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A new mode of thinking
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Post by
356970
This post was from a user who has deleted their account.
Post by
Toldu
Having a single class or spec focus solely on CC would make that class quite boring during non-CC encounters (
Patchwerk
anyone?) and leave others out during CC-heavy encounters. And what if your (insert CC class/spec here) wasn't available for a raid night? It'd be just as bad as losing a tank or healer for that night. No, we don't need to be dependent on another minority role; just give everyone a little CC like it is now.
Post by
asakawa
yeah, this is not a good idea.
crowd control really is not at all a focus of "high end raiding". it's a focus of low end dungeon runs and that's all. once you have some decent gear you're back to AoEing your way through dungeons again.
meanwhile the only CC that gets much use in raids is AoE slows (magmaw, omnotron, cho'gall) at which hunters excel. there are a few other CCs required in raids but it's in no way "a focus".
furthermore, what you're suggesting is moving far away from the current design intent which is "bring the player not the class". if warlocks are CC specialists and give up some damage potential to do that then either raids need that all CC or they never bring a warlock again. if they need it then they bring one warlock and never any more. if they don't really need it then they don't bring warlocks and we become an unplayed class.
blizzard's solution with 4.0 has been to provide almost every class with some form of CC (matching the "bring the player" model) and try to make content that pushes groups to use more CC.
regarding CC generally:
good crowd control without devastating your output requires that you be able to use /focus to apply the right spells to the right mobs and still be able to damage an additional target. with only one focus we can't use more than one of our CCs well. our best CC, fear, has a 20second timer which is considerably shorter than every other comparable control spell in the game.
we have pets that don't understand not to attack our own fear (hunters' pets know not to attack traps and stings) and all of our other CC options have drawbacks (seduce requires a pet and prevents that pet from damaging while being used, howl requires close range and has a long cooldown, etc etc.).
CCing as a lock is only fun when we're using banish.
to wrap it up, you're not talking about a new mode of thinking; you're talking about a different game.
rift has recently attempted to apply four roles of tank, healer, DPS and "support". one of the support options is the mage class "dominator" which specialises in CC. however, i have never seen a deeply specced dominator in that game with almost all "support" characters providing that support through group buffs and extra healing and not through strong CC.
Post by
783158
This post was from a user who has deleted their account.
Post by
327123
This post was from a user who has deleted their account.
Post by
Gnub
Disagreeing doesn't necessarily make you stupid - only if they disagree without giving any thought-out reason as to why this is the case. Please keep this in mind in the future.
Post by
rabican1
Crowd Control is archaic concept in this game. No one does it anymore and it is a shame. Since Cataclism arrived Dungeonss must be finished in less then 15 mintues or is the SUXXORS. All encounters are about burning the mobs down as fast as possible.
Post by
LookOut
Crowd Control is archaic concept in this game. No one does it anymore and it is a shame. Since Cataclism arrived Dungeonss must be finished in less then 15 mintues or is the SUXXORS. All encounters are about burning the mobs down as fast as possible.
I see you've defeated nefarian already.
/sarcasm
Did you play during Cata release? CC was a
necessity
in most heroic dungeons if you didn't want your tank to be gibbed.
Oh and btw, change "Cataclism" to Wotlk please.
Post by
rabican1
Crowd Control is archaic concept in this game. No one does it anymore and it is a shame. Since Cataclism arrived Dungeonss must be finished in less then 15 mintues or is the SUXXORS. All encounters are about burning the mobs down as fast as possible.
I see you've defeated nefarian already.
/sarcasm
Nope, I sure haven't, I won't be bother to try. To hell with raiding. It is a waste of life
Did you play during Cata release? CC was a
necessity
in most heroic dungeons if you didn't want your tank to be gibbed.
I started cata about a month after it was released and even then unfortunately CC wasn't a priority of any group I ran in. So I guess CC was a priority for three weeks?
Oh and btw, change "Cataclism" to Wotlk please.
OK, but I think you could argue that CC started to be phased out in the Burning Crusade. Either way you agree it is obsolete in this game? And if so what is the point of your post?
Post by
asakawa
.
| . .
| . . . . .
| . . . .
CC | . . . . . . .
| . . . . . .
| . . . . .
|____________________________________
classic tBC wrath cata
TIME
^_^
Post by
682479
This post was from a user who has deleted their account.
Post by
Malekith
Nice idea, but even if CC was necessary it would be incredibly boring.
"CC the moon please"
(Mage sheeps)
What happens next? Mage unloads a &*!@-tonne of dps.
Can you imagine a class being purely based on CC? Mobs die too fast now, and people can CC for minutes at a time. Really, I just can't see it working in any situation. Who would take one of these new 'CC' classes when you can take just a couple of strong dpsers that are also able to control as easily as one button?
Post by
DraconisAerius
I don't know about you guys but I do actually see alot of calls in trade chat for "CC DPS" when they are putting together pug raid groups. Especially for BoT trash runs.
Post by
asakawa
@ceer, lol, awesomeness!
@drac, BoT trash runs... the whole idea makes me shudder.
the thing about the BoT trash is the first time you go in you mess up the pull and wipe so you go back in and are super careful.
a couple of weeks pass and you get some gear and your hunter gets complacent and forgets how to trap and you end up pulling both groups without anything CCd and you discover that they're actually really easy... and AoEing is fun.
Post by
LookOut
a couple of weeks pass and you get some gear and your hunter gets complacent and forgets how to trap and you end up pulling both groups without anything CCd and you discover that they're actually really easy... and AoEing is fun.
Indeed. I was surprised to find out last night during my first run with a new guild that they were AOEing it all. In my previous guild, we still CC'ed, despite having the gear :p
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