in your browser.
Table of Contents
Table of Contents
Assassination Rogue Artifact Challenge
Learn how to defeat the Artifact Challenge encounter,
The God-Queen's Fury
, as an Assassination Rogue. In this guide, we'll go over optimal talents, legendaries, gear, consumables, and spec-specific tips. This guide is written by
, a Rogue in SPK. You can watch Gray_Hound on
. Updated for the latest patch.
Rotation & Abilities
Macros & Addons
Assassination - Ghostblade
Video for Scenario
For this video and this guide I was item level 910 and using the Assassination Rogue 4pc Tier 19.
Eye of Guarm
Convergence of Fates
Generally I will recommend to have ~900 item level before you start it. However if you have recommended legendaries you can attempt it at lower item level, furthermore you can do at even ~880 without any of the recommended, but it will take a number of tries and fairly solid execution.
Drums of Fury
Flask of Ten Thousand Scars
Lavish Suramar Feast
Defiled Augment Rune
Potion of Prolonged Power
Below are the Talents/Legendarys I recommend using. Some of the possible swaps are :
- if you want to multi garrote all 3 targets when you vanish,
- if you are stunning the target, you gain extra damage even if you don't focus it down,
- good, for bursting down the shield when you need to. Can also go
if you are good at keeping up dots + poisons on all targets as you will be fine on energy otherwise.
Due to nature of this being a solo scenario, some of the legendaries excel far above their usual usefulness.
Zoldyck Family Training Shackles
Very good on this fight due to extended execution phase.
Mantle of the Master Assassin
Still exceptional due to being strong damage legendary, and helping out a lot with surviving if you are running leeching poison.
Will of Valeera
One of the strongest legendaries for this challenge, as it provides incredible healing and not limited by a cooldown.
Most of the other legendaries will still have some value, so don't despair if you don't have any of those 3.
Doing the Scenario
The Scenario consists of 3 NPCS :
(342.56mil HP) with the following abilities :
- Throws a spear that creates green puddle which does period damage if you stand in it.
- Summons a wall of val'kyr with a gap in it. You can survive being hit by it if you have feint up and decent health.
Blood of the Father
- Picks one of the council members to empower them and use a new ability (temporarily)
Blood of the Father
's Special. After a short cast she will pulse for very high magic damage. Using a
will prevent the damage. If it is currently on cooldown / DR'd you can survive some amount of extra time by chaining (back to back)
Cloak of Shadows
(especially if you have
) ; However you most likely won't survive entire duration without hard-cc.
- summons 3 axes that fly in an arc, they don't move too fast so it's possible to move out of their path.
- Heavy hitting AoE, that you need to move out. You can also stun it.
's Special. You can stun it, run away, or use
- Interruptable, does low/moderate damage.
's Special. Gets a shield and starts channeling until the shield is broken or time is expired. Based on personal observation, sometimes it might still explode after the cast, if you silence / stun him after he comes out of the shield instead of just interrupting. Generally doable without any cooldowns, but if you are struggling with breaking it, it's best to save some of the dps cooldowns for it.
Another mechanic that happens more frequently at the start of the fight is :
. You will see 3 runes spawn on the ground, and you need to run over them before they explode. Since they spawn in 3 difference sizes (small / medium / large) it's best to clear out small one first. This damage can be negated by
Cloak of Shadows
Finally every once in a while you will see golden orbs spawn on the ground. They are
Orb of Valor
and will heal you if you run over them.
you are free to multi-dot all of the targets.
In terms of mechanics it's important to know that you can
and negate a large number of mechanics. However this CC has a DR, meaning it will lose its effectiveness and as such you can't just use it on Cooldown.
The fight is over once
reaches 20% health, which requires just dpsing down the two other adds, so you don't need to focus on killing her.
Overall you will want to put most of your damage into
, so you don't risk losing your cooldown uptime if you need to switch for
or to run away due to
Share your comments about this guide in our Rogue forum!
More Class Guides
Feathermane Hunter Pet Guide
Warlords of Draenor Druid Changes
Elementals in Draenor: An In-Depth Guide to Elemental Shaman
Restoration Shaman Overview
Warlords of Draenor Death Knight Changes
Black Temple Timewalking Loot and Transmogrification Guide
Timewalking Raid Guide: The Black Temple
Glory of the Tomb Raider Achievement Guide
Goroth Tomb of Sargeras Raid Strategy Guide
The Desolate Host Tomb of Sargeras Strategy Guide
Warlords of Draenor Follower Guide
Heirloom Collections Guide
Warlords of Draenor Legendary Ring Guide
Hidden Artifact Weapon Appearances and Effects
Draenor Pathfinder: How To Unlock Flying in Draenor
More Guides by Ketsuki
Guardian Druid Artifact Challenge
Protection Paladin Artifact Challenge
Survival Hunter Artifact Challenge
Protection Warrior Artifact Challenge
Elemental Shaman Artifact Challenge
Get Wowhead Premium
$1 a month or
to enjoy an ad-free experience, unlock premium features, and support the site!
Other ZAM Sites
Final Fantasy XI
© 2017 ZAM Network LLC