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I was playing warrior level 83 and I decided to come back in Stormwind with my heartstone, but when I get back there people, animals and portals started to disappear for 5 seconds and then show up again for 1-2 second and disappear again. I went to other lands and it happened the same, so the problem is not just in Storwind. I created another champion to see if it happens the same but on the other champion that I created everything it's fine and normal. My friend said to me that I should try and delete Cache and WTF folders, which I did, but it didnt help at all. So if you know what's the problem answer me :) Thank you
What are your PC specs?
Try to play on low and if that don't fix it, maybe this link will help you:
Or just reinstall the game =3
I already tried deleting those folders but happens the same..
I have AMD Athlon(tm) 5000 Dual-Core Processor and 2 GB of RAM. It's a good computer and I leveled my warrior to level 83 without any problems and suddenly this happened, and I mentioned that when I make a new champion everything it's normal. But thank you for the advice anyway :)
Sounds a lot like this (from a recent dev chat):
Q: CRZ – Some of the optimization tech is causing players and NPCs to spontaneously despawn/reappear when players are standing in front of them. This could be at least part of the reason that players have been making threads mistakenly claiming that CRZ has been enabled for Pandaria zones. Is this something we can better address?
A: This is a common misconception and actually has nothing to do with CRZ. Just before the launch of Mists, new optimization coding tech was implemented to help throttle the amount of data that gets sent to the player’s client. When quickly moving around, this can cause certain objects and NPCs to appear to be phasing in and out as if CRZ was having an impact, when in fact, it’s just data sorting out when/how it reaches the player.
We know it can be weird to see things appear/disappear, but before this code was added most players (not on top-of-the-line hardware) would experience a temporary lock of their client as it tried to instantly process so many character models, gear being worn, environment details, talents/glyphs and other “Inspect Character” data for nearby players, etc. Now we throttle how that information loads so that the player should experience much less of a framerate drop when entering crowded areas. Note also that the throttling radius is increased as the amount of data needed to load is increased, meaning characters, NPCs, creatures, objects, etc. will take a little longer to appear, again, in the interest of not overwhelming the player’s system with data.
Do you have a lot of addons for this particular character (champion) that you don't have for new characters? Sometimes addons can cause havoc, try moving your 'addons' folder to the desktop and restart the game and see if it runs better.
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