Overview Emalon is very much DPS test. He doesn't hit his tank hard, and his adds are not very hard to manage. He will use Chain Lightning on players away from him, and Lightning Nova on those nearby - simply spread out or run away. Periodically Emalon will choose one of his four adds and charge it with a rapidly stacking Overcharge. The add will start growing quickly and increase damage by 20% per stack, as the number of stacks of Overcharge increases, and will explode when it reaches 10 stacks, killing everybody in range. Abilities - Inflicts 4,625 to 5,375 (
25 Player: 7,400 to 8,600) Nature damage to a ranged target, and jumps to nearby targets, increasing its damage by 50% (25 Player: 20%) on each target. - Inflicts 20,813 to 24,187 (
25 Player: 30,000) Nature damage to enemies within 20 yards. Enemies closer to Emalon will take more damage than those farther away. Has 5 seconds cast time. - Emalon starts the fight with 4 of those adds around him. They attack with Shock, which inflicts 5,088 to 5,912 Nature damage. Every time a Tempest Minion dies, a new one spawns underneath Emalon. - Buffs a random Tempest Minion with Overcharged and heals it to full health. - Increases damage and size by 20% per application, stacking up to 10 times. A new stack is applied every ~2 seconds. If this buff reaches 10 stacks, the Tempest Minion will cast Overcharged Blast. - Inflicts 9,250 to 10,750 Nature damage to the entire raid, increased by 200% due to the 10 stacks of Overcharged. The Tempest Minion dies casting this spell, and new one spawns ~4 seconds after.