Post by dadanox
I recommend that you give disc a try. It's good on mana and instant shields are very nice. Spec all your points in disc until you can get Penance. That is one of your key spells.
Here are some popular builds:http://www.wowpopular.com/Discipline/Priest
I'm close to the cookie cutter build, but save mana on dispels with absolution (personal preference). You can check my armory link below as well.
Post by Gothri
im currently a shadow priest ( for lvling, obv) but i want to learn dual talent so i can heal/dps in outands and northren to make my lvling/pvp'ing a little easier, iv never played a priest properly before and ws jst wonderng about the specc build for tbc and above,
ive heard that disc/ holy are awesome for healing and pvp, so i jst thought id ask about the build and specc i require as a healing priest!
any help would b much appreciated
There isn't much interest these days for level-appropriate raiding in Outland, so I will assume you are going to be PvP'ing and also healing 5 man instances.
In this case, go Disc.
Holy can be game changing and quite powerful in BG's, but it lacks survivability so being really good at Holy in BG's takes a lot of time and effort. Blizzard has done very little in WotLK to boost the viability of Holy (though they did give us Body and Soul, which is actually not a bad PvP talent to have), and so you are always walking a very fine line between having enough throughput to tank the damage you are getting and having enough mitigation (resilience) in order to be healable. At the Tier 7 level I was comfortable with about 400-500 resilience. At the Tier 10 level, I find I need 800-900. The problem with more resilience is that your throughput gets severely nerfed, thus making you less survivable. The problem with not having more resilience is that Holy is very susceptible to stuns and silences.
Regardless ... few people are interested in that kind of abuse.
Discipline talents are synergistic with resilience, both of which provide mitigation. Discipline priests have no troubles operating at very high levels of resilience. You will find that Discipline is more survivable with little downside compared to Holy.
The advantages of Holy in BG's: In mass melees, such as those that can occur around flags or nodes, Holy can pump out AoE heals like no other. Because the survivability of Holy depends in good measure on having more people around to heal, Holy can stay up pretty good as long as there are people around. A Holy priest can be the equivalent of the "Knights of the Old Republic, Battle Meditation" in which his presence becomes sufficient to turn the tide in his teams favor. This is what keeps me doing it ... druids do not have the same ability imo to rapidly burst up your team's health, and maybe shamans do but they don't have the same mobility which is key. It's great fun to arrive at Blacksmith in what may appear to be a massive losing fight and turn things around. The mainstays of Holy are PoM, Surge of Light, Empowered Renew, and Circle of Healing. In effective healing, Holy at the T10 level can sustain up to 100k healing per minute (2.0M in a 20 min game) depending on the foes (30-70 is more common).
The advantages of Disc are superior single-target healing and superior survivability. A Discipline priest is not dependent on the presence of others for survivability and is able to guard nodes ... unlike Holy. A Discipline priest is better in WSG because there are fewer chances to have a lot of other people around, and a Disc priest is a superior choice as a healer for the flag carrier. A well-played Disc priest at end-game can be very, very difficult to kill. Although Discipline does have AoE heals, they are not as often emplyed. The mainstays are PW:S, Mass Dispel, Mana Burn, and Penance. Discipline typically registers unmeasured things so shows less effective healing on the scoreboard, but will have more dispels, more mana burned, and much, much more absorption.
Finally, Discipline is ezmode for 5-man's. Bear druids love Disc priests.