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5.4 rogue stats
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Ok. So I'm assuming that by now, people know most classes focus on haste with the RPPM trinks. Rogues are no different now, but since Blizz has already stated that you will no longer be able to double-dip from haste based trinks, what do you guy think will be stat priority come next patch. *
1) Haste stays up top then mast and finally crit
2) Mastery and haste equalize then crit
3) Mastery goes back to top stat followed by crit/haste
*There maybe more options that become viable, however I believe that crit will remain to be one of our weaker stats. If you've played PTR your input will be really helpful. Thanks
So, I read the recent patch notes, including;
"Trinket, enchant, set bonus, and legendary meta-gem effects whose triggered effect benefits from haste no longer also have their chance to trigger the benefit from haste."
But it still doesn't make sense to me. I don't know if it's the way it's worded or what, but I can't figure out what it means. Would someone please explain? I'm sure it's simple, so feel free to mock accordingly. My best guess is that anything that procs haste (or something that benefits from haste) won't benefit from haste anymore.
Regardless of the change, I'm not aware of many situations where haste is far superior to mastery (for assassination, at least). It probably changes the feel, but overall DPS gains from stacking haste (with the meta, set bonus, RPPM trinkets) instead of mastery are very small from what I've seen.
In fact, given "real world" (in game) situations, I doubt there'd be any noticeable difference at all. I know, under certain conditions, haste is better than mastery according to shadowcraft, but I would think they're more or less equivalent for all you'd notice. Of course, I could be wrong about that, but the numbers don't suggest enough of a difference to matter.
So, in 5.4, with the above change, it might move mastery back to the top, in terms of sim numbers. As I said, I don't fully understand what the change involves, so it could be that haste is still close enough to mastery to be a viable option (for those who prefer faster energy regen and more reliable procs) or haste might be much lower in value putting it closer to crit.
Simply, the change says that rppm trinks won't be able to get multiple uses from haste. Right now, hit based proc trinks (so most of them) double dip from haste. This is because more haste= more attacks= more procs. Now, more procs= more increased agility= more time where u can attack with proc up. So in essence haste give you more powerful attacks more often with greater effect. Sine they changing that I'm trying to figure out if mastery will go back to top stat or, since one of the modifiers on the legendary cloak involves haste, if it will still be best stat in 5.4
Suggests that haste will still be above crit thanks to the cloak and gem procs, but loses some value due to the trinkets losing the benefit.
So, it seems that mastery will be back on top (again, for assassination), with haste followed by crit.
I don't recall the priority for sub and combat, but I think it will be similar.
I imagine haste will retain top spot for Combat, especially in light of the energy cost increase cost for SS.
I know it's not definitive, but one of the rogue theorycrafters (Niknaks/snowman2050) has said:
"...Haste will essentially be equal to Crit again due to the RPPM changes"
in the context of some recent buffs to rogues on PTR. Full post:
Seems to apply more to assassination than sub and combat. But as the thread suggests, with the changes to RPPM trinkets and haste, all classes/specs are getting their numbers changed to try to balance them out and improve how they scale with gear.
I stuck with mastery, just because the DPS gain with haste wasn't significant enough for me to bother with reforging and re-gemming, so I'm hoping that mastery is back to being top stat. So far, it seems to be going that way.
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