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Rogue combo point builder...
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Are we still using hemo to build combo points or is backstab better now? I haven't played in awhile and last night while on my rogue, recount said all the other rogues were using backstab and they way out-damaged me.
This would be better suited for the rogue forums.
And yes, backstab is your main combo point builder, but you always want to have a bleed on the target, such as the bleed from hemo when glyphed.
also hemo improves the damage of your rupture, which you should be keeping up with the talent. Garrote too, which you can multiple times in a fight using shadow dance (remember to shadowstep (if there arent movement or target switch requirements) and prep for bonus damage) and vanish.
"Implying this topic is based towards PvP"
Pro’s of hemo over 10/0/31 backstab spec:
-No positional requirement: Good players will be very good at abusing the positional requirement on backstab when they really want/need to (being bursted, low HP, healer CC’d). When playing with expertise like I do (5%), you don’t even need to try to get behind casters while hemo spamming because they cannot dodge with that much expertise. This makes positioning easier a lot of the time, and means you can be ready to gouge by standing in front of them, which places this spec among the best rogue PvP specs.
-Better combo point generation: Hemo costs significantly less energy, even though it crits less often, the increased combo point generation is noticeable. This is huge since combo points are used for many of the most important rogue abilities. It allows you to keep recup up more easily, keep slice and dice up for most of the game, and be able to get the combo points needed for a kidney shot faster. That might mean the difference between saving someones life or not with a faster kidney shot to peel; making this the best rogue PvP spec. You also get more eviscerates off, which makes up for some of the lost burst outside of dance (but not much of a loss at all).
-Slice and Dice glyph: Not needing backstab glyph allows you to have slice and dice glyph. Having slice and dice up for a lot more of the game is a huge source of extra damage. It also gives you more poison procs which is huge for crippling and an added bonus damage with more wound procs. With slice and dice glyph I usually only slice and dice with 1 combo point, or 2 if I didn’t get it off when I had 1 combo point. This makes it the best rogue PvP spec because it lasts long enough with 1-2 combo points to where you will most likely get kited or cc’d before it falls off anyway, so it saves you combo points/time by not spending/waiting for 5 combo points.
-More Main hand attacks (more poison procs again): Since hemo costs lest energy you are hitting with your main hand more often, granting more main hand poison procs.
-Substantially more survivability: Hemo frees up some talent points from puncturing wounds allowing you to get imp recup in combat. This makes your recup tick bigger, and reduces your damage by 6% while recup is active. This is pretty huge for when you get swapped to and have recup up like you should. It is also huge for when you healer is under a lot of pressure to heal himself or your teammate and you are taking a mild amount of pressure off from dots. The stronger recup means your healer will have more time to heal himself and your teammate without worrying about you rotting to off dots or a small/medium amount of other off damage. This is huge and can mean the difference between a win and a loss, and makes this spec the best rogue PvP spec. Also if it comes down to a double dps 2v2 or a 1v1 vs a dps class hemo is better for every dps vs dps 1v1 and is better in double dps 2v2 for surviving longer.
-Easier to pool energy: Since hemo costs less energy it makes it easier to pool energy. If you are pooling energy waiting to set up some big burst and you are about to get full energy, you don’t want to waste energy so you will hemo once even with 5 combo points so you don’t waste energy. That energy used on the hemo is regained quickly, whereas if you had to backstab once there, you will need to wait longer to regain that energy for getting a full energy KS. When hemo crits you are rewarded so much for the 2 combo points because of how little energy had to be spent on it, so that helps a lot with saving energy to get those full energy ks’s or dance cheap shots more easily.
Cons of hemo over 10/0/31 backstab:
-Less burst outside of dance ONLY: This less burst is not even that much, it really depends on crits, if a backstab doesn’t crit it is extremely bad because of how much more energy it costs. If a hemo doesn’t crit it’s not as bad. But if you get a few hemo crits in a full energy KS the difference in damage to a full energy KS with backstab crits is not a big difference. Even with this slightly lower burst, I still believe this is the best rogue PvP spec.
Giving credit where it is due
Spec trees will be gone come Tuesday due to the pre MOP patch and changes coming out.
Generally, you want to keep using BS, but Hemo costs less energy than BS, you
get 5 CP for cheaper energy if you need it for whatever reasons.
Optimal would be to start with an ambush or cheap shot macroed with Premeditation so you get 4 CP off the start. Hemo for 5th, SnD, BS spam till 5 and Recup. Can swap around Recup SnD if you need to. Garrote is suitable replacement if you need to get a silence on the caster and are glyphed for it.
You want to open up with ambush, garrote or cheap shot for Find Weakness debuff (70% armor mitigation for just YOUR attacks) over other abilities. Shadow Dance/Vanish allows you to reapply this debuff for major burst.
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