Associated Monsters
Ashtongue Channeler (100,000 health): Six channelers are surrounding Shade of Akama and banishing it. It is immune to all attacks until all channelers are dead. The channelers do not attack back and only perform the banishing ritual until dead.
Ashtongue Sorcerer (100,000 health): Sorcerers run in and take the place of the dead Channelers.
Ashtongue Defender (79,000 health): Deals a Debilitating Strike that does 100% weapon damage and applies a debuff that reduces all melee damage done by 75% for 5 seconds. Can be crowd controlled and stunned.
Ashtongue Elementalist (23,000 health): Does a Rain of Fire area of effect ability doing 3238-3762 fire damage every 2 seconds for 8 seconds. Can be crowd controlled, stunned, and interrupted.
Ashtongue Rogue (28,000 health): Applies a Debilitating Poison which increases the time between the target's attacks by 50%, increases it's casting time by 50% and deals 1665 to 1935 nature damage every 2 seconds. It can be dispelled. Can be crowd controlled and stunned.
Ashtongue Spiritbinder (23,000 health): Heals fellow Ashtongue using Spirit Mend (2500 every 2 seconds for 10 seconds, purgeable) and Chain Heal (up to 5 targets for 6938-8062 health). Can be crowd controlled, stunned, and interrupted. General Tips Once the channelers are dead, Akama will come out and tank Shade of Akama. Applying a stackable debuff that increases all damage by 5%, all damage should be all out as aggro cannot be taken from Akama. Save all major cooldowns until you are damaging Shade of Akama as you will have to damage the Shade down before Akama dies (which will reset the encounter).