Prowl (which I personally NEVER use so its always off anyway). Again Im going from a ferocity pet, cat, perspective. Rabid you can take off of your bar and add to a macro (which you should do anyways because of the bug) so thats 3 abilities on your bar, and you could fill the last spot with Prowl for all you Nelves.
To go along with your comment about Cower turning itself back on on its own... hasnt happened to me with Cower, but it happens quite frequently with Prowl.
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