Post by Sas148
Hello there !
the other day i realized howmany classes have some sort of a short ability where they can either become fully imune to dmg, or reduce the dmg to near nothing, or like Deterrence which makes u miss 100 % , or Life Cocoon absorb which is sort of like an immunity , not particularly tho but it stil prevents dmg,
anyway, going over all this, i think they should give a few more classes a smiliar or sortlike ability
I've done the liberty of theorycrafting one up for Warriors. mainly focused on the 2 dps specs
a little play on last stand, i decided to call it Dying Breath for funsies,
i used an Item Creator to make a spelltooltip, its in the link belowhttp://s23.postimg.org/cj6ou9h7v/Warrior_Spell_Idea_Dying_Breath.png
Instant 5 min cooldown
Requires <Berserker Stance>
You become so enraged that you gain temporary immortallity, preventing any damage taken for 18 sec, but reducing your damage done by 30 % for the duration, However you are still succeptible to Control Impairing Effects, After 18 sec when the effect expires, You letout your final breath as you die an honorable death, this Breath is a frontal 90 degree cone which ticks for a few seconds after the warrior has died, this death can not be prevented, and you are not able to benefit from any form of Combat Resurrection for 5 minutes
the idea behind it is that its not just "some dmg immune cd' that you pop and Faceroll through dmg, cause when your little Immortallity rampage is over, its literally over and u die an unpreventable , unsurvivable death, as part of the CD, mayb even leave a little After-death dmg somehow, reason i posted this is just to see what ppl think of this idea, its somewhat loosely based on Divine Shield, only u can do more dmg then a Ret in bubble cause ur only 30 % reducted, yet you die when your cd is over, making it a very hectic 18 seconds when you do pop it , it could be a very tactical attack ,maybe abit too intricate
the Spell Tooltip says 10 rage but i think its a fair requirement to have full ragebar to be able to use Dying Breath, also , stil figuring out a little After-effect to add to the Warrior dying, sort of an I.E Deathknight's old Corpse explosion, so that when the warrior DOES die, they stil do an X amount of damage ONCE , at the exact second they die, or shortly after
reason i made this thread is cause boredom hit me and was just wondering if its something ppl ever think about ,
Post by marklartank
well, you may be forgetting about Die by the Sword
as far as your idea, i think the unpreventable death makes it very unattractive. i can't think of any situation where i would make that trade, especially if i couldn't take a battle res. it would be better if after the immortality was over, the warrior then bleeds for the next x
seconds for a total amount equal to all damage absorbed during that time.
Post by Zakkhar
it would be better if after the immortality was over, the warrior then bleeds for the next x seconds for a total amount equal to all damage absorbed during that time.
Sounds like a rip off of Dark Bargain
with longer duration and damage effect.
The idea is ok, but its not very balanced (like most of the "brand new super skill ideas")