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Resto: Crit or Haste?
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Post by
451222
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Post by
Onijitsu
Starting out, you want to reforge Crit from Haste, because Crit not only gives you bigger heals, but also gives you mana regeneration via the talent,
Resurgence
. (And mana is an issue) You also want to stack Spirit wherever you can. And pick up some good trinkets ASAP.
Once you can stand on your own, and not /oom so easily, you can start moving back towards Haste. Haste is definitely better than Mastery, overall. A consistent benefit, as opposed to a highly conditional one from our odd Mastery.
Post by
219211
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Post by
Onijitsu
*Actually haste is also a regen stat if you are specced into telluric currents and you use lightning bolts to regen mana.
That's a really good point...
Post by
181706
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Post by
681208
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Post by
niemassacre
There's really no right answer for Resto secondary stats these days. It really comes down to your role, what content you're healing, and how you like to heal.
Haste is a good throughput stat, but Mastery will beat it (generally) if you're doing progression raid healing. I generally try to get my Crit >=20% (solo), then go with an even mixture of Haste and Mastery, but that's partly because I do a fair bit of tank healing as well.
Make use of your local Arcane Reforger and give a few different stat weights a try. See what works for you. Again, there's really no "right" or "wrong" way for this expansion pack - your job is to keep your assignment alive. Do that, and you could reforge everything to hit for all I care.
Post by
219211
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Post by
181706
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Post by
niemassacre
Haste is a good throughput stat, but Mastery will beat it (generally) if you're doing progression raid healing.
And what's the reasoning behind that? Keep in mind, that in all the hard modes aoe does bring people fairly low (around 30-40% of their hp), but then you have to get them up to full. Soy are looking at healing people with average health of 60% (in the best case scenario), most likely closer to 75% - are you sure that mastery stands a chance against haste in real world situation?
I'm basing it mostly off of
this
post (which was quoted and linked from Life in Group 5, my go-to Resto blog). This was made before the 20% buff to Mastery in 4.0.6 - hence my added valuation.
The point I tried to get across in my post is that there's no way for someone to just tell you what to look for, really - you need to evaluate your own healing, in terms of role, encounter, and style. If you're raid progression healing, especially on some fights (currently working on Magmaw here), then the raid is very often low on health, and that's the most critical point to get people out of the danger zone (after Lava Spews, and during the Shadow Breath phase). In these cases, I would probably value Mastery over Haste, in terms of raw throughput that is beneficial to completing the encounter. YMMV, and you may just heal in a way that makes Mastery not as valuable to you.
Post by
219211
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Post by
219211
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Post by
Onijitsu
I've pointed out in other threads that other Healers' masteries are not conditional (like ours), but are consistent. I think that is one of the ways that we have been gimped, compared to other healers.
Post by
niemassacre
Oh, and I read the thread you linked a bit, and there's somebody who comes up with exactly same
results
Using his formula, with the new Mastery values, the break-even point for Haste vs. Mastery for throughput is now:
Haste: 1% = (1 - Health) * 3%
1 - Health = 1 / 3
Health = 1 - (1 / 3)
Health = 66.7%
So Haste is your go-to throughput stat for multi-target healing when a player's health is above 66.7%, and Mastery becomes more valuable for throughput (generally) below that. Crit and Haste are almost equivalent for throughput on single targets, due to AA procs, but Crit trails far behind on multi-target spells.
Sound right?
Post by
219211
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Post by
niemassacre
Well you can't control AA, but it's always going to whoever needs it most...seems to be the best option...
Post by
235177
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Post by
Onijitsu
To be fair I would take spirit over anything all day, for the sole reason of being able to keep up with spamming the high cost heals, ie. not having to use healing wave. Naturally in this reasoning crit comes second and since the difference is only so small I just try to keep haste and mastery in balance.
Understood, but passive Spirit regen only helps so much while the fight is in progress. Lessee... how much spirit do we have to stack for our "Combat Regen" to even half-decent? Say, to break even on our mana input/output(use), under specific conditions?
Post by
235177
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Post by
Bairforem
Haste before crit always. Honestly crit isn't that amazing. When it comes to the point of being useful you drain mana so ridiculously fast its just not worth it since your going to be draining mana so fast you stand no chance. Keep in mind that haste speeds up the hots being used and can give more ticks which is very helpful. Raid wise your going to primarily be healing with a combination of Healing Rain, Rip Tide, and Earthliving Weapon procs, much of your other healing will be HW to help push someone up a bit further and conserving the mana for emergencies.
Honestly spirit as people mention isn't a priority. Must of the gear you will get naturally will have spirit so worrying about it really isn't a big deal. Int is always greater then Spirit so don't go with int/spirit gems as your cutting yourself down as int not only provides more output but with replenish gives that extra regen that practically makes up the same amount as if you were to have equal amount of int.
Right now in terms of high end shammy the magic mana regen number you want is 3k mp5 in combat. Once you get that your pretty much on par. The thing with shammies as they are now are that they serve as utility. They won't be up on healing meters, specially in 10 mans. You need to rely on other healers. You will get your chance to shine on chim where you can at the very least beat disc priests :)
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