« PTR Site

World of Warcraft: Wrath of the Lich King: Beta

Tip: Click on arrows to expand or contract a section. Full Patch Notes Last updated on 09/08/2008 - WotLK Beta Build 8905 Welcome to the World of Warcraft: Wrath of the Lich King Beta Test. The list below contains information on the current available content for testing and general information. This information is subject to change. Alpha testers should note that your characters have been temporarily locked out. In a few weeks time, we will unlock these characters and you will be able to continue to level them. Please visit the Beta forums to submit feedback and discuss the expansion development with others. General The continent of Northrend is now available! To travel there, visit one of four transportation masters in either Orgrimmar, Undercity, Stormwind Harbor, or Menethil Harbor. The floating magical city of Dalaran is now available! The Barber Shop has been implemented and you can now visit one of the Barber Shops in the major cities to change your appearance. The all new Achievement System has been implemented. Transportation between Howling Fjord and Borean Tundra can be found at the Tuskarr villages in those zones. The level cap is currently set to 80. Hit Rating, Critical Strike Rating, and Haste Rating now modify both melee attacks and spells. Spell casting and spell channelling pushback has been changed to the following: When casting a spell: The first and second hit will add .5 secs each to the cast time. All hits after the second will have no effect. When channeling a spell: The first and second hit reduces current duration by 25% of total duration each. All hits after the second will have no effect. Spellpower: All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spellpower. This stat will appear with the same values found on items which grant "increased spell damage and healing" such as on typical Mage and Warlock itemization. For classes which do not heal, they should see no change in the character sheet other than new tooltip wording. Healing characters will see their bonus healing numbers on the character sheet decrease, however, all healing spells have been modified to receive more benefit from spellpower than they received from bonus healing, with a net effect of no change to the amount healed by their spells. Some talents have had to be rebalanced to accommodate this change, but the amount healed will remain roughly the same. In addition, some talents will provide only healing spell power. NPC Transportation Locations Horde: Undercity to Vengeance Landing (Howling Fjord) Orgrimmar to Warsong Hold (Borean Tundra) Alliance: Menethil Harbor to Valgarde (Howling Fjord) Stormwind Harbor to Valiance Keep (Borean Tundra) Racial Abilities Arcane Torrent (Blood Elf) global cooldown removed. Known Issues The current patch notes are incomplete, but will be progressively more comprehensive in each patch. All classes are currently undergoing a balancing pass of all talent trees. World Environment Zones The following zones are available for testing: Howling Fjord, Borean Tundra, Dragonblight, Grizzly Hills, Sholazar Basin, Storm Peaks, and Zul'Drak. Dungeons The following dungeons are available for testing: Howling Fjord: Utgarde Keep (70-72) Borean Tundra: The Nexus (70-72) Borean Tundra: The Oculus (80) Borean Tundra: The Nexus - Heroic (80) Caverns of Time: Stratholme (80) Dragonblight: Azjol-Nerub (72-74) Grizzly Hills: Drak'Tharon Keep (74-76) Howling Fjord: Utgarde Pinnacle (80) Storm Peaks: The Halls of Stone (77-79) Storm Peaks: The Halls of Lightning (80) Classes All Classes are available for play. Spells and talents will be available for testing past 70. The Death Knight Hero class is now available for play. Death Knights will now start with 0 talent points at level 55. Creating a new Death Knight will start you at level 55 in Eastern Plaguelands. The Death Knight start zone, Acherus, the Ebon Hold, is fully implemented and is located in the Eastern area of Eastern Plaguelands. Death Knight spells that cost runes will now display the rune cooldowns on the spell buttons. Death Knight damage has been decreased on almost all of their abilities. Druid (Spell #16840) (Balance): Now increases the damage done by your Treants, and also damage caused from your Treants and (Spell #22812) has a 5/10/15% chance to Daze the target for 3 sec. (Spell #16924) (Balance): The stun proc now works with (Spell #48505). This talent no longer has Wrath pushback protection, but instead increases your total spell haste by 1/2/3%. (Spell #5209) now has a 3 minute cooldown, reduced from 10 minutes. Control of Nature (Balance) has been removed. (Spell #26989): Can now be used indoors. (Spell #48475): Now an 11-point talent, down from being a 21-point talent. (Spell #49377) is now a 21-point talent, up from being a 11-point talent. (Spell #49377): Can now be used in (Spell #768). (Spell #16949) (Feral) no longer increases threat generated in (Spell #5487), but now increases damage done by your (Spell #48562) ability by 5/10/15%. (Spell #24866): The movement speed buff can now be used indoors. Focused Starlight (Balance): is now (Spell #35364) (Balance): Increases the critical strike chance of your (Spell #48461), (Spell #48465), (Spell #53201), (Spell #50464), and (Spell #48378) spells by 2/4/6%. . (Spell #33831) (Balance): Cooldown reduced to 2 minutes, down from 3. (Spell #17061) (Restoration): Now increases your total Intellect while in Moonkin form by 2/4/6/8/10%. (Spell #48467): No longer has a cooldown (was 1 minute). (Spell #33602): Now also works with spell hit, in addition to ranged and melee hit %. (Spell #17051) (Restoration): Now a 2-point talent, down from a 5-point talent. (Spell #17124) (Restoration): Now also reduces the cooldown of your (Spell #26983) spell by 25/50%. (Spell #33917) (Feral): Now increases the damage done by (Spell #48480) in addition to (Spell #48572). (Spell #16847) (Balance): Now also works with (Spell #48505). Moved to tier 2, up from tier 5. (Spell #24858) (Balance) no longer increases your attack power or causes you to regenerate mana off melee attacks, but now has a chance to cause you to instantly regenerate 2% of your total mana every time you critically hit with a spell. (Spell #17066) (Restoration): Now a 3 point talent, down from a 5-point talent. Also moved to Tier 1, up from Tier 2. Now also includes (Spell #50464), (Spell #53308), (Spell #48461) and (Spell #33786). (Spell #16880) (Balance): Now also reduces the global cooldown of your (Spell #48461) spell by 50% while in effect. (Spell #27009) (Balance): Can now be used and can proc indoors. This is now a base ability at level 11 and has a 100% chance to proc. (Spell #16820) (Balance): Now also reduces threat generated by Balance spells by 15/30%. New Spell: (Spell #50763) - Returns the spirit to the body, restoring a dead target to life with health and mana. Cannot be cast when in combat. (Ranks 1-7 added) New Talent - (Spell #57814) (Balance): Increases the damage and healing done by your periodic spells by 1/2/3/4/5%. New Talent - (Spell #57851) (Balance): Increases your damage done by your (Spell #48461) spell to targets afflicted by your (Spell #27013) by 1/2/3%, and increases the critical strike chance of your (Spell #48465) spell by 1/2/3% on targets afflicted by your (Spell #48463) spell. New Talent - (Spell #57877) (Feral): Increases the bonus attack power for (Spell #5487) and (Spell #9634) by an additional 20/40/60%, and for each friendly player in your party, damage you take is reduced while in (Spell #5487) and (Spell #9634) by 1/2/3%. New Talent - (Spell #57881) (Feral): Increases your dodge chance while in (Spell #5487) or (Spell #9634) by 2/4/6%, and you regenerate 1/2/3 rage everytime you dodge while in (Spell #5487) or (Spell #9634). New Talent - (Spell #57868) (Balance): Increases the duration of your (Spell #48463), (Spell #48468), (Spell #48441), (Spell #48443), (Spell #48451) and (Spell #53251) spells by 10/20/30%. (Spell #16864) (Restoration): Now a passive spell. Now also works for spells (healing and damage). Proc rate is roughly 6% with a 10 second internal cooldown. (Spell #33957) (Feral) now reduces damage while stunned by 5/10/15%, and reduces the duration of fear effects by 5/10/15%. (Spell #2782) can now be used in (Spell #33891) form. (Spell #26995) can now be used on Dragonkin as well as Beasts. (Spell #26995) is now instant cast. (Spell #17120) (Restoration): Now a 3-point talent, down from a 5-point talent. Also moved to Tier 2, up from Tier 3. Also now only reduced threat for Restoration spells, and reduces the chance that your healing over time spells ((Spell #48451), (Spell #48443) and (Spell #48441)) will be dispelled, rather than all Druid spells. Threat management for Balance can now be found in the Balance tree, within (Spell #16820). (Spell #33856) (Feral): Increased to 2/4/6%, up from 1/2/3%. The mana regeneration penalty when in (Spell #5487), (Spell #9634) and (Spell #768) has been removed. (Spell #24972) (Restoration) now also includes (Spell #50464). (Spell #33891) (Restoration): 30% snare penalty has been removed. (Spell #33891) (Restoration): Can now cast (Spell #2782). (Spell #33891) (Restoration): You can now cast all Restoration spells ((Spell #48378)) in the form, but (Spell #33891) now only reduces the mana cost of your healing over time spells ((Spell #48443), (Spell #48451), (Spell #48441) and (Spell #48438)) by 20%. (Spell #16913) (Balance): Now also works with (Spell #48505). Hunter All pet families now have one unique ability. New abilities have been added for families such as bears and sporebats. (Spell #34454) (Beast Mastery): No longer increases speed while mounted, but now reduces the cooldown of your Master's Call ability by 5/10 sec. (Spell #49045): No longer dispels magic effects. Aspects now no longer cost mana. (Spell #13161): Now increases your melee attack power by 10% for the hunter and the hunter's pet. (Spell #34074) - The hunter takes on the aspect of the viper, instantly regenerating mana equal to 100% of the damage done by any ranged attack or ability, but reduces your total damage done by 50%. Only one Aspect can be active at a time. (Spell #52858), (Spell #23099) / (Spell #23145) and (Spell #25076) are now pet talents instead of pet skills. (Spell #52474) now has no cooldown, does the same damage and costs the same Focus as (Spell #52472), so works as a Focus dump. Clever Traps (Survival) has been renamed "(Spell #19377)." (Spell #34476) (Marksmanship): Now grants 3/6% Agility, up from 1/2%. (Spell #35103) (Marksmanship) - Can now proc from (Spell #27022) attacks. (Spell #48999): Damage increased by 20%, and now also scales with your Ranged Attack Power. (Spell #19263) (Survival) - Cooldown reduced to 3 minutes, and now also increases your chance to resist spells by 60%. Now has a new spell effect. (Spell #781): This ability has been re-designed. Now leaps the Hunter backwards up to 13 yards. 30 second cooldown. Disengage now also only has one rank (rank 1). (Spell #20736): This shot now "taunts" the target onto the Hunter. The taunt effect will last 6 seconds. Distracting Shot now only has one rank (rank 1). Every hunter pet can learn (Spell #27047), (Spell #27048) and either (Spell #52474) or (Spell #52472) (never both). (Spell #35030) (Beast Mastery): Now increases the critical strike chance of your (Spell #34026) by 10/20/30% while Kill Command is active. This effect can stack up to 3 times, but diminishes for each charge of Kill Command. Hunter pets can now learn talents in one of three trees depending on family. Pets gain talent points starting at level 20 and earn an extra talent point every 4 levels. If a hunter tames a pet that is more than five levels beneath their own level, the pet will then have their level increased to five levels beneath the hunter’s own level. (Spell #19456) (Marksmanship): Now increases the damage done by your Arcane Shot by 5/10/15%. Improved Feign Death (Survival): This talent has been replaced with (Spell #19287). (Spell #19423) (Marksmanship): Now a 3-point talent, and now increases the amount of attack power granted by your (Spell #53338) ability by 10/20/30% and reduces the mana cost of your (Spell #53338) ability by 33/66/100%. (Spell #19466) (Marksmanship): Now a 3-point talent down, down from 5-points. (Spell #34026): This ability now increases the damage done by your pet's special abilities by 60%. Each attack will reduce the damage bonus by 20%. 1 minute cooldown. Loyalty, Training Points and the hunter Beast Training button no longer exist. Hunter pets can now learn all skills at their level. They will get new ranks automatically as they gain levels. (Spell #34839) (Survival) - Chance to proc increased to 10%, up from 6%. (Spell #53339): No longer requires you to dodge in order to use this ability. Monster Slaying (Survival) and Humanoid Slaying (Survival) has been combined into (Spell #52788). New Talent - (Spell #53265) (Beast Mastery) New Talent - (Spell #56341) (Survival): Increases you and your pet's attack power and ranged attack power equal to 10/20/30% of your total Stamina. New Talent - (Spell #52788) (Survival) - Increases all damage done to targets that are being tracked 1/2/3/4/5%. New Talent - (Spell #56344) (Survival): You have a 33/66/100% chance when you trap a target and a 10/20/30% chance when you sting a target to cause your next 3 (Spell #49045) or (Spell #53301) spells to trigger no cooldown, cost no mana, and consume no ammo. New Talent - (Spell #19287) (Survival): Reduces the chance your (Spell #5384) ability and all trap spells will be resisted by 2/4%, and reduces the cooldown of your (Spell #781) ability by 2/4 sec. New Talent - (Spell #56337) (Survival): Your (Spell #49056), (Spell #49067), and (Spell #53301) have a 5/10/15% to stun targets for 2 sec when they deal damage, and increases the critical strike chance of your Explosive Shot and Explosive Trap by 5/10/15%. (Spell #19560) (Beast Mastery): Now also increases the movement speed while mounted by 5/10%. (Spell #34949) (Marksmanship): This will now proc off (Spell #53209), but no longer works with (Spell #75). (Spell #23989) (Survival): Cooldown reduced to 3 minutes, down from 5 minutes. (Spell #19160) (Survival): Now includes (Spell #48999). (Spell #34490) (Marksmanship): This spell will now interrupt the current spell being cast on the target and lock out that school for 3 sec if the target is immune to silence effects. (Spell #20895) (Beast Mastery): Also increases healing done to you and your pet by 5/10%. (Spell #49052) now uses ammo. In result, its bonus damage has been slightly reduced. Players can notice a damage increase based upon what ammo they use. (Spell #49052): Now has a 2.0 second cast time, up from 1.5. (Spell #24283) (Survival) now reduces the duration of movement impairing effects by 16/25/50% (instead of resist % chance). (Spell #34496) (Survival): This has been moved to tier-2 up from tier-6. (Spell #19259) (Survival): Now increases your total Stamina instead of your total Health. The arming time has been reduced to 1 second from 2 seconds for all traps. (Spell #19801): Cooldown reduced to 15 seconds (down from 20), and now dispels Enrage and Magic effects. (Spell #19376) (Survival) is now an 11-point talent. (Spell #19506): This Aura is now raid-wide, and now increases all ranged and melee attack power by 10%. In addition, this spell now only has one rank. All other ranks have been removed. (Spell #2974): No longer does damage. Mage (Spell #42897) effect duration reduced to 3 seconds, and now increases damage by 15/30/45% instead of reducing cast time. (Spell #12840) (Arcane) is now 3 ranks and increases chance to hit and reduces mana cost of Arcane spells by 1/2/3%. (Spell #54659) moved to tier 2, increased to 3 ranks, now increases armor equal to 50/100/150% of Intellect. Arcane Impact renamed (Spell #12469) and now affects (Spell #42945), (Spell #42873), (Spell #42931), and (Spell #42914). (Spell #31572) now applies when (Spell #12043) is active, talent prerequisite changed to (Spell #12043). (Spell #12592) now reduces the chance your spells will be dispelled by 15/35%, and no longer reduces the resistance of targets. (Spell #16758) now also affects (Spell #54778). (Spell #42945) now knocks all affected targets back. Conjured mana gems no longer disappear from your backpack after being logged out for more than 15 minutes. Higher ranks of (Spell #42985) will recharge an existing mana gem to maximum charges. (Spell #29443) now costs 9% of base mana. (Spell #29440) moved to tier 2. Empowered Arcane Missiles renamed (Spell #31583) and no longer increases mana cost. It now also increases damage caused by (Spell #42897). (Spell #31658) reduced to 3 ranks, now increases damage by 5/10/15% of spell power. (Spell #31683) reduced to 2 ranks, increases damage by 5/10% of spell power and increases critical hit chance by 2/4%. (Spell #12353) moved to tier 3. (Spell #7301), (Spell #43008), (Spell #43024) and (Spell #43046) are no longer Magic effects and cannot be dispelled. (Spell #12519) now reduces mana cost of all spells by 4/7/10%. (Spell #28332) now increases armor and resistances of (Spell #7301)/(Spell #43008) by 25/50%, now gives (Spell #43012) and (Spell #43010) a 15/30/5 chance to negate damage caused and restore mana equal to damage caused by the warded spell. Ice Floes renamed (Spell #55092), now reduces cooldown of (Spell #11958), (Spell #43039), (Spell #31687), and (Spell #54778) by 10/20%. (Spell #12358) moved to tier 3, reduced to 3 ranks for 4/7/10% chance to trigger, now triggers from any damaging spell (Fire, Frost or Arcane). (Spell #31570) now also reduces mana cost by 25/50%. (Spell #12598) now always silences the target for 2/4 seconds. (Spell #11080) moved to tier 1, reduced to 2 ranks, reduces the cooldown by 1/2 seconds. Improved Flamestrike moved to tier 2, renamed (Spell #12350), now increases the critical hit chance of (Spell #42926), (Spell #42945), (Spell #42950), (Spell #55360), (Spell #42940), and (Spell #42921) by 2/4/6%. Improved Frost Nova renamed Ice Floes, moved to tier 1, increased to 3 ranks, now reduces cooldown of (Spell #42917), (Spell #42931), (Spell #45438), and (Spell #12472) by 7/14/20%. Improved Mana Shield has been renamed to (Spell #12605), reduces mana lost per damage absorbed by 17/33%, and now also increases resistances granged by (Spell #43024) by 25/50%. (Spell #66) now makes the caster invisible after 3 seconds, reduced from 5 seconds. (Spell #31683) reduced to 2 ranks, increases resistances by .5/1 point per level, and restores 1/3% of total mana on a resist. (Spell #12606) (Arcane) now also increases the range of your Arcane spells by 3/6 yards. (Spell #43020) now drains 1.5 mana per damage absorbed. (Spell #29076) now affects all spell criticals. (Spell #31588) reduced to 3/6/9/12/15%. (Spell #13043) now gives Fire Ward and Frost Ward spells a 15/30% chance to reflect the warded spell. (Spell #12826) now costs 12% of base mana. Portal spells now cost 18% of base mana. (Spell #31575) (Arcane) increased to 3 ranks for 1/2/3% and now also reduces the fade time of (Spell #66) by 1/2 seconds. (Spell #42891) cast time has been reduced to 5 seconds. Remove Lesser Curse has been renamed to (Spell #475). (Spell #12985) no longer has a prerequisite. (Spell #31589) (Arcane) mana cost reduced. (Spell #130) now costs 6% of base mana. Summoned Water Elemental's (Spell #31707) range increased, mana cost reduced, (Spell #33395) range increased, mana cost increased. Teleport spells now cost 9% of base mana. (Spell #28593) reduced to 3 ranks, Frost damage spells have a 33/66/100% chance to trigger the effect and the effect increases chance to crit with Arcane, Fire and Frost spells. Paladin All Auras now affect all party and raid members within the area of effect. (Spell #20100) (Protection) moved to tier 1, now increases chance to dodge by 1/2/3/4/5%. Attack Power and Spell Power scaling on all Seals and Judgements other than Command and Blood has been reduced. (Spell #48827) (Protection) cast time reduced to .5 seconds, duration increased to 10 seconds. (Spell #31884) no longer causes (Spell #25771), damage increase reduced to 20%, now increases healing done by 20%. Blessing of Freedom renamed (Spell #1044). Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana. Blessing of Light and Greater Blessing of Light removed. Their effects have been folded into all relevant abilities. Blessing of Protection renamed (Spell #10278). Only one Hand spell can be on the target per paladin at any one time. All ranks now cost 6% of base mana. Blessing of Sacrifice renamed (Spell #6940), is now only 1 rank and transfers 20% of the damage taken to the caster, duration reduced to 12 seconds, cooldown increased to 2 minutes. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana. Blessing of Salvation renamed (Spell #1038), now reduces total threat on the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana. (Spell #20911) reduced to 1 rank, now reduces all damage taken by 3% and generates rage, mana or runic power when a parry/dodge/block occurs. (Spell #48819) now scales with attack power and spell power. (Spell #20121) (Retribution) now increases critical chance with all spells and melee attacks. (Spell #20261) (Holy) moved to tier 2, increases total Intellect by 3/6/9/12/15%. (Spell #19752) cooldown reduced to 20 minutes. (Spell #498) and (Spell #642) now cost 3% of base mana. (Spell #498) now reduces all damage taken by 50% and increases time between attacks by 100%. (Spell #31873) (Retribution) now reduces chance to be hit by spells and ranged attacks by 1/2/3%. (Spell #20266) (Holy) moved to tier 1 in the Protection tree. (Spell #48801) mana cost reduced and now scales with attack power and spell power. (Spell #25988) now reflects 10/20% damage from all critical hits. (Spell #31883) now increases chance to critically hit by 5/10/15/20/25%. (Spell #25771) duration increased to 3 minutes. Greater Blessing of Salvation removed. (Spell #10308) now costs 3% of base mana. (Spell #48806) is now considered a Retribution spell, moved from Holy, mana cost reduced,now instant cast, global cooldown increased to 1.5, missile speed increased, now usable on targets below 35% healthnow scales with attack power and spell power. (Spell #20239) (Holy) moved to tier 2. (Spell #48952) (Protection) cooldown reduced to 8 seconds. (Spell #48825) (Holy) range changed to 20/40 yards when used on enemies/friends respectively, cooldown reduced to 6 seconds. (Spell #48817) is now instant cast, causes a 3 second stun, cooldown reduced to 30 seconds, radius reduced to 10 yards. (Spell #20215) (Holy) moved to tier 3. (Spell #20048) increased to 10/20/30/40/50%. (Spell #20256) (Protection) moved to the Holy tree. (Spell #20256) moved from the Protection tree to tier 4 in the Holy tree. (Spell #20140) (Protection) moved to tier 4, reduced to 3 ranks, now increases armor of (Spell #48942) by 17/34/50% and increases all healing done to units affected by (Spell #48942) by 1/2/3%. (Spell #20489) (Protection) now reduces cooldown by 10/20/30 secs. (Spell #20470) (Protection) threat bonus folded into base spell, talent still reduces all damage taken by 2/4/6%. Improved Sanctity Aura (Retribution) renamed (Spell #31869), now causes all units affected by (Spell #54043) to cause 2% more damage. Improved Seal of Righteousness (Holy) moved to tier 1, renamed (Spell #20332), now affects (Spell #21084), (Spell #31801) and (Spell #53736). Improved Seal of the Crusader (Retribution) renamed (Spell #20337) and the effects now apply to all Judgement spells. Judgement has been replaced with 3 new spells; (Spell #20271), (Spell #53408), and (Spell #53407). All Judgement spells are considered ranged attacks for purposes of how they hit and how they critically hit. All cause damage based on attack power and spell power. (Spell #20271) now heals based on the Paladin’s attack power and spell power, the effect can not trigger more than once ever 4 seconds. (Spell #53407) will no longer prevent Fear effects, but will only prevent NPCs from fleeing (e.g. at low health). (Spell #53408) now restores mana based on the Paladin’s attack power and spell power, the effect can not trigger more than once every 4 seconds. (Spell #48788) no longer drains all mana, cooldown reduced to 20 minutes. Precision has been removed. (Spell #31823) (Holy) reduced to 2 ranks, now reduces duration of Curse and Disease effects by 25/50%. (Spell #26023) reduced to 2 ranks for 8/15% movement increase and 1/2% less chance to be hit by spells. (Spell #20137) (Protection) moved to tier 2. (Spell #20066) (Retribution) mana cost changed to 9% of base, duration increased to 1 minute (10 second PvP duration), now usable against Demons, Dragonkin, Giants, Humanoids and Undead. (Spell #54043) damage increased and now gains damage based on Holy spell power. (Spell #31789) no longer costs mana and the global cooldown has been removed, cooldown reduced to 10 sec. (Spell #25780) now increases threat caused by Holy damage by 90%. (Spell #31849) now also reduces the cooldown of (Spell #498). (Spell #20361) (Holy) now also increases the critical chance of (Spell #48825). Sanctity Aura (Retribution) removed. All Seals have been reduced to 1 rank and now cost 14% of base mana. The duration has been increased to 2 minutes and are no longer consumed when a Judgement spell is cast. The effects can be triggered from all weapon based special abilities. (Spell #31892) now increases Judgement damage by 45% of weapon damage. (Spell #20375) now increases Judgement damage by 30% of weapon damage, 60% on stunned targets. Seal of the Crusader has been removed. The effects of Judgement of the Crusader have been folded into all relevant abilities. (Spell #21084) deals damage based on weapon speed plus an amount based on attack power and spell power, increases Judgement damage by 25%. (Spell #31801) now applies its effect on every swing, causes damage based on attack power and spell power, increases Judgement damage by 10% per stack of the damage over time effect. (Spell #20208) (Holy) moved to tier 1. (Spell #53519) (Protection) moved to tier 2, now reduces duration of Stun effects by 10/20/30% and reduces chance your spells will be resisted by 10/20/30%. (Spell #13819) and (Spell #23214) mana cost removed and no longer causes a global cooldown. (Spell #20147) (Protection) moved to tier 3. (Spell #19725) (ranks 1 and 2) removed. (Spell #10326) now granted at level 24, mana cost changed to 9% of base. (Spell #25836) (Holy) moved to tier 2. (Spell #26016) reduced to 2 ranks for 10/20% attribute reduction. Priest (Spell #33172) (Discipline): This talent has swapped positions in the talent tree with (Spell #14771). (Spell #48089) (Holy): Now works on any targets in the caster's raid, and is now a "smart" heal and chooses the lowest health targets to heal first within it's range. Also now has a 6 second cooldown. Also no longer will heal summoned Snakes from Hunter's (Spell #34600). (Spell #34912) (Discipline): Increases your total Stamina, Spirit and Spell haste by 1/2/3/4/5%. (Spell #33190) (Discipline): Increases your total spell damage and healing done by 2/4%, but no longer increases your chance to hit with (Spell #48127) and (Spell #32375). (Spell #45244) (Discipline): Now increases healing effects on you by 3/4/5%, down from 4/7/10%. Force of Will (Discipline): This talent now increases your spell damage by a flat amount, rather than increasing your spells by a %. (Now increases school %, rather than selected spells damage %). In other words, your spell damage gained from this talent is now reflected on your character sheet, rather than the skill tool-tips. (Spell #48135): Cast time reduced to to 2 seconds, down from 3.5. Damage increased roughly 60%. Duration for the damage over time effect reduced to 7 seconds, down from 10. Holy Fire now has a 10 second cooldown. (Spell #14771) (Discipline) - Now also increases the bonus healing on your (Spell #48168) spell by 20/40/60%.(Includes the +spell power on higher ranks, as well as total number of charges). (Spell #15317) (Shadow) - Now increases damage done by your (Spell #48125) by 5/10%, but no longer increases the duration of your (Spell #48125). (Spell #1706) now costs 3% of base mana. (Spell #48087) (Holy): Cast time reduced to .5 sec, down from 1.5 sec. Charges increased to 10, up from 5. Now breaks from any attack that hits you for 30% or more of your total health. Cooldown reduced to 3 minutes, down from 5. (Spell #605) now has only one rank and costs 12% of base mana. (Spell #453) now has only one rank, costs 6% of base mana and has no max target level. (Spell #10909) now costs 3% of base mana. New Talent: (Spell #15338) (Shadow) - Gives you a 50/100% chance to gain a 50% bonus to your Spirit after gaining a critical effect chance from your (Spell #48127) or (Spell #48158) spells. For the duration, your mana will regenreate at a 25% rate while casting. Lasts 8 sec. New Talent: Twin Faiths (Discipline) - Increases your damage and healing by 1/2/3/4/5%. (Spell #33206) (Discipline): Cooldown increased to 3 minutes, up from 2. (Spell #10060) (Discipline): Cooldown reduced to 2 minutes, down from 3. (Spell #48113) - This spell can now critically hit. (Spell #10890) now costs 15% of base mana. (Spell #15017) (Holy): Now also increases the damage of your (Spell #48078) and (Spell #53007) spells. (Spell #10955) now costs 9% of base mana. (Spell #15330) (Shadow): Now a 3 point talent, down from 5. Now also reduces the mana cost of your Shadow spells by 2/4/6%. (Spell #33371) (Shadow): Now reduces physical damage taken by 2/4%, but no longer reduces the chance to be critically hit by spells. (Spell #15473) (Shadow): Now has an innate 30% threat reduction. Now has a shapeshift UI. (Spell #15487) (Shadow) global cooldown removed. (Spell #14785) (Discipline): Now a 3 point talent, down from 5 points. (Spell #15336) (Shadow) - Talent reduced to 3 points, down from 5. Now also leads into (Spell #15338) Wand Specialization (Discipline) has been removed. Rogue (Item #21835) now also dispels one Enrage effect on the target. (Spell #31126) (Combat) now cause all damaging melee attacks to have a 10% chance to daze for 4/8 seconds. (Item #21835) now also dispels one Enrage effect on the target. (Spell #31126) (Combat) now cause all damaging melee attacks to have a 10% chance to daze for 4/8 seconds movement speed reduced by 70%. (Spell #14063) (Subtlety) reduced to 3 ranks for 5/10/15% speed and 2/4/6 secs off the cooldown of Stealth. (Spell #31224) cooldown increased to 1.5 min. (Item #3775) reduced to 1 rank, slowing movement by 70%. Dagger Specialization (Combat) renamed (Spell #13807), moved to tier 3, now increases critical strike chance with Daggers and Fist Weapons by 1/2/3/4/5%. Damaging poisons now scale with attack power. (Spell #31383) (Assassination) reduced to 3 ranks, now reduces all damage taken by 2/4/6%. (Spell #13854) (Combat) reduced to 3 ranks, increasing parry by 2/4/6%. (Spell #1842) range increased to 20 yards, cast time reduced, now requires stealth. (Spell #13852) (Combat) moved to tier 1. (Spell #14066) (Subtlety) moved to Tier 3, now reduces cooldown of (Spell #26889) and (Spell #2094) by 30/60 sec and (Spell #31224) by 15/30 sec. Energy regeneration should now be smoother. (Spell #13872) (Combat) now reduces cooldown of (Spell #26669) and (Spell #11305) by 30/60 secs. (Spell #57993) now also increases your chance to apply poisons by 25% for 2-6 seconds (based on combo points). (Spell #26669), (Spell #11305) and (Spell #26889) cooldowns reduced to 3 min. (Spell #31236) (Assassination) is now a passive talent, reduced to 3 ranks, increases damage of offensive abilities by 3/6/9%. Fist Weapon Specialization (Combat) removed. (Spell #31209) (Assassination) now reduces duration of movement impairing effects by 25/50% rather than increasing resist chance. (Spell #1776) is now only 1 rank and causes damage based on attack power. (Spell #14080) (Subtlety) moved to Tier 4, reduced to 2 ranks for 25/50%. (Spell #14164) (Assassination) now increases damage by 7/14/20%. (Spell #14169) (Assassination) now reduces the energy cost by 5/10, no longer increases duration. (Spell #14117) (Assassination) now increases chance to apply poisons by 5/10/15/20/25%. (Spell #14166) (Combat) reduced to 2 ranks, increases duration by 25/50%. (Spell #13875) (Combat) moved to Tier 4. (Spell #13980) (Subtlety) moved to Tier 4, increased to 33/66/100% chance. (Spell #1766) is now only 1 rank and no longer causes damage. (Spell #14137) (Assassination) now also affects (Spell #14251). (Spell #13791) (Combat) moved to tier 4. (Spell #13803) (Combat no longer stuns enemies and instead increases critical damage bonus by 2/4/6/8/10% now ignores 3/6/9/12/15% of target's armor. (Spell #13971) (Subtlety) reduced to 3 ranks. (Item #5237) reduced to 1 rank, slowing casting speed by 60%. (Spell #14159) (Assassination) moved to tier 6, increases damage by 2/4%. (Spell #48666) (Assassination) no longer requires you be behind the target. (Spell #31131) (Combat) now reduces damage taken while Stunned or Feared by 15/30% (Spell #14072) (Subtlety) reduced to 2 ranks for 10/20%. (Spell #1804) and (Spell #1842) no longer require (Item #5060). Poisons skill removed. All finished poisons are available on vendors rather than created by the rogue. (Spell #13845) (Combat) now also increases chance to hit with poison attacks by 1/2/3/4/5%. (Spell #14183) (Subtlety) duration increased to 20 seconds cooldown reduced to 20 seconds. (Spell #14185) (Subtlety) no longer refreshes the cooldown of (Spell #14183). (Spell #58425) (Assassination) moved to Tier 1 Subtlety, made 5 ranks for 4/8/12/16/20% chance. (Spell #14251) (Combat) now slows the target's melee attacks by 20% instead of disarming them, awards one combo point. (Spell #14173) (Subtlety) moved to Tier 3. (Spell #14071) (Subtlety) chance to gain a combo point increased to 33/66/100%. (Spell #36554) (Subtlety) is no longer usable while rooted. (Spell #32601) (Combat) now also increases (Spell #48660) damage. (Spell #26889) no longer requires the reagent (Item #5140). (Spell #14983) (Assassination) moved to Tier 3. (Spell #16515) (Assassination) reduced to 3 ranks, now increases damage of poisons and (Spell #32684) by 7/14/20% and increases dispel resistance by 10/20/30%. (Item #10918) no longer stacks, reduces healing by 50%. Shaman All totems are now considered on the "Physical" school, and no longer magical spells. (Spell #17489) (Enhancement): Now increases your Intellect by 2/4/6%, instead of increasing your total Mana by 2/4/6/8/10%. (Spell #16272) (Enhancement): Now is a 3-point talent, down from a 5-point talent and now reduces the duration of disarm effects on you by 16/25/50%. (Spell #16161) (Elemental): Now also increases the damage of your (Spell #51505) spell by 2/4/6%. (Spell #16120) (Elemental) now also increases the critical strike chance of your Thunder spell. (Spell #16108) (Elemental) now increases the damage of your Thunder and (Spell #51505) spells. (Spell #16110) (Elemental) is now a 3-point talent, down from a 5-point talent. Now lowers the mana cost of Thunder and (Spell #51505). (Spell #16130) (Elemental) is now a tier-1 talent, up from tier-2. (Spell #29180) (Elemental) is now a tier-2 talent, up from tier-4. (Spell #16164) (Elemental): Now also can proc off (Spell #49276) and (Spell #49273), and can be used on all healing spells. (Spell #16089) (Elemental) now requires (Spell #16164) as a pre-requisite (Spell #30674) (Elemental): Chance to hit reduced to 1/2/3% from 2/4/6%, but threat reduction increased to 10/20/30% up from 4/7/10%. (Spell #52456) (Enhancement) is now a Tier 1 talent, up from Tier-2. (Spell #25557) is now a flat spell damage totem. All ranks have been modified. (Spell #25489): Now has a passive spell damage. (Spell #25500)'s snare effect has been increased to 50%, up from 25%. (Spell #2645)'s mana cost is now 13% base. Grace of Air Totem has been removed. (Agility has been rolled over into (Spell #25528)) (Spell #29191) (Restoration): (Spell #29202) and (Spell #16237) are now affected by the dispel resistance portion of this talent. Improved Fire Totems (Elemental) is now (again) (Spell #16544). It now has a 50/100% chance to stun all targets for 2 sec. Improved Lightning Shield (Enhancement) is now (Spell #30671), and is in Tier-2. New ranks have been added of (Spell #33736), starting at level 20. (Level 20, 27, 34, 41, 48, 55, 62, 69) (Spell #30869) no longer increases spell damage from Intellect, and the effect has been reduced to 5/10/15% from 10/20/30%. This is in result of the new spell power system. Players should notice little to no change in the power of the spell relevant to healing spells. New Spell: (Spell #51994) - Imbue the Shaman's weapon with earthen life. Increases healing done by x and each heal has a 20% chance to proc (Spell #52000) on the target, healing an additionaly over 12 sec. Lasts 30 minutes. New Talent: (Spell #51886) (Restoration) - Cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease effect, and 1 curse effect. New Talent: (Spell #30671) (Enhancement): Increases the damage done by your (Spell #49281) orbs by 5/10/15%, increases the amount of mana gained from your (Spell #33736) orbs by 5/10/15% and increases the amount of healing done by your (Spell #49284) orbs by 5/10/15%. New Talent: (Spell #51885) (Enhancement) - Increases your Attack Power by 33/66/100% of your Intellect. New Talent: Tidal Force - Increases the critical effect chance of your (Spell #49273), (Spell #49276) and (Spell #30872) by 60%. Each critical heal reduces the chance by 20% and lasts 20 seconds. (Spell #10399) ranks 5 through 9 have been removed. (Spell #25505) is intended to replace Rockbiter at level 30. Shapeshifting will no longer cancel (Spell #546). (Spell #25525): Health of the Stoneclaw totem is increased by 5% of the Shaman’s total health. (Spell #25509) now increases armor instead of reducing physical damage. (Spell #29000) (Elemental): Now also increases the radius of your Thunder spell by 10/20%. (Spell #25528) now also increases agility. The range of all “friendly totems” has been increased to 30 yards, up from 20. (Spell #16217) (Restoration): Now works with (Spell #49284). Totemic Mastery talent removed and replaced with "Tidal Force". Tranquil Air Totem has been removed. (Threat is being addressed by modifications to the base threat of players and/or "baked" into tanking abilities.) (Spell #30811) is now raid wide. (Spell #8512) is now a flat 20% melee haste totem. All ranks have been modified. Windwall Totem has been removed. (Spell #3738) is now a flat 10% spell haste totem. Warlock (Spell #18120) (Destruction) - Now a 2-point talent, down from 5. All demon abilities and spells will automatically be learned as pets gain levels. Demon Master trainers will be removed. (Spell #32233) (Felguard): Now reduces damage taken from area of effect attacks by an additional 80% and is automatically learned for the Succubus, Imp, Voidwalker, and Felhunter at level 10. (Spell #17792) now reduces the cast time of your (Spell #48181) spell. (Spell #47982) now works raid-wide (not just in party). (Spell #17780) (Destruction) - Now also increases your chance to hit with Destruction spells by 1% per point. (Spell #47988) (Voidwalker): Duration reduced to 6 seconds, and effect increased 66%. Now also greatly increases all nearby allies’ stealth detection while channeled. (Spell #27226) will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health). (Spell #27265): Tooltip updated to be more consistent with other similar effects and now restores 200% mana leeched from your summoned Demon, up from 100%. (Spell #47889) - Now increases healing done by spells and effects by 20%, but no longer has in-combat health regeneration. (Spell #696), (Spell #47889) and (Spell #47893) are no longer Magic effects and cannot be dispelled. (Spell #18788): Succubus effect reduced to 10% increased shadow damage, down from 15%. Imp effect reduced to 10% increased fire damage, down from 15%. Felguard effect now increases Fire and Shadow damage, instead of just Shadow. Doomguard: Health increased 20%, mana increased 24%. (Spell #17958) now reduces the cast time of your (Spell #47838) by 0.1/0.2/0.3/0.4/0.5 seconds. Felguard: Health increased by 10%. Felhunter: Paranoia and Tainted Blood have been replaced with (Spell #54424) and (Spell #54053). (Spell #54424) (Felhunter): Increases total Intellect and Spirit of party and raid members by 3%. Lasts until cancelled. (Spell #47893) - Now increases your spell damage equal to 30% of your total Spirit, but no longer increases healing done by spells and effects by 20%. (Spell #18750) (Demonology) has been merged with Fel Intellect into (Spell #18744). (Spell #17928) now costs 15% of base mana. Infernal: Cooldown reduced to 15 minutes, down from 1 hour. Duration reduced to 1 minute, down from 5 minutes+. Health increased by 30%, damage increased by 60%, and armor increased by 30%. Imp: Health increased by 20% , Armor increased 16%, mana regeneration increased 200%. Improved Curse of Weakness (Affliction) is now (Spell #18180) - Increases the amount of attack power reduced by your (Spell #50511) spell by 10/20%, and increases the amount of armor reduced by your (Spell #27226) by 10/20%. (Spell #18822) (Demonology) is now a Tier 5 talent, up from Tier 4. (Spell #18129) (Destruction) and Improved Firebolt (Destruction) have been merged into one talent, (Spell #18127). (Spell #17803) (Destruction) - Now increases damage by your next Shadow damage spells by 3/6/9/12/15%, down from 4/8/12/16/20%. (Spell #30328): Tooltip updated to be more consistent with other similar effects. (Spell #23825) (Demonology) - Most effects have been altered. (Spell #23825) Felguard (Demonology) - Now increases all damage by 1/2/3/4/5%, and reduces all damage done to you by 1/2/3/4/5%. (Spell #23825) Imp (Demonology) - Now increases Fire damage by 1/2/3/4/5%, and critical hit chance with Fire spells by 1/2/3/4/5%. (Spell #23825) Succubus (Demonology) - Now increases Shadow damage by 1/2/3/4/5%, and critical hit chance with Shadow spells by 1/2/3/4/5%. (Spell #30302) has been reworked. It now has a 10/20/30% chance when you’re hit with a spell to reduce all damage by that spell school by 60% for 10 seconds. New Talent: (Spell #47193) (Demonology) - Grants your Summoned Demon power for a short time. New Talent: (Spell #47197) (Affliction) - Your (Spell #47813), (Spell #47862) and (Spell #47864) ticks have a 5/10/15% chance to increase your spell haste by 20% for 8 sec. This effect has a 10 second cooldown. New Talent: (Spell #54038) (Affliction): Your Felhunter gains mana equal to 50/100% of the damage done by its Shadow Bite ability, and increases the effect of your Felhunter’s (Spell #54424) by 1/2%. New Talent: (Spell #47247) (Destruction) - Your Shadow spells and damage over time effects have a 5/10/15% chance to increase the damage of your Fire spells by 10% for 6 sec. (Spell #18073) (Destruction) - Now also includes Conflagrate. Rain of Fire (Doomguard): A bug has been fixed which caused each tick of Rain of Fire to consume its mana cost. Ritual of Souls: Charges increased to 25, up from 10. (Spell #54053) (Felhunter): Deals Shadow damage plus an additional 5% Shadow damage over time effect on the target. 6 second cooldown. (Spell #47847) (Destruction) - Can now be cast while moving. Stun duration increased to 3 seconds, up from 2. (Spell #19028) (Demonology) is now an 11-point talent (used to be a 31-point talent), but the 5% bonus damage from this talent has been removed. In addition, the damage absorbed by (Spell #19028) is now 15%, down from 20%. (Spell #17805) (Affliction): Now also increases the damage of your (Spell #47855). (Item #16893) now generates a log entry indicating who casted and received a soulstone. (Spell #19647) (Felhunter) global cooldown removed. Succubus: Health increased by 20%, armor increased 22%. (Spell #23161)/(Spell #5784): Mana cost removed, global cooldown removed. (Spell #18176) (Affliction) is now a 3-point talent, down from 5. Now increases your chance to hit with Affliction spells by 1/2/3%, down from 1/2/3/4/5%. (Spell #47843) (Affliction): Silence effect reduced to 3 seconds, down from 5. Voidwalker: Health increased by 20%, Damage increased by 16%. The amount of attack power the Voidwalker gains from its master’s spell damage has been increased by 45%. Warrior (Spell #12753) (Protection) now increases chance to dodge by 1/2/3/4/5%, moved to tier 2. (Spell #16492) (Fury) now regenerates 2/4/6% of total health over 6 seconds. (Spell #29859) (Arms) moved to Tier 9, now increases physical damage caused by 1/2%. (Spell #23881) (Fury) now restores health based on a % of total health. (Spell #1161) cooldown reduced to 3 minutes. (Spell #12809) (Protection) now causes damage based on attack power. (Spell #12292) (Fury) no longer makes you immune to Fear effects. (Spell #12867) (Arms) now requires (Spell #16494), causes 16/32/48% of weapon damage over 6 seconds. (Spell #12292) and (Spell #12328) have swapped locations in their respective talent trees. (Spell #71) now increases threat by 45%. (Spell #12789) (Protection) removed, replaced by (Spell #50687) and moved to a new location on tier 2. (Spell #676) rage cost reduced to 15. (Spell #13048) (Fury) now increases damage done by 3/6/9/12/15%, limitation on number of attacks removed. (Spell #1715) now only has one rank and no longer causes damage. (Spell #16494) (Arms) moved to Tier 3, no longer requires Deep Wounds. (Spell #20501) (Fury) now generates 10/20 rage. (Spell #12818) (Protection) now increases rage generation of both the instant and over-time effects by 25/50%. (Spell #12697) (Arms) now generates 5/10 rage. (Spell #12804) (Protection) reduced to 2 ranks, now reduces the cooldown of (Spell #676) by 10/20 sec and increases damage taken by disarmed targets by 5/10%. Improved Disciplines (Arms) removed. (Spell #35451) (Arms) now increases damage by 2/4/6/8/10%, no longer reduces cooldown. (Spell #12658) (Arms) reduced to 2 ranks for 25/50%. (Spell #12799) (Protection) now increases damage (Spell #30357) causes by 10/20% and gives a 25/50% chance to stun. (Spell #12958) (Protection) now also increases the damage of your (Spell #30356) ability by 5/10%. Improved Shield Block (Protection) now has 2 ranks and reduces cooldown of (Spell #2565) by 5/10 secs. It no longer increases the number of blocks. (Spell #12803) now increases the damage reduction by an additional 5/10% reduces cooldown by 30/60 seconds. (Spell #12330) (Fury) moved to Arms. Improved Sunder Armor (Protection) renamed (Spell #12810) reduced to 2 ranks for 1/2 rage cost reduction. Improved Taunt (Protection) removed, effect made baseline. (Spell #29776) (Fury) now increases damage of (Spell #1680) by 10/20%, no longer reduces cooldown. (Spell #12960) (Arms) now has only 3 ranks, reducing the duration of Stun and Charm effects by 10/20/30%. (Spell #12975) (Protection) cooldown reduced to 5 minutes. (Spell #12704) (Arms) no longer stuns enemeis and now generates 10 rage. (Spell #694) now only has one rank and causes weapon damage, cooldown reduced to 1 min and can now be used in (Spell #71). (Spell #7384) now only has one rank and no longer causes any bonus damage (i.e. weapon damage only). (Spell #12785) (Arms) now also increases critical damage done by Axes and Polearms by 1/2/3/4/5%. (Spell #29592) (Fury) moved to Tier 5. (Spell #6552) now only has one rank and no longer causes damage. (Spell #29801) now causes all party and raid members within 20 yards of the Warrior to go on a rampage, increasing melee critical hit chance by 5% for 10 seconds when the warrior scores a melee critical. (Spell #1719) now increases the critical hit chance of the next 3 special ability attacks by 100%, lasts 12 seconds, cooldown reduced to 5 minutes. (Spell #20230) duration reduced to 12 seconds, charges reduced to 12, cooldown reduced to 5 minutes. (Spell #72) now only has one rank and will cause damage based on a % of AP. (Spell #2565) now increases chance to block and amount blocked by 100% for 10 seconds. Cooldown increased to 60 seconds, rage cost removed. (Spell #47488) is now available to all warriors, starting at level 40. (Spell #12727) (Protection) moved to Tier 1, now increases rage by 2 on a successful block. (Spell #871) now reduces all damage taken by 50% for 12 seconds cooldown reduced to 5 minutes. (Spell #12815) (Arms) can no longer trigger more than once per 6 seconds. (Spell #355) cooldown reduced to 8 sec. (Spell #25242) now suspends the weapon swing timer rather than resetting it. (Spell #47502) damage increased and cooldown increased. (Spell #12764) (Protection) moved to tier 3, now also reduces the duration of movement slowing effects by 10/20/30/40/50%. PvP (Item #37865) and Insignia of the Alliance are now available for purchase on PvP vendors. For the purposes of testing these currently cost only gold to buy. Arenas Buffs that have 30 seconds or less remaining will be removed once the game starts. However, the mage spell (Spell #66) is not affected by this change. Professions The following tradeskills are available to train up to 425: (Spell #45542), (Spell #50300), (Spell #50310), (Spell #50305), (Spell #51313), and (Spell #51302). Leatherworking Drums now cause a (Spell #51120) effect, preventing affected targets from receiving beneficial effects from other drums for two minutes. Mining (Spell #53417) must be relearned by players who still wish to know the spell by visiting a trainer in Blackwing Lair. Quests Alliance characters on the "Check in With Bixie" quest in Borean Tundra can now ask Kara Thricestar for a flying machine ride out to Bixie Wrenchshanker. The "Escape from Winterfin Retreat" quest is now named, "Escape from the Winterfin Caverns". The escort is shorter and no longer requires a pre-requisite quest to get a key. There is now a new murloc questgiver named Glrglrglr within the Winterfin Caverns. This questgiver needs you to ge the key to his cage so that he can be set free. This is not an escort quest. The Winterfin Caverns are once again named and player characters should be able to wear (Item #34620) within them. Fewer cannonballs are now required for the Alliance quest, "Danger! Explosives!". (Item #33098) no longer cause caster procs during the Alliance quest, "Break the Blockade". The Alliance quest, "Break the Blockade" no longer caps out at revered Valiance Expedition faction. During the Alliance quest, "Hah… You’re Not So Big Now!", (Item #34812) no longer has a chance to transform the character into a magnataur. Instead it has a chance to transform the character into the likeness of Crafty Wobblesprocket. In Dragonblight, the "Ley Line" questline was reworked so that players are led into and must first complete the quests at the Ruby Dragonshrine before they will be given an audience with Queen Alexstrasza. The quest character Kor’ghan (Finding the Antidote) was moved to just outside the Cleft of Shadow’s poison vendor. User Interface New Calendar feature: Players will be able to access the new Calendar feature by clicking on the new icon located in the top right corner of their mini map. The calendar will track in game events, allow raid scheduling, and more. New Vanity Pet and Mount changes: Players will now be able to access their non-combat pets and mounts by clicking on the pets tab in the Character Info panel. These pets and mounts will be now learnable much like spells or abilities. Once a vanity pet or mount is learned, the icon will disappear from within a player’s inventory and reappear in the appropriate tab under the pet tab under Character Info. Say goodbye to your vanity pets and mounts taking up bag and bank slots! Error messages should play less frequently Tradeskills can now be linked by shift-clicking the tradeskill icon Quests can be shared with party members at any distance Quests can be shared with party members by linking the quest into party chat Quests can be shared in raids but not battlegrounds A 5 minute timer will appear over the player’s unit frame showing the countdown until your PvP flag is cleared The /cower emote now has an animation. Macros and key bindings are now saved server-side so there is no longer a need to reconfigure them when logging in using another computer. Shift-clicking to loot mail: You can now hold Shift and click on mail in your inbox to automatically loot any items and gold without opening the mail. This default behavior can be changed via Auto Loot Mail in the Interface Options (Controls). Combat Log Changes: The combat log now differentiates between a spell failure due to resistance and spell failure due to missing the target. Where once both events reported as a resist; a spell missing the target is now reported as a miss. Overhealing is now reported in the combat log. When a source of damage is entirely prevented (by a shield block, a full resist, or a damage shield like (Spell #48066), the prevented amount will now be displayed. Items Druids and Shamans can now use items while shapeshifted. The (Item #20534) has been changed to grant a passive 15 stamina bonus, but no longer removes the soul shard requirement from casting a voidwalker. (Item #19991) now increases your pet’s attack power for a short duration instead of increasing its critical strike chance. It also provides a small amount of passive Agility. World Environment You can no longer gain weapon or defense skill while fighting the following creatures: Servant of Allistarj, Servant of Grol, Servant of Razelikh, and Servant of Sevine. Stormwind now has a harbor and dock with a ship that grants passage to Northrend. Current Build Changes (8905) Last updated on 09/08/2008 - WotLK Beta Build 8905 Known Issues All classes are currently undergoing a balancing pass of all talent trees. Classes Death Knight damage has been decreased on almost all of their abilities. Druid (Spell #16924) (Balance): The stun proc now works with (Spell #48505). This talent no longer has Wrath pushback protection, but instead increases your total spell haste by 1/2/3%. Control of Nature (Balance) has been removed. Focused Starlight (Balance): is now (Spell #35364) (Balance): Increases the critical strike chance of your (Spell #48461), (Spell #48465), (Spell #53201), (Spell #50464), and (Spell #48378) spells by 2/4/6%. . (Spell #17061) (Restoration): Now increases your total Intellect while in Moonkin form by 2/4/6/8/10%. (Spell #16847) (Balance): Now also works with (Spell #48505). Moved to tier 2, up from tier 5. (Spell #17066) (Restoration): Now a 3 point talent, down from a 5-point talent. Also moved to Tier 1, up from Tier 2. Now also includes (Spell #50464), (Spell #53308), (Spell #48461) and (Spell #33786). (Spell #27009) (Balance): Can now be used and can proc indoors. This is now a base ability at level 11 and has a 100% chance to proc. New Talent - (Spell #57814) (Balance): Increases the damage and healing done by your periodic spells by 1/2/3/4/5%. New Talent - (Spell #57851) (Balance): Increases your damage done by your (Spell #48461) spell to targets afflicted by your (Spell #27013) by 1/2/3%, and increases the critical strike chance of your (Spell #48465) spell by 1/2/3% on targets afflicted by your (Spell #48463) spell. New Talent - (Spell #57877) (Feral): Increases the bonus attack power for (Spell #5487) and (Spell #9634) by an additional 20/40/60%, and for each friendly player in your party, damage you take is reduced while in (Spell #5487) and (Spell #9634) by 1/2/3%. New Talent - (Spell #57881) (Feral): Increases your dodge chance while in (Spell #5487) or (Spell #9634) by 2/4/6%, and you regenerate 1/2/3 rage everytime you dodge while in (Spell #5487) or (Spell #9634). New Talent - (Spell #57868) (Balance): Increases the duration of your (Spell #48463), (Spell #48468), (Spell #48441), (Spell #48443), (Spell #48451) and (Spell #53251) spells by 10/20/30%. Hunter (Spell #34074) - The hunter takes on the aspect of the viper, instantly regenerating mana equal to 100% of the damage done by any ranged attack or ability, but reduces your total damage done by 50%. Only one Aspect can be active at a time. (Spell #19456) (Marksmanship): Now increases the damage done by your Arcane Shot by 5/10/15%. Improved Feign Death (Survival): This talent has been replaced with (Spell #19287). (Spell #19423) (Marksmanship): Now a 3-point talent, and now increases the amount of attack power granted by your (Spell #53338) ability by 10/20/30% and reduces the mana cost of your (Spell #53338) ability by 33/66/100%. New Talent - (Spell #19287) (Survival): Reduces the chance your (Spell #5384) ability and all trap spells will be resisted by 2/4%, and reduces the cooldown of your (Spell #781) ability by 2/4 sec. (Spell #34949) (Marksmanship): This will now proc off (Spell #53209), but no longer works with (Spell #75). (Spell #19506): This Aura is now raid-wide, and now increases all ranged and melee attack power by 10%. In addition, this spell now only has one rank. All other ranks have been removed. Mage (Spell #31589) (Arcane) mana cost reduced. Paladin Attack Power and Spell Power scaling on all Seals and Judgements other than Command and Blood has been reduced. (Spell #20911) reduced to 1 rank, now reduces all damage taken by 3% and generates rage, mana or runic power when a parry/dodge/block occurs. (Spell #48806) is now considered a Retribution spell, moved from Holy, mana cost reduced,now instant cast, global cooldown increased to 1.5, missile speed increased, now usable on targets below 35% healthnow scales with attack power and spell power. (Spell #31789) no longer costs mana and the global cooldown has been removed, cooldown reduced to 10 sec. Priest (Spell #33172) (Discipline): This talent has swapped positions in the talent tree with (Spell #14771). (Spell #34912) (Discipline): Increases your total Stamina, Spirit and Spell haste by 1/2/3/4/5%. (Spell #33190) (Discipline): Increases your total spell damage and healing done by 2/4%, but no longer increases your chance to hit with (Spell #48127) and (Spell #32375). (Spell #14771) (Discipline) - Now also increases the bonus healing on your (Spell #48168) spell by 20/40/60%.(Includes the +spell power on higher ranks, as well as total number of charges). (Spell #48113) - This spell can now critically hit. Rogue (Item #21835) now also dispels one Enrage effect on the target. (Spell #31126) (Combat) now cause all damaging melee attacks to have a 10% chance to daze for 4/8 seconds movement speed reduced by 70%. (Spell #14063) (Subtlety) reduced to 3 ranks for 5/10/15% speed and 2/4/6 secs off the cooldown of Stealth. (Spell #31224) cooldown increased to 1.5 min. (Item #3775) reduced to 1 rank, slowing movement by 70%. Dagger Specialization (Combat) renamed (Spell #13807), moved to tier 3, now increases critical strike chance with Daggers and Fist Weapons by 1/2/3/4/5%. Damaging poisons now scale with attack power. (Spell #31383) (Assassination) reduced to 3 ranks, now reduces all damage taken by 2/4/6%. (Spell #13854) (Combat) reduced to 3 ranks, increasing parry by 2/4/6%. (Spell #1842) range increased to 20 yards, cast time reduced, now requires stealth. (Spell #13852) (Combat) moved to tier 1. (Spell #14066) (Subtlety) moved to Tier 3, now reduces cooldown of (Spell #26889) and (Spell #2094) by 30/60 sec and (Spell #31224) by 15/30 sec. (Spell #13872) (Combat) now reduces cooldown of (Spell #26669) and (Spell #11305) by 30/60 secs. (Spell #57993) now also increases your chance to apply poisons by 25% for 2-6 seconds (based on combo points). (Spell #26669), (Spell #11305) and (Spell #26889) cooldowns reduced to 3 min. (Spell #31236) (Assassination) is now a passive talent, reduced to 3 ranks, increases damage of offensive abilities by 3/6/9%. Fist Weapon Specialization (Combat) removed. (Spell #14080) (Subtlety) moved to Tier 4, reduced to 2 ranks for 25/50%. (Spell #14164) (Assassination) now increases damage by 7/14/20%. (Spell #14169) (Assassination) now reduces the energy cost by 5/10, no longer increases duration. (Spell #14117) (Assassination) now increases chance to apply poisons by 5/10/15/20/25%. (Spell #14166) (Combat) reduced to 2 ranks, increases duration by 25/50%. (Spell #13875) (Combat) moved to Tier 4. (Spell #13980) (Subtlety) moved to Tier 4, increased to 33/66/100% chance. (Spell #14137) (Assassination) now also affects (Spell #14251). (Spell #13791) (Combat) moved to tier 4. (Spell #13803) (Combat no longer stuns enemies and instead increases critical damage bonus by 2/4/6/8/10% now ignores 3/6/9/12/15% of target's armor. (Spell #13971) (Subtlety) reduced to 3 ranks. (Item #5237) reduced to 1 rank, slowing casting speed by 60%. (Spell #14159) (Assassination) moved to tier 6, increases damage by 2/4%. (Spell #48666) (Assassination) no longer requires you be behind the target. (Spell #31131) (Combat) now reduces damage taken while Stunned or Feared by 15/30% (Spell #14072) (Subtlety) reduced to 2 ranks for 10/20%. Poisons skill removed. All finished poisons are available on vendors rather than created by the rogue. (Spell #13845) (Combat) now also increases chance to hit with poison attacks by 1/2/3/4/5%. (Spell #14183) (Subtlety) duration increased to 20 seconds cooldown reduced to 20 seconds. (Spell #14185) (Subtlety) no longer refreshes the cooldown of (Spell #14183). (Spell #58425) (Assassination) moved to Tier 1 Subtlety, made 5 ranks for 4/8/12/16/20% chance. (Spell #14251) (Combat) now slows the target's melee attacks by 20% instead of disarming them, awards one combo point. (Spell #14173) (Subtlety) moved to Tier 3. (Spell #36554) (Subtlety) is no longer usable while rooted. (Spell #32601) (Combat) now also increases (Spell #48660) damage. (Spell #14983) (Assassination) moved to Tier 3. (Item #10918) no longer stacks, reduces healing by 50%. Shaman (Spell #16272) (Enhancement): Now is a 3-point talent, down from a 5-point talent and now reduces the duration of disarm effects on you by 16/25/50%. (Spell #29191) (Restoration): (Spell #29202) and (Spell #16237) are now affected by the dispel resistance portion of this talent. (Spell #16217) (Restoration): Now works with (Spell #49284). Warrior (Spell #16492) (Fury) now regenerates 2/4/6% of total health over 6 seconds. (Spell #29859) (Arms) moved to Tier 9, now increases physical damage caused by 1/2%. (Spell #23881) (Fury) now restores health based on a % of total health. (Spell #12809) (Protection) now causes damage based on attack power. (Spell #12867) (Arms) now requires (Spell #16494), causes 16/32/48% of weapon damage over 6 seconds. (Spell #676) rage cost reduced to 15. (Spell #16494) (Arms) moved to Tier 3, no longer requires Deep Wounds. (Spell #20501) (Fury) now generates 10/20 rage. (Spell #29594) (Protection) reduced to 2 ranks, now reduces spell damage taken by 3/6% and any block/parry/dodge has a 50/100% chance to enrage the warrior causing 5/10% more damage for 12 sec. (Spell #12804) (Protection) reduced to 2 ranks, now reduces the cooldown of (Spell #676) by 10/20 sec and increases damage taken by disarmed targets by 5/10%. Improved Disciplines (Arms) removed. (Spell #35451) (Arms) now increases damage by 2/4/6/8/10%, no longer reduces cooldown. (Spell #12658) (Arms) reduced to 2 ranks for 25/50%. (Spell #12799) (Protection) now increases damage (Spell #30357) causes by 10/20% and gives a 25/50% chance to stun. (Spell #12958) (Protection) now also increases the damage of your (Spell #30356) ability by 5/10%. (Spell #12803) now increases the damage reduction by an additional 5/10% reduces cooldown by 30/60 seconds. (Spell #12330) (Fury) moved to Arms. Improved Sunder Armor (Protection) renamed Puncture reduced to 2 ranks for 1/2 rage cost reduction. Improved Taunt (Protection) removed, effect made baseline. (Spell #29776) (Fury) now increases damage of (Spell #1680) by 10/20%, no longer reduces cooldown. (Spell #12975) (Protection) cooldown reduced to 5 minutes. (Spell #13803) (Arms) now ignores 3/6/9/12/15% of target's armor. (Spell #29592) (Fury) moved to Tier 5. (Spell #29801) now causes all party and raid members within 20 yards of the Warrior to go on a rampage, increasing melee critical hit chance by 5% for 10 seconds when the warrior scores a melee critical. (Spell #2565) now increases chance to block and amount blocked by 100% for 10 seconds. Cooldown increased to 60 seconds, rage cost removed. (Spell #871) now reduces all damage taken by 50% for 12 seconds cooldown reduced to 5 minutes. (Spell #25242) now suspends the weapon swing timer rather than resetting it. (Spell #355) cooldown reduced to 8 sec. (Spell #12764) (Protection) moved to tier 3, now also reduces the duration of movement slowing effects by 10/20/30/40/50%. Items Druids and Shamans can now use items while shapeshifted. The (Item #20534) has been changed to grant a passive 15 stamina bonus, but no longer removes the soul shard requirement from casting a voidwalker. (Item #19991) now increases your pet’s attack power for a short duration instead of increasing its critical strike chance. It also provides a small amount of passive Agility. World Environment You can no longer gain weapon or defense skill while fighting the following creatures: Servant of Allistarj, Servant of Grol, Servant of Razelikh, and Servant of Sevine. Stormwind now has a harbor and dock with a ship that grants passage to Northrend.