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I was wondering what combination of proffessions would be usefull? Not with making gold but with supporting your character. I have a Monk (Tank) and a Priest (Shadow/Heal).
Monk: Jewelcrafter/Mining, or JC/Alchemy if you don't mind buying all your mats.
-Enchanting is good because you can make your own enchants. It uses Disenchanting to destroy green+ items to create materials for the enchants.
-Tailoring is good because it doesn't need a gathering profession since the materials come from cloth, a common drop, and it feeds Enchanting pretty well. Plus you can make your own gear to some extent (it will at least fill in some holes in your leveling gear), and you can make or sell bags which is handy.
-JC is good because you can cut your own gems. It uses ore which would come from Mining, or need to be bought.
-Mining is OK, and only taken because it feeds JC. If you are fine with buying all your mats off the AH, then you can replace it with another crafting profession...
-Alchemy is nice because you can make your own potions, however outside of raiding, potions have little use (IMO). But it pairs with JC well since you can Transmute your gems into different gems. It uses herbs which would need to be bought (or gathered by Herbalism).
-Inscription is a possibility because you can create your own glyphs, however once you learn a glyph you know it forever so it's not a huge boost to your player-- it's easier/cheaper just to buy the glyphs you need than leveling Inscription for them. It uses herbs to mill down into ink.
-Leatherworking is a possibility since your Monk can wear the leather armor you make, however crafted armor isn't the best reason to choose a profession since it's usually quickly replaced. Plus Leatherworking uses hides/leather which come from Skinning or the AH, Skinning is a pain to level and the AH is usually fairly expensive because Skinning is a pain to level so not as many people take it.
-Engineering is a possibility too, but it's mostly "fun" items which don't serve much use outside of niche situations (Rocket Boots, Jumper Cables, etc). So while it may be a fun profession to have to play around with, it doesn't really "support" your characters.
-Blacksmithing is not recommended because the main use is making plate armor, which you can't use.
Every profession will have it's uses for any class/spec combination, but there are some that stand out over others. Enchanting / Tailoring is always a solid combination for any "clothie" or any class/spec that's based on Int (although Leather/Mail/Plate wearers will see less benefit because they should not use the cloth gear that you craft, but the Profession specific Perks will still apply)
For your Monk Tank LW is a good choice, there's some very good leather gear that you won't replace by LFR or Valorpoints gear, but those items do require some hefty mats and you'll need to get your hands on the recipe of course. If you're looking at the profession specific perks, it's probably easier to look at the professions that are sub-par for a Brewmaster. In my opinion, the gathering professions bring very little to the table, from Mining you get a little stam boost, Skinning gives you some Crit, Herbalism some Haste and then there's Tailoring which only offers +1000 AP on proc for your cloak (as opposed to a +200 Stam Enchant).
The crafting professions will all give you a potential boost of 320 for your favorite stat (Agility) over the conventional item enhancements (330 even for Leatherworking).
That being said, I have far too little experience with Engineering to include that in the crafting profs. I know it's time consuming and a gold sink, but it's biggest reward is the fun you can have with it (according to my friends anyway). I don't think it's useless at endlevel, but the perks it gives require a bit more proactive use than the flat Statbonus you get from the Fur Lining in your bracers. Oh, and they have very nice starter hats (ilvl 476) for L90.
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