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Formula hp-armor
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Post by
pabadin
sometimes you get gear and you wonder if you should replace what you have already equipped. you usually win on some front and lose on another, but it is not always obvious if it s preferable to replace or not. is there a, not secret, formula which could help make the choice?
Post by
JPaterson
Can't you just compare the item? It'll compare against your current item in that slot, and will tell you what you gain (green stats) and what you lose (red stats).
To do this, hover over the new item and press shift.
If you're looking for something more detailed, then I've no idea.
Post by
Rystrave
I usually go for what gives me more of my manditory stats. If I lose more of a manditory stat, but there's a gem slot, it's obvious that the new is still better because of it.
Edit: typoz
Post by
lankybrit
ILvl - as long as the stats are of the same type. Items with higher iLvL should be used to replace ones with lower iLvL.
Not always true for higher level gear though, because of set bonuses and the like.
Cheers.
Post by
pabadin
i am afraid i was probably not clear enough. the game offers very clear info about which stats you gain and which you lose, also the ilevel is certainly handy. but it is not always clearcut. I gave the example of hp and armor. suppose you gain in armor but lose in hp (or the other way around): when is the loss preferable, and when not?
Post by
lankybrit
hp? What's that? Do you mean Stamina?
Items with iLvL always have more Armor. It's the other stats that vary. But higher iLvL will pretty much win out.
If I know my primary stats are Intellect and Stamina, anything with higher iLvL will have more Intellect and Stamina. If something has haste and crit, and I replace it with hit and mastery, I don't care.
As iLvL always determines which Dungeons you can get into, higher iLvL is always preferable.
Now, at lower levels, there's Blue Armor. This will skew iLvL. A lower iLvL blue can be better than a higher iLvL green. But that's in the Old World. It's been fixed in Cata and beyond.
It would be helpful to know what level of character you're considering here.
Cheers.
Post by
CalaelenDT
hp? What's that? Do you mean Stamina?
HP stands for health points/health pool, so yeah, it's the same as stamina. It's also a pretty common term or so I thought, but maybe I just know it from other games I've played.
Post by
pabadin
It would be helpful to know what level of character you're considering here.
Cheers.
that's just it, i am looking for a general formula. i mean you never stay on the same level very long, right?
when i am in a dungeon my needs are different from when i am in a bg or questing. in a bg for instance, with all the super toons full of boas and enchants, a better armor or greater hp/stamina can mean the difference between dying every minute or surviving a little longer. you die sooner or later, but still...:). so in this case i am very interested if x more armor is worth the loss of y stamina, or inversely.
Post by
1069282
This post was from a user who has deleted their account.
Post by
lonewolfe31705
There is no formula pabadin. Not everything in WoW is as complex as you try and make it. Armor works against PvE situations while PVP Resilience is what you need for PVP. The only class that armor matters for in PVE situations are tank classes as dps and healers should not have aggro on the boss.
When you press the SHIFT key while hovering over the item you are considering taking, compare the Green numbers to the red number. If the core stats (strength, stam, int, agi) for your class and the secondary (crit, haste, mastery, spirit, hit, expertise) have more green numbers of what you need, it is an upgrade. Any upgrade will make you live longer.
Post by
pabadin
i found this link on resilience
http://www.wowwiki.com/Resilience
apparently it only plays for level 80 and higher.
if i understand it right, my question has no answer, in the sense that it is ill-posed. too bad, i would not have minded a simple rule like x armor = y stamina. oh well, live and learn.
Post by
lonewolfe31705
i found this link on resilience
http://www.wowwiki.com/Resilience
apparently it only plays for level 80 and higher.
if i understand it right, my question has no answer, in the sense that it is ill-posed. too bad, i would not have minded a simple rule like x armor = y stamina. oh well, live and learn.
Since what that wiki link is talking about is outdated as of MoP it isnt relevant anyway. Also, any wiki is like a the AIDS...it needs to be exterminated. And also
IN NO FORM OR FASHION DOES ARMOR EQUAL STAMINA
they are 2 TOTALLY different things.
Post by
Rystrave
Stam = Health. Armor = Survivability.
Post by
pabadin
IN NO FORM OR FASHION DOES ARMOR EQUAL STAMINA
they are 2 TOTALLY different things.
yes and no. obviously yes
a little less obviously no:
survivability is the common factor: how much damage in the same amount of time can you sustain before you die.
Post by
584547
This post was from a user who has deleted their account.
Post by
lonewolfe31705
No it doesnt. And I am not going to sit here and argue with you as you try to troll. As per dictionary.com
ar·mor
noun
1. any covering worn as a defense against weapons.
2. a suit of armor.
3. a metallic sheathing or protective covering, especially metal plates, used on warships, armored vehicles, airplanes, and fortifications.
4. mechanized units of military forces, as armored divisions.
5. Also called armament. any protective covering, as on certain animals, insects, or plants.
stam·i·na
noun
strength of physical constitution; power to endure disease, fatigue, privation, etc.
Per gaming definition of stamina:
Stamina increases your health, also known as health pool, hit points, vitality
Once again, stop trying to overthink things. Stam = you living longer.
Period. End of Discussion. Done.
/mod lock a thread!
Post by
Rystrave
Let's look at it this way:
A tank and a mage are running randoms together. Mage decides to go OMFGSMASH FROST BOLT or whatever they do, and takes aggro for a split second. Mage dies. Why does the mage die? The lack of armor (survivability) and stamina (health), working together to create what is knownas a tank.
With a PVP situation though, resilience helps create a leveler playing field.
Post by
lankybrit
Try to see the OPs point of view.
Obviously Stam and Armor are two different things, but both contribute to how fast you die.
More Stamina means you can take more hits before you die.
More Armor means each hit does less damage,
So, if I die in 10 regular hits, will X Stamina or Y Armor make it 11 hits. That's what he's asking.
But, I agree that that is over-thinking it.
Cheers.
Post by
LZTYBRN
lonewolfe, you completely misinterpreted what he was saying. Take a step back and look at what's actually being discussed before you jump on someone and try to make them look stupid. No one would argue that stamina and armor are the same thing. They may be two totally different things, but you have to know how much of one you should be willing to give up for the other.
And to the OP, I don't know if there are actual equations for this, but I do know there are (or at least used to be) spreadsheets for this kind of thing. I haven't used one in a long time, but I remember you could put in all your stats, and it would assign a point value to each stat that tells you how important it is... That was for dps though. I imagine comparing something like armor vs. stamina would be very situation dependent.
You could also hit up maxdps. Probably the easiest way to compare items, but of course there's things it doesn't take into consideration, like set bonuses.
Post by
584547
This post was from a user who has deleted their account.
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