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My deck - would like some feedback
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Basically - I created this deck after having played for a while with other peoples creations - and I have been doing pretty well for myself - but I seem to be stuck in rank 12 - 10 and would need some advise on how to improve the deck.
I seem to be facing a lot more legendaries decks now - a lot of tinkmasters out there which most of time halts my progress, sometimes I win of course but I lose more than I would like.
I can gain momentum - get up to 10 but then just crash down again - and it's getting frustrating, any tips, help, criticism would be welcomed.
Paladin Deck - Control.
EDIT: Helps if I post a link to the deck. :-)
Normally don't really play Pally, but if you want to try and run the Blood Knight combo, you need more things that have/grant shield - a 2nd argent protector, hands of protection and such.
A second equality and a second pyro would do nicely. As you point out yourself, there are few better board clears, why not double up on those cards?
Do you need the Azure Drakes? Fine card, and the draw's nice, but what do you need the spell buff for?
Overall, the deck could use some focus. If you're looking at control, usually youre running more taunts, silence and direct damage and a couple noble sacrifices. Control's usually arent looking for the bloodknight aggro combo.
it depends on how youre trying to kill your opponent. This deck looks like it's more aggro geared with cards like knife juggler, like scarlet crusader, like argent squire. Not saying there's anything wrong with aggro, just saying your deck seems to be caught in the middle, like it's having an identity crisis.
Cards to consider removing:
Blessing of Kings
Reasoning - These are all aggro cards and your listed purpose of the deck is control. It allows you to pkay a switch style, but that will lead to problems when trying to face off against the Murloc and UTH decks popular in the 10-8 bracket.
Other cards to consider removing:
Big Game Hunter
Reasoning - All good cards for the deck style, and if you are legendary light then some of them could make good replacements (specifically Azure Drake and Sunwalker, I would leave the Ogre out no matter what.) Big Game Hunter is up to if you own a TInkmaster or not. It is a more flexible answer to legendaries than BGH is.
Cards to consider putting in:
Defender of Argus
Earthen Ring Farseer
Reasoning - These are all powerful cards that work in synergy with your control deck style. If you have a huge problem with quick aggro I would even consider throwing in a Holy Light just to throw their early game math off a bit and buy you another turn.
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