Post by arko
Note: This is for PvP and I am a Troll
That's the build I plan on using. I was thinking of taking 2 points from Thundering Strikes to guardian totems. I didn't get Nature's Guardian because I felt the points would be better spent elsewhere (although it is still a good talent). I didn't get Healing Way because you can no longer downrank Healing Wave. I figured toughness would be useful for 39% less time on slows (15% from Voodoo Shuffle) but I'm not sure whether it would be effective or not.
-Also I noticed that the PvP gear has two sets (minus enhancement) One with MP5 and one with Crit.
Should I get the MP5, the crit or mix?
Post by Muaythai
I still think that if you wanna be a top healer in BG's and/or Arenas you need to get rid of toughness and go for http://www.wowhead.com/?talent=hZ0xxZxcxuAxsEkMIot
Post by Mektoub
I'd go more like this :http://www.wowhead.com/?talent=hZ0xgIoZVcfuhxsxzbIRt
Instant ghost wolf, crits for good mana regen (water shield), assist damage without burning all mana, very strong survability, strong hots below 35% life. Miss guardian totems for the 2sec reduced CD of Grounding totem but 2 points for 2 sec on 15 sec is too much (IMO).
I truly believe that we'll be very strong arena healers, probably close to resto droods at S3.
instant ghost wolf is a must have btw --> earthbind, riptide, ghost run, hex (for example).
in 2v2, I'd see a DK, retri, feral drood or rogue with us !