This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Live
PTR
10.2.7
PTR
10.2.6
Beta
Spell haste & hit cap
Post Reply
Return to board index
Post by
Temes
I was wondering how spell haste works. Since the haste makes your spells go faster, how does the % actually affect the cast time? For example, if I have spellhaste worth 20%, is the cast time decreased by 20% to 80%, or is the casting speed increased from 100% to 120%, making the cast time 1/1,2 = 0,83333... = 83,3%. Ofc this really doens't matter with very little amount of haste, but with the mystical skyfire diamond it really makes a difference (3,3% of cast time).
And the hit cap. I have heard/know that the spell hit cap is 202, but I would like to know if the last point is a "full" point or that having a extra spellhit would also make a itsy-bitsy difference (meaning, if the cap isnt exactly 202, but 202,25 or 201,75 or something.) If it isn't hand-set by blizzard to be the 202, it probably (202 isnt really round number) something close to 202. Also I've heard that some "binary" spells can make use of the extra spellhit, so that having extra isn't totally wasted. (just almost useless)
Post by
91244
This post was from a user who has deleted their account.
Post by
Temes
Haste decreases cast time. A 20% increase in cast speed means a 1 second cast becomes a .8 second cast.
And it's actually 201.84 spell hit rating you need. Just get 202 and leave it at 202.
So, assuming there wouldn't be any spellhaste cap and there was enough of +spellhaste gear out there, it would be possible to get all spells instant-cast? That would be cool.
And thanks for telling the actual hit cap.
Post by
91244
This post was from a user who has deleted their account.
Post by
123701
This post was from a user who has deleted their account.
Post by
101561
This post was from a user who has deleted their account.
Post by
142228
This post was from a user who has deleted their account.
Post by
91244
This post was from a user who has deleted their account.
Post by
Temes
Spell haste is FAR from worthless in PvE. Spell haste is actually greater than crit for some classes, point for point. Assuming someone got enough for a 20% reduction. For a warlock, namely fire spec after the reduction in incinerate cast time, you can reduce the cast from 2.25 sec to 1.8 sec.
Now, you have to remember most boss fights are LONG, 5-10 min usually. For a 5 min fight that is a change from 133 casts to 166 casts. At 2000-3000 damage per incinerate, that is close to 60,000-70,000 damage difference over the course of the fight.
For straight casting, every 1% increase in haste is a direct 1% increase in DPS. If you get 100% extra damage from crits then 1% crit is also a 1% damage upgrade, BUT it takes more crit rating for one percent crit than it does for one percent haste.
I believe this isn't quite true. Since it does not increase cast speed by X %, but decreases cast time by X %, (this is what previous posts have said) it is actually more than just 1%, depending on the amount of spellhaste you have had before this 1% add to spellhaste. For example: If you have been collecting spell haste, and when ur mystical skyfire diamond procs, ur cast time is about 50% of the original. In this case, ur DPS would have increased over 2%, if you would have attained an extra % of spellhaste.
Post by
Temes
Not ever, ever going to happen. It's already been figured that reducing the GCD from 1.5 to 1 second would require much more spell haste than is even available.
And of course, I'm willing to bet it's not possible.
It was just an theoretical question. Youknow, if it decreases cast time, IT IS possible to have all spells instantcast (assuming you somehow happen to get ur hands on thousands of spell haste, AND there isnt any haste cap). But if it increases cast time, even if you have ur cast time increased by 1000%, it still isnt instant cast (a pyroblast would be somewhere near 0,5secs) and therefore its impossible to obtain a amount of spell haste to have all spells instant casts. The point in here is: The more spellhaste you have, the better the spellhaste gets (the increase in DPS is exponential).
Post by
Celdhyrean
It is not possible, the new hard limit is 1s.
Edit : 1s GCD, the casttime can be brought lower i suppose.
Post by
10067
This post was from a user who has deleted their account.
Post by
91244
This post was from a user who has deleted their account.
Post by
101561
This post was from a user who has deleted their account.
Post by
91244
This post was from a user who has deleted their account.
Post by
105369
This post was from a user who has deleted their account.
Post by
91244
This post was from a user who has deleted their account.
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.