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10.2.5
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Are monks good in pvp
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Post by
180735
This post was from a user who has deleted their account.
Post by
tkoivuma
I wouldnt say that they suck, but there are more powerful classes out there.
I personally have had some more than average success with mine.
At the end of the day its still you behind the keyboard and making the difference.
Post by
Arkyo
As tkoivuma said they don't suck, I don't believe any class does really, although from my experience as a Windwalker Monk (only ~2200 Arena exp) it seems some other classes are superior, although if I recall Windwalker Monks are getting some decent buffs in the coming patch.
I believe Mistweaver Monks are currently having more widespread success arena-wise, though I am unsure if they are on a level playing field with other healers.
Post by
873148
This post was from a user who has deleted their account.
Post by
Bertel
According to the OP in this thread it's the best most powerful PvP class, basicly nothing can be done to beat them:
http://www.wowhead.com/forums&topic=211449
(##RESPBREAK##)16##DELIM##asakawa##DELIM##*ahem*
Post by
Arkyo
According to the whiner in this thread it's the best most powerful PvP class, basicly nothing can be done to beat them
That guy is just bad, although Monks are indeed strong right now.
Post by
Lordplatypus
How cute, insult me a forum i rarely visit.
Just stop trying to defend the most OP class in the game and accept that monk needs nerfs bad.
Post by
Arkyo
How cute... blah blah
<3 Yeah Monks are strong but the most "OP" class in the game, no; far from it.
You are better off crying for nerfs on Blizzards WoW forums and maybe you will get your wish.
Post by
Adamsm
Ugh, really? This thread is going to turn into a flame war?
/sigh Here's hoping this thread get's locked soon.
Post by
Lordplatypus
Ahem.
*Whiny voice*
HE STARTED IT!
Meh, Just admit monks need nerfs, i can count on one hand the classes that can A: Be invincible with no downsides, B: Instantly kill people under 10%, C: Move past a mage or hunter's range in 2 GCDs, D: a DR-free untrinketable Silence and disarm at the same time that follows the user
Post by
Adamsm
A: Be invincible with no downsides,Well, unless the person attacking the monk is intelligent enough to pay attention or has a healer to just overwhelm the ability.
B: Instantly kill people under 10%,As long as they have the right gear, because touch of death can only work on players when you have the four set piece for season 12; other wise, it's completely useless in PVP.
C: Move past a mage or hunter's range in 2 GCDs,Um...you do realize that Roll and Serpent Kick can both be slowed/dazed right?
Edit: Also, Frost trap, freezing trap, frost nova, mages slowing abilities, blind, stuns, hamstring, icy chains; all abilities that affect monks that can slow them down so you can catch up and start laying another smack down, since roll takes 15 seconds to recharge and serpent kick has a 25 second cool down.
Post by
Lordplatypus
Well, unless the person attacking the monk is intelligent enough to pay attention or has a healer to just overwhelm the ability.
So don't attack, Same thing. Forcing someone to bite the monk's hp in damage is still OP. Either make it work both ways so the monk can't attack while in it or just remove the invincibility half completely.
As long as they have the right gear, because touch of death can only work on players when you have the four set piece for season 12; other wise, it's completely useless in PVP.
And balancing for undergeared vs. undergeared is
completely
the main objective
Um...you do realize that Roll and Serpent Kick can both be slowed/dazed right?
Um...you do realize that Roll and Serpent Kick can both be slowed/dazed right? *Barfing out all the slows in the game*
You do realize a roll is a good 40 or so yards so that it can completley bypass the whole slow range alltogether right?
Post by
Arkyo
So don't attack, Same thing. Forcing someone to bite the monk's hp in damage is still OP. Either make it work both ways so the monk can't attack while in it or just remove the invincibility half completely.
If you cannot kite or CC the Monk through this, it is your issue, I would prefer to not insult you, so I will just assume you have a lack of experience in PvP.
You do realize a roll is a good 40 or so yards so that it can completley bypass the whole slow range alltogether right?
You should be able to anticipate when a Monk needs to escape, so applying a slow or root before the initial roll/fsk making the monk travel much less a distance allowing you to stay on him, again this could just be due to your lack of experience with PvP mechanics and perception of what is possible or how to handle situations in PvP.
Post by
Adamsm
And balancing for undergeared vs. undergeared is completely the main objectiveThe thing is though...You cannot Touch of Death(kill someone at 10% instantly) unless you have the four piece set, so don't act like it's always possible to 'instant kill'.
You do realize a roll is a good 40 or so yards so that it can completley bypass the whole slow range alltogether right?No, that's flying serpent kick; roll only goes about 15 yards, and if you are too slow to catch that, it's your own issue not the monks.
Post by
Lordplatypus
CC the monk for 6 seconds? They have nimble brew you know. Remove nimble brew and it might be doable.
Post by
Adamsm
CC the monk for 6 seconds? They have nimble brew you know. Remove nimble brew and it might be doable.
Yeah...and nimble brew has 2 min cooldown, and only lasts for six seconds; nothing stopping you from slowing one down right after they brew.
Edit: Also, Nimble Brew does not get rid of slow effects.
Post by
Lordplatypus
Your acting like having a free trinket is a small thing.
It isn't.
Plus, using touch of karma after someone opens burst is practically doing your hp's worth in damage and getting to double your effective hp for a 1.5 minute spell or cutting 6 valuable seconds off a burst with cooldowns on the upper end being around 5 minutes.
So yeah, nerf needed.
Post by
Adamsm
Then nerf all of the other classes who can mitigate burst damage.
The fact is Platypus, it's easy to kill a Windwalker Monk as long as you pay attention and don't go into narrow view while fighting them. Especially as a Paladin; you have so many @#$%ing ways to stop them from doing anything, that if you are dying to the squishiest of the leather wearing classes, you are doing something wrong.
Post by
Arkyo
... you are doing something wrong.
Adamsm told you the problem, right there.
It's a new class you have to evolve and adapt to fighting it, not just stick with a tactic you use to fight another class.
I have been playing my Ret lately and WW has really not been a problem at all, sure the escape can be annoying but after they have expended their escape CD's I can pretty much damage them enough to force Karma then just kill them with burst CD's afterwards, I honestly can say, I have not lost a 1v1 on my Ret Paladin vs. WW Monk.
Post by
Lordplatypus
You just don't get it do you?
a WW monk can just wait until the other guy pops burst, use touch or karma, and now has effectively
his entire hp's worth in a shield
for a 1.5 second cooldown he just doubled his effective hp. List one other class that can do that. just one.
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