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Will they be getting rid of the artifact weps after the legion ep
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Post by
justansir
will they be getting rid of the artifact weps after the legion ep?
Post by
NeoBlackheart
who knows. They might get rid of them or they might just keep upgrading them or they could just make a new set.
With the stuff that they have done in each expansion that vanishes an expansion later I wouldn't doubt it.
BC they made Jewelcrafting (very rarely used anymore maybe 1 in 50 pieces with a gem slot)
WOTLK Had some awsome Vehicle sections such as in Ulduar. I haven't seen any in WOD unless they were hidden somewhere.
MOP had hmm I actually ain't to sure what was the big difference in that expansion.. was it archeology or was that WOTLK? anyway Archeology isn't to used anymore I mean sure they got it and you can get some cash but I haven't seen any of the big Items that look cool like they had originaly
WOD had the Garison system which if I am not mistaken they are gonna be a complete revamp of and I am not sure whatelse won't get used.
I actually forgot Cata which isn't saying much it wasn't that great.
Cata added the big world changing events that would reshape the world as stuff happened. and I don't mean just changing in npc placement I am talking actual World looks changing. as well as an undersea area which I actually enjoyed playing in.
Each expansion added something big to the way game felt as you played it and then they kinda didn't use it like they did before each expansion after.
Post by
Jkpman
will they be getting rid of the artifact weps after the legion ep?
It's probably a case of see how they are received.
WOTLK Had some awsome Vehicle sections such as in Ulduar. I haven't seen any in WOD unless they were hidden somewhere.
I really feel they missed a trick with this one. Wintergrasp was an amazing BG that perfectly utilized vehicles. Even the Wrymrest daily with the drake was awesome. ICC Gunship cannons, Ulduar Flame Lev, Nexus, The Eye, ICC plague wing Putricides abom.
I really thought they'd advance the vehicle combat in Cataclysm, but instead we end up popping pimples on Deathwing's back then fighting his claws. Such a missed opportunity.
Post by
Umbriere
Cataclysm Streamlined 1-60 content. for every 1-60 area except Azuremist Isle, Bloodmist Isle, Eversong Woods and the Ghostlands. in fact, the Silvermoon Class Trainers still ask you if you want to train your core class abilities you are already gaining for free. and you technically can't fly there, because they simply don't want to revamp the zone.
Lich king Brought Vehicular Combat, Inscription and Glyphs
Burning Crusade brought the almost useless jewelcrafting. which is difficult to level and also a horrendously useless profession because armor just doesn't include gem slots anymore.
Pandaria brought forced quest rewards and Archaeology. Archaeology is outright useless. it used to bring awesome gear, now it just brings artifacts you solve for the chance of getting new artifacts while you solve those artifacts.
Warlords brought the Garrison; which was a slower but more stable method to gear up for raids and a secondary source of gold to assist you while you quested. the bad part was. that it ate a lot of money to upgrade, and the only reason one would have upgraded it, was for the heavy amounts of gold it generated.
Legion brings the Artifact, meaning we only need one weapon per specialization for the entire expansion. but gear is generally being simplified as to reduce the need to constantly swap it.
Post by
jarycu
will they be getting rid of the artifact weps after the legion ep?
Since everyone else answered your question, kinda, I have a question for you: Legion's not even here yet. Despite Blizz promising a new xpac every 12 months or so (BAHAHAHAHAHAHAHAHAHA!), we're going to be stuck with Legion for 24+ months.
Why are we, as players, thinking past the upcoming xpac and it's 2-4 tiers of raid content to whatever comes next?
Post by
Rankkor
Wow, there's a lot of misinformation in this thread.
First I'm gonna answer the OPs question, then deconstruct this stuff.
To the OP: Its not determined yet. Blizzard adds new features to this game, and then, depending on how they're received, they either build on them, refine them so they're better accepted, or just scrap them altogether when they don't work.
In paper, Artifacts look amazing, they remove the stress that comes from not having weapons, THE most important piece of gear for every class, they look ridiculously good, so no need to go around with fugly looking models, they provide an additional leveling path when you're at the max level, there's a lot of things to like about'em. But its one thing how something looks on paper, and another how something looks in practice.
The future of artifact weapons will be decided solely on how they're received by the general playerbase, after having spent an entire expansion (2 years) with them. If they're liked, chances are they'll be used again on the next expac. If they're not liked, chances are, they'll be scrapped. Their traits be baked in by default to classes, etc.
Now, to deconstruct some missinformation!!!!!!!! =D
who knows. They might get rid of them or they might just keep upgrading them or they could just make a new set.
With the stuff that they have done in each expansion that vanishes an expansion later I wouldn't doubt it.
As I said before, they've added things in each expansion, some of them work, and thus are expanded on, others don't work well and are scrapped. Not everything they've added to the game has been a failure. In fact, the ratio is overwhelmingly on the "it worked" side, than on the "it didn't work" one.
BC they made Jewelcrafting (very rarely used anymore maybe 1 in 50 pieces with a gem slot)
The days of JC making only gems are over. They make rings and necklaces now too, toys, mounts, pets, and plenty of other things. Legion is continuing this trend with plenty of other things to craft now that gems are going to be so rarely used. The very fact that they haven't removed JC from the game shows that this is an example that worked.
WOTLK Had some awsome Vehicle sections such as in Ulduar. I haven't seen any in WOD unless they were hidden somewhere.
Vehicular combat was poorly received, both in 5man dungeons (Almost everyone skipped Occular for this reason) and in raiding (Everyone hated Malygos, and thought that the Gunship battle in ICC was too easy. The Flame Leviathan in Ulduar was an exception, no the norm). That being said, its still used in questing, on every expansion since WOTLK. I can cite several examples of vehicular quests in cataclysm (The Day Deathwing Came), MoP (The Scout/SI:7 Report), and yes, even WoD (The entire Terrok's Legacy questline). Legion continues this, with plenty of Vehicular Quests (Illidan's Legacy, to name just one questchain) These are but a few samples of vehicular combat used throughout each of these expansions. So Vehicles were a feature that wasn't scrapped, just refined. They were greatly received in quests, but not well received in dungeons or raids. Thus, they're mostly featured in quests. Even then, there are still SOME raid and dungeon fights post-wrath that make use of Vehicles.
The Ruby Dragons in Grim Batol(cataclysm), Amber-Shaper Un'sok in Heart of Fear(Mists of Pandaria), Socrethar in Hellfire Citadel (Warlords of Draenor). So to say that this feature was "scrapped" is just not true in any form of the imagination.
MOP had hmm I actually ain't to sure what was the big difference in that expansion.. was it archeology or was that WOTLK?
Actually it was neither. Archaeology was added in cataclysm. MoP on the other hand, added among other things: Flex-difficulty for raids, which is still used today, Vignette Events, which are still used today, and most importantly, Pet battles, which have been tremendously successful to the point that they're quite the game-within-the-game.
WOD had the Garison system which if I am not mistaken they are gonna be a complete revamp of and I am not sure whatelse won't get used.
WoD was extremely bare as an expansion. While I can name at least 6 to 7 features added in each of the previous expacs, WoD only added garrisons and new character models. The garrisons are mostly revamped into the Order Halls. Character Models are more of a graphical improvement rather than a gameplay feature.
Cata added the big world changing events that would reshape the world as stuff happened. and I don't mean just changing in npc placement I am talking actual World looks changing. as well as an undersea area which I actually enjoyed playing in.
You're talking about Terrain Phasing. And yes, it brought that, but it also brought guild perks, new race/class combos, LFR, and Transmog. All of these still used today. All of these tremendously popular. The only unpopular gameplay feature of cata was archaeology, and yet with the recent revamps, its not a bad way to sidetrack oneself as a distraction. Plus at least in WoD, it provides some truly overpowered as hell BoAs that are priceless for leveling alts.
Each expansion added something big to the way game felt as you played it and then they kinda didn't use it like they did before each expansion after.
Actually, each expansion added lots of things that are still used today, and MAYBE one or two features that didn't work and are now gone.
TBC added: Flight (Still used) Dailies (Still used) Arenas (Still used) JC (Still used, one expansion were it was useless doesn't kill a profession) new races, new classes (Shaman for alliance, paladin for horde) and revamped Honor System (Used until 7.0)
Wrath added: Phasing (still used) new class, Inscription (Glyphs are mostly gone, but scribes can make quite a lot of new things in legion, including the vantus runes, staffs, relics, trinkets, buff scrolls, toys, etc) Dual-spec (Still used) LFG (Still used) Vehicular Combat (Still
very much
used)
Cata added: Terrain Phasing (still used) Guild Levels (Scrapped) Guild Perks (Still used) Archaeology (mostly scrapped) New race/class combos, Transmog (Still
VERY MUCH
used) LFR (Still used)
MoP added: Brawler's Guild (still used) Pet Battles (still
VERY VERY VERY VERY MUCH
used) new race, new class, Vignette events (Still used) Flex-Difficulty Raiding (still used) Challenge Modes (Still used) and Scenarios (The one truly scrapped feature. No longer used for End-game content, still used where it works, which is quests)
WoD added: Garrisons (fiasco of colossal proportions, reworked as Order Halls in Legion) Mythic Dungeons (Lukewarm reception, mostly redone in Legion) Weekly Events (Still used)
Legion will add: Artifact Weapons, Revamped Honor System, Order Halls, revamped Mythic Dungeons, World Quests (revamped dailies basically) and whatever else they can cook up in later patches.
There are very few features on this game that haven't worked. Most of them have been a tremendous hit. The few that don't work, have either been put to use where they do work, or indeed, have been scrapped. For example, Guild Levels, Scenarios, or unskippable cinematics.
Heheh, sorry for the tangent :P Its just that I find it a little disingenuous to say "Each expansion adds just one big new toy that they then throw away" It is true that several of these features are not used as heavily as when they're new (For example, Terrain Phasing was used heavily in cataclysm. Not so much in other expansions, but its not GONE gone, its seen here and there) but that's mostly because they don't want to overshadow their new features by overplaying their old ones.
Post by
Jkpman
The very fact that they haven't removed JC from the game shows that this is an example that worked.
Does it? It seems to me like it failed and they are struggling to make it seem worthwhile, like Glyphs when the frigging made them permanent thus killing the point of making them and turning us into trinket makers, oh you can make staves too, thanks.
There are too many professions now made into gimmick makers.
Seems to me Blizzard are struggling to make some professions worthy of existence and it's seemed like that for a while.
Post by
jarycu
Seems to me Blizzard are struggling to make some professions worthy of existence and it's seemed like that for a while.
I think the professions
could be very worthy
- it seems to me that Blizzard just can't figure out how to use them.
Jewelcrafting
could make rings, trinkets, and necklaces
could make upgrades for those items
could make xmog helms for RP'ers and visible rings as well
Inscription
could make written power-ups
could make powerful staves
could encompass facets of archaeology
Tailor + Leatherworker + Blacksmith
changed into separate classifications (clothier, armorer, costumer)
Armorers would make armor for all classes at max level, no matter the material
Clothiers would make inferior armor for lower levels
Costumers (not to be confused with their customers) would make xmoggable gear
Alchemy + Enchanting
combined into an Empowerer
imbues powers onto armor, clothes, and jewelry
adds cool visual effects onto armor/clothes
Merchant
gathers herbs, cloth, etc.
runs a Consignment Shop where s/he sells good and also buys from the other professions
could take over empty facades in the Capital Cities
I just kind of made all of this up in the last 20 minutes or so, but I think they could be tweaked, balanced (or left purposefully imbalanced) and they'd add another dimension to the game.
Post by
Jkpman
Seems to me Blizzard are struggling to make some professions worthy of existence and it's seemed like that for a while.
I think the professions
could be very worthy
- it seems to me that Blizzard just can't figure out how to use them.
I just kind of made all of this up in the last 20 minutes or so, but I think they could be tweaked, balanced (or left purposefully imbalanced) and they'd add another dimension to the game.
I fully agree. The thing that irked me the most in WoD was the stupid 3 crafted limit. Personally I don't see a problem with letting players buy or craft a full set of gear.
At least Legion looks to be stepping in the right direction, although not exactly alt friendly.
Post by
Nulgar
There are very few features on this game that haven't worked.
*cough* Ingame Voice Chat *cough*
Post by
neiljwd
I have a related question- where/how will the Artifact quest chain start please? I'd like to start earning mine ASAP.
I also have an unrelated question- are professions still 'flavor' in that they don't provide any direct character buffs? Thanks
Post by
Adamsm
I have a related question- where/how will the Artifact quest chain start please? I'd like to start earning mine ASAP.After you complete the Broken Shore.
Post by
Rankkor
I have a related question- where/how will the Artifact quest chain start please?
I'd like to start earning mine ASAP.
You WILL get your artifact ASAP. You literally are not allowed to do
anything else
in legion until you have your first artifact.
When Legion goes live, you'll get ported to the relocated Dalaran above the Broken Isles. There, you'll automatically receive a quest to obtain your artifact, followed closely by the quest where you go to your Class Hall, and only when both of those have been obtained, will you be allowed to choose your first zone to start leveling up.
Everything else can't be done until the first artifact has been obtained. And the quest adquisition is automatic. You just go to Dalaran, and just walk around for a few seconds, sooner or later, an NPC will walk to you and offer you the initial quest to get your artifact. Who that NPC is depends on your class.
Post by
neiljwd
Wow greatly detailed answer thanks...
...but HOLY CRAP surely that's gonna be a massive lag fest event! Everybody shoved into Dalaran en mass? It's gonna be murder!
Post by
jarycu
Wow greatly detailed answer thanks...
...but HOLY CRAP surely that's gonna be a massive lag fest event! Everybody shoved into Dalaran en mass? It's gonna be murder!
You've never been online for an xpac launch I take it? It varies between being fun as hell and the most frustrating experience you've ever been through.
Remember the Intro to Pandaria quests where you had to fly in a helicopter and bomb Horde ships? Imagine being one of literally 5000+ human players all doing that quest at the same time - we couldn't even see the ship because there were so many of us in there. We all just fired rockets randomly towards the middle and celebrated every single time someone cleared the crates. It took me about 30 minutes, but I noticed in /1 that people had been in that single quest for 2+ hours trying to clear it.
Fun times.
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