Teron Gorefiend
Black Temple High Warlord Naj'entus Supremus Shade of Akama Teron Gorefiend Gurtogg Bloodboil Reliquary of Souls Mother Shahraz The Illidari Council Illidan Stormrage Teron Gorefiend, formally the leader of the death knights, is the fourth boss in Black Temple. It is somewhat of a damage race as more damage is done to the raid as time goes by so healers won't be able to keep up with the damage done to the raid after a while. Abilities (Spell #40188): Teron summons dark clouds called Doom Blossoms that randomly shoot players with bolts that hit for around 1450 shadow damage. (Spell #40243): Targets 5 random players and applies a debuff that increases shadow damage taken by 60% for 15 seconds. Can be removed by invulnerability abilities. (Spell #40239): A debuff ability dealing 2775-3225 fire damage and 8325 damage over 3 seconds. It can and should be dispelled. (Spell #40251): Every 30 seconds Teron applies a debuff to a random player that lasts for 55 seconds. That player die after the debuff is expired and will turn into a ghost for 60 seconds. Cannot be used against the main tank. You, the Ghost Once you die from the mark of death, you are spawned at the back of the room along with Shadowy Constructs. You have 60 seconds to kill the Constructs as a ghost form using the abilities from your given pet bar. They cannot attack you and you must kill them before they reach the raid group as players that are alive cannot help attack them. They use (Spell #40327) if in range of alive players Ghost Abilities (Spell #40325): Deals 638-862 frost damage to the target along with decreasing the damage they do by 10% for 5 seconds. 5 yard range ability. (Spell #40157): Deals 6175-6825 frost damage to the target and decreases movement speed by 30% for 9 seconds. Stackable up to 3 times. 30 yard range ability. (Spell #40314): Deals 9900-12100 frost damage to targets within a 12 yard radius. 15 second cooldown. (Spell #40175): Shackles the target for 5 seconds after doing 1900-2100 frost damage. Damage done after the target is shackled will break the effect. 12 yard range ability. (Spell #40322): Protects a friendly target from 11400-12600 Shadow damage for 30 seconds or until used. 90 second cooldown. 40 yard range ability. General Tips (Spell #39374) is a must. As well, a (Item #32852) is useful. Intelligently casting Spirit Chains along with Spirit Lance is sufficient enough to kill each construct. If you must use Spirit Volley, be sure to use it before Spirit Chains.
