Keristrasza
[zone=4120] Keristrasza (Heroic) (Heroic) Keristrasza is the last boss of [zone=4120]. In order to attack her, the group must unlock the 3 Containment Spheres, which can only be activated after the death of the respective bosses.
Overview The main mechanic of this fight is the Intense Cold aura she has: it stacks a debuff on each group member every second, which deals very few damage at the first time, but more and more as it stacks. In order to remove this debuff, players simply need to move, one step or even a jump are sufficient to remove all stacks. She must be tanked facing away from the group, so the tank will be the only one hit by her breath. Melee DPS should avoid to attack from her back, as she will tail swipe them: it's then recommended to fight on her left/right side. Crystalline Chains should be dispelled by any mean, as it will prevent the targeted player to move and thus cleansing the Intense Cold effect (the same goes for Crystallize in heroic mode). Abilities (Spell #48095) - This aura is permanently active. Each player gain a stack of this debuff every second, inflicting 100 Frost damage per second and reducing attack and cast speed by 10% per stack. Any movement removes the effect. (Spell #50997) - Inflicts 1,650 to 1,850 Frost damage to a random target and root him on the ground for 10 seconds. Dispelable. (Spell #48096) - Inflicts 2,763 to 3,737 (Heroic: 3,825 to 5,175) Fire damage in a cone in front of Keristrsza, and which applies a magic effect reducing movement speed by 25% and inflicting 1,000 (Heroic: 1,500) Fire damage every 2 seconds for 10 seconds. (Spell #50155) - Deals 600 to 1,000 to the players in the back of Keristrasza, knocking them back. (Spell #8599) - At 25%, Keristrasza enrages, increasing her damage done by 10% and his attack speed by 30%. (Spell #48179) (Heroic) - Inflicts 1,650 to 1,850 Frost damage to all players in the room, rooting them on the ground for 10 seconds.
