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I made more cards
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Making these is really fun for me so I made some more cards.And i edited some of the first ones I made by the feedback i got.I hope someone enjoys these.All the comments are in regard the link bellow them.And some of the cards are class specific(wich is shown by the frames)
Orgrim was really OP so i nerfed him
Made some tweaks to Whitemane
Nerfed Reanult a bit
Broxx's effect is permanent as long as he is enraged and on the field.I don't think it's too OP since warriors can only attack once per turn.
I like goblins
Vol'jin doesn't have much quality art for him.So i'm sorry iused the most famous pic of him
And there is no actual art of snake wards for some reason
Was hard finding art of Vanessa that didn't have only the boobs show in the card frame
I also like naga
The game needs some satyrs
This guy is probably my favorite
Most of these seem very OP, no offense. Have you tried comparing the ones you made with similar mana cost cards of Hearthstone? For example, your serpent ward has the same amount of stats and does 1 more damage than the demolisher yet the serpent ward costs 2 less. I believe you should lower the mana cost for all your cards by at least 1 and then they'd be more balanced. Effects that also "instantly kill" can really be abused as well.
I like Vol'jin but I don't understand why he is a shaman for one unless you did that solely for the "totem"s and secondly the wards should be 0/1's that deal 1 damage to reflect a snake wards actual power and fragility in the Warcraft games.
Like cdubbs said, a lot of the other ones are very over powered. Being Legendary doesn't give them free reign to single-handedly win games. At least not easily.
In the future, when you had more cards, add them as a reply to this thread rather than making a new one. Thank you.
Bloodscale Battleguard- I can assume that this effect is only during your turn where he is attacking, correct? Otherwise, I would have to suggest that you make his mana cost 8 to counter his effect.
Illidari Forsworn- I like the idea of how the mechanic works (it works much like the mechanic on
), and think that this card is fine.
Bladespire Mauler- I would make it a 1 health that has it's health buffed by armor, otherwise it is too fragile, a silence would destroy it.
Bilgewater Demolitionist- Interesting mechanic, it would become an almost necessary card to see in a Hunter deck with
Unleash the Hounds
for board clear, and if used with a paladin deck that has cards with the ability to give another card .
Vol'Jin- Good card, my only problem with it is there is no limit to the number of serpent wards that can be summoned. Make it 1 or 2 serpent wards.
Serpent Ward- Why the mana cost on it, since it is summoned by a battlecry? Also, that 5 health may be too much with the 3 damage to a random enemy. I would say remove the mana cost, either change the health of the card to a 1 or 2, and then switch the damage to the end of the turn as so that it isn't an overpowered board clearing card.
Vanessa Vancleef- A card that could become a 19/16 and have stealth along with the freeze mechanic for 4 mana? I would make that an 8 mana due to the potential stat buff.
They're all sooo OP :O
As said, most of these are
OP, no offence. But there are some very neat ideas!
The Felsworn is my favourite. The basic mechanic is already in use ("when X is played, gain Y"), and this would be a fine add.
Bladespire Mauler is also a cool idea, but very abusable. I'm guessing we would start seeing a lot of Warriors
1. Stacking A LOT of armor
2. Playing this guy,
him, and then
him for something between 20-30 dmg in one hit.
I would also like to see Vol'jin in the game, but your Snake Wards are too powerful. Tone them down to 1/1's or 0/1 which deal 1 dmg to a random enemy.
Lastly, Vanessa's Stealth makes her super powerful. Not being able to silence that new 19/16 to a 3/1? That is why Edwin lost his Stealth in the first place. ;)
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