Loot The loot from the encounter can be found in the , which spawns after Mimiron is defeated. Overview Mimiron is one of the more complicated fights in Ulduar. As a raider, you never actually fight him - you battle four of his vehicle creations: The Leviathan MK II, which is his personal version of the Flame Leviathan; VX-001, which is a robotic unit; the Aerial Command Unit, which is a flying vehicle; and the ultimate V0-L7R-0N, which is a combination of the previous three. During Phase 1, Mimiron will use his Leviathan MK II to swap between devastating melee and ranged attacks. Proximity Mines will be a danger to the melee if they don't watch out where they run. Plasma Blast requires huge heals on the tank, and even a defensive cooldown. Shock Blast should send all melee running 15-20 yd away from the Leviathan, and Napalm Shell should be healed through. VX-001 is the next vehicle. It's a robotic unit that has no aggro table and shoots Rapid Bursts at random people. Heat Waves will cause a lot of raid fire damage. The occasional Rocket Strikes will mark a small circle on the ground and fly to it, killing anyone standing over - both a red mark and a beam of light will mark the deadly location. Finally, whenever Mimiron begins to cast Winding Up, everybody should stack behind him and move slowly as he rotates, in order to stay behind and avoid the P3Wx2 laser. Casters and Ranged DPS should stay close to Mimiron to make the avoiding of the laser easier. An Aerial Command Unit (ACU) is the third vehicle. For the most part Mimiron will be attackable only by Casters and Ranged DPS. A ranged tank should be assigned to keep the boss stationary. Everybody else should be killing the three kinds of bots. Bomb Bots will be spawned by Mimiron underneath ACU - they should be rooted and killed by ranged DPS. Junk Bots spawn off green beams around the room and are generally not a threat. Assault Bots spawn off red beams and need to be tanked properly and killed quickly. Upon death they drop a Magnetic Core, which needs to be dropped right under ACU - this will bring him to the ground for several seconds and cause him to take extra damage. All DPS should switch on him. After the ACU is defeated, Mimiron will create his ultimate vehicle - V0-L7R-0N, a combination of all 3 vehicles he has used so far. Each of the former vehicles will have 50% of its original hit points, and will be targetable individually. The different parts keep some of their abilities. MK II keeps Shock Blast and Proximity Mines. VX-001 keeps P3Wx2 Laser Barrage and Rocket Strike, while gaining a more powerful version of his Rapid Burst, called Hand Pulse - a single pulse that damages players between the caster and a random target. ACU will keep Plasma Balls. Players will need to destroy all 3 parts at the same time, because they "revive" each other. Abilities Phase 1: Leviathan Mk II - Drops 8-10 Proximity Mine around MK II. After a small arming time, the mines will use Explosion, inflicting 9,000 (
25 Player: 12,000) Fire damage to anyone who walks over them. - Inflicts 7,540 to 8,460 (
25 Player: 9,425 to 10,575) Fire damage instantly and an additional 4,000 (
25 Player: 6,000) every 1 second, for 8 seconds. This spell will always attempt to hit targets farther than 15 yards of MK II. - After a 3-second cast, MK II will channel a stream of plasma for 6 seconds, inflicting 20,000 (
25 Player: 30,000) irresistible Fire damage every 1 second to his target. - After a 4-second cast, MK II will inflict 100,000 Nature damage to all enemies within 15 yards of him. Used soon after a Plasma Blast. Phase 2: VX-001 - Inflicts 1,414 to 1,586 (
25 Player: 1,885 to 2,115) Spellfire damage to a random target every half-second for 3 seconds. - After a 4-second cast, VX-001 will shoot a laser in a random direction and spin slowly. The laser will inflict 20,000 Fire damage every 0.25 seconds, and will last 10 seconds. - VX-001 will fire a rocket that will travel to a location underneath one of the players. Reaching the location, it will inflict 5 million Fire damage to everyone in 3 yards radius. - Inflicts 1,885 to 2,115 (
25 Player: 2,828 to 3,172) Fire damage instantly and an additional 2,000 (
25 Player: 3,000) Fire damage to the whole raid every 1 second, for 5 seconds. Phase 3: Aerial Command Unit - Inflicts 9,425 to 10,575 (
25 Player: 14,138 to 15,862) Spellfire damage to its current target. Summon Adds - ACU will periodically summon Assault Bots, Bomb Bots, and Junk Bots. - Cast Magnetic Field on their target, locking it in place and causing it to take 30% more damage for 6 seconds. When killed, Assault Bots will drop Magnetic Core, which can be used bring ACU to the ground, disable it and cause it to take 50% more damage for a few seconds. The Magnetic Core has to be used underneath the ACU. Assault Bots spawn off red beams. - Walk aimlessly and explode when they die, inflicting 9,425 to 10,575 damage. They spawn underneath ACU, after a short cast. - Low on health and with weak damage, Junk Bots don't do anything special. They spawn off green beams. Phase 4: V0-L7R-0N - Drops 8-10 Proximity Mine around V0-L7R-0N's MK II. After a small arming time, the mines will inflict 12,000 Fire damage to anyone who walks over them. - After a 4-second cast, V0-L7R-0N's MK II will inflict 100,000 Nature damage to all enemies within 15 yards of him. - Inflicts 4,242 to 4,758 (
25 Player: 6,598 to 7,402) Spellfire damage to a random target and all enemies between the caster and the target. - After a 4-second cast, V0-L7R-0N's VX-001 will shoot a laser in a random direction and spin slowly. The laser will inflict 20,000 Fire damage every 0.25 seconds, and will last 10 seconds. - V0-L7R-0N's VX-001 will fire two rockets that will travel to a location underneath two of the players. Reaching the location, they will inflict 5 million Fire damage to everyone in 3 yards radius. During all the duration of the spell, the MK II component is stunned. - Inflicts 9,425 to 10,575 (
25 Player: 14,138 to 15,862) Spellfire damage to its current target. Hard Mode Mimiron's Hard Mode is activated by pressing the gigantic "DO NOT PUSH" button in the back his room, which triggers an 8-minute self-destruction timer on his chambers. You will have 8 minutes to kill all 4 Vehicles in order to succeed. Emergency Mode increases Mimiron's health and damage by 30%. He will also set his chambers on fire, and will use a different mechanic during each phase to deal with it: Fiery Explosions - Mimiron will randomly select 3 players, who will explode soon. A fire will spawn from each explosion (for total of 3 fires). The fires will slowly chase raid members and may switch targets on the way. Used during all phases. Flame Suppression (Phase 1) - 60 seconds after engaging, Mimiron will flood his chambers and douse all currently spawned fires. (Phase 2, Phase 4) - Spawns a Frost Bomb in one of the triptychs of the room. The Frost Bomb will grow for several seconds and then explode, dousing all flames in that triptych and knocking players back. (Phase 3) - Uses Deafening Siren (25 Player), which silences players in 15 yards radius. Attacks with Water Spray, which inflicts 18,850 to 21,150 Frost damage, douses flames within 15 yards and causes knockback. Hard Mode Loot 10 Player 25 Player