Zul'jin
Zul'Aman Akil'zon (Eagle) Nalorakk (Bear) Jan'alai (Dragonhawk) Halazzi (Lynx) Hex Lord Malacrass Zul'jin Zul'jin is the Warlord of the Amani forest trolls, Chieftain of the Amani tribe and the final boss in Zul'Aman. Entrance Zul'jin Abilities Zul'jin is a unique boss in that he draws his power from the animal aspects you encountered previously in Zul'Aman. Every time his health drops by 20%, he walks to the center of the platform and switches into another animal form. This transformation is a threat wipe and he is immune to Taunt but debuffs (and DoTs) will remain on him. Phase 1: Troll Form : AoE channeled attack which deals roughly 8000 unmitigated physical damage and lasts for 2 seconds. : Deals 4750 to 5250 unmitigated physical damage and places a non-dispellable DoT on the target inflicting 2375 damage every 2 seconds until the target is fully healed. Phase 2: Bear Form : Places a debuff on the entire raid. After six seconds, afflicted players will suffer 3923 to 4577 Nature damage and gain the debuff Paralyzed. Paralyzed players are stunned for 4s. Both debuffs are dispellable magic effects. : Similar to a warrior's Overpower, he can use this ability whenever an attack is on his primary melee target is dodged, he can use an instant attack that causes roughly 5000 to 6000 damage on a main tank. Phase 3: Eagle Form : Players afflicted by this debuff will be Zapped and take 1250 Nature damage every time they cast or use any ability with a mana cost. : Four Feather Vortexes spawn, they look like tornadoes and move around. If a player touches one he will suffer roughly 1000 Nature damage and be knocked back. While in Eagle Form, he remains stationary, and doesn't attack. Phase 4: Lynx Form : Zul'jin focuses a random player other than the tank, and hits him 12 times with Claw Rage in about 6s. The first strike deals 500 damage. Every strike applies the stackable debuff Claw Rage, which increases the damage taken by consecutive attacks by 150. Thus, the second hit deals 650, the third 800, and so on. The last hit deals 2150 damage, for a total of 16k. Claw Rage attacks cannot miss, be dodged, parried, or blocked. If the focused player feigns/vanishes/etc, Zul'jin will then focus the tank. : Zul'jin will use this attack nine times in a row in quick succession. Every attack targets a random player, which can be anyone in the raid and the same player can be targetted for multiple hits. Lynx Rush deals 2138 to 2362 unmitigated physical damage and afflicts a debuff dealing 1500 physical damage every 2 seconds for 10 seconds. Phase 5: Dragonhawk Form : He gains this buff, rotates for 2s, then deals 919 to 1181 partially resistable Fire damage to the entire raid. This will also apply the Flame Whirl debuff, lasting for 35 seconds increases Fire damage taken by 50% and stacking up to ten times. This debuff cannot be resisted or dispelled. This skill has a 12s cooldown. : A cone that has a long range but a small width, this does about 4-5k to people in a single line as well as periodic fire damage. It is important to minimize its damage by spreading out appropriately. : Zul'jin will summon a Column of Fire on top of a random player (or pet), causing anyone within 4 yards of the pillar to Burn for 900 tp 1100 Fire damage every second for 10 seconds. There can be up to 3 columns at the same time.
