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Hunters survivability, is it bad.
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Hey im getting back into my hunter for both pvp and raiding, dueling. How hard is it to stay alive with a hunter while raiding. I hate dying and dont want to play a class that dies alot more often than other classes.
Im going for beast mastery.
It should be the same difficulty as with any ranged class. It is easiest to keep ranged alive over melee imo as you have more room to work with on any given boss. Buffed spirit bond gives 3% HP return ever 2 seconds, thats a powerful passive regen. You can glyph disengage to give 5% HP regain when used, you have 2 x deterrence for deflecting incoming direct dmg.
If you are dying more than any other class you need to work on not standing in the fire.
In my oppinion, since hunters can shot arcane arrows and some other elemental dmgs, i think they showd have a antimagic/elemental buff or something.
if a class keeps dying its not because it's a bad class it's because it's a bad player. players need to learn mechanics and not expect to derp themselves thru. This is what proving grounds is for so players can practise before raiding ect.
I'm relatively new to the game and I rolled a hunter as my first class. Dread is spot on with the abilities. Disengage is your friend and there have been countless times where I was one of the few left standing because of well timed deterrences and just being mindful of positioning. Since I'm now playing on my rogue I am even more mindful of what hunters can or need to do. It's a very easy class to play, but tough to play well. I've crossed daggers with some good hunters and all I can say is do all you can to keep your distance. Pets with stuns/snares are great for PvP. I also used to make this mistake, trap behind you not in front if you're in PvP... as a rogue I am going to do all I can to get behind you so I can Ambush and Backstab, so that's where you're going to catch me ;)
Hunters dont die:
You have reverse blink, deterrence with 2 charges and feign death. You got traps - snake trap, frost trap, ice trap. You got a slow (conc shot) and if specced also a root/stun/aoe stun. Not to mention all the magic things pets can do - from slowing, rooting, stunning, through silencing, disarming ending up with teleporting behind the enemy.
Also you can use all skills beside Dismiss pet/Tame beat/Revive pet while moving.
Hunter survivability has definitely improved quite a bit over the years. It still has a couple minor kinks such as specialized self-healing being extremely dominant to the point Survival's lack of self-healing is glaring (or perhaps BM/MM's self healing should just be removed in favor of something baseline, even the existing Spirit Bond talent) but it's pretty difficult to die now compared to awhile ago.
In terms of solo PvE, glyph of Misdirection along with the litany of soft CC a Hunter has makes it very difficult for a Hunter to die to anything with proper play. You can literally drop a Snake Trap, have it activate, Feign Death, and Revive your pet quickly in clutch situations nowadays.
Group PvE is alright. Hunters have a reasonably decent personal cooldown, though it's definitely a DPS loss to use it (compared to a lot of available defensive CDs). However, on the other hand you can literally ignore some encounter mechanics if you innovate with it. Disengage can help if you use it properly too. Hunters having strong mobility is another big plus.
I can't judge PvP. I know Hunters have been complained about rather extensively though.
We are among the best classes for basic BGs, however once you get into upper level RBGs and Arena, we are incredibly susceptible to being blown up or ticked down due to our very limited self healing, new lack of double deterrence, and extremely touchy pet health. If you manage your character properly and avoid damage often, we are decent, if anything sits on you or locks you down it can very quickly be game over.
new lack of double deterrence
What do you mean by that?
Before we had: deterrence for 5 seconds, readiness, deterrenace for 5 seconds
Now we got:deterrence for 5 seconds and deterrence for 5 seconds.
I dont see where is the lack in here.
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