Sir Zeliek
Naxxramas Arachnid Quarter Anub'Rekhan Grand Widow Faerlina Maexxna Plague Quarter Noth the Plaguebringer Heigan the Unclean Loatheb Military Quarter Instructor Razuvious Gothik the Harvester The Four Horsemen Construct Quarter Patchwerk Grobbulus Gluth Thaddius Frostwyrm Lair Sapphiron Kel'Thuzad The Four Horsemen Thane Korth'azz Lady Blaumeux Baron Rivendare Sir ZeliekSir Zeliek is one of the bosses that comprise The Four Horsemen, the last encounter of the Military Quarter in Naxxramas.
Overview ... Normal (10-Man Raid) In Normal difficulty, Sir Zeliek has approximately 781,000 hit points. Abilities (Spell #28835) - Applies a Mark of Zeliek. (Spell #57376) - Holy Bolts are the primary attack of Sir Zeliek. They hit for 2,357 to 2,643 Holy damage, every ~2 seconds, 45 yards range. This will always be cast on the player closest to him. (Spell #28883) - Every 15 seconds Sir Zeliek will cast Holy Wrath, hitting his target for 900 to 1,100 Holy damage, and jumping to other targets in 10 yards range. Each jump increases the damage done by 50%. (Spell #57377) - Sir Zeliek will spam this ability if there are no players within 45 yards of him. The spell hits the whole raid for 5,655 to 6,345 Shadow damage every 2 seconds, or until a player enters his range. Location - When engaged, Sir will run to the Western (far right) corner of the room. Strategy Coming soon... Heroic (25-Man Raid) In Heroic difficulty, Sir Zeliek has approximately 2,370,650 hit points. Abilities (Spell #28835) - Applies a Mark Zeliek. (Spell #57376) - Holy Bolts are the primary attack of Sir Zeliek. They hit for 8,483 to 9,517 Holy damage, every ~2 seconds, 45 yards range. This will always be cast on the player closest to him. (Spell #57466) - Every 15 seconds Sir Zeliek will cast Holy Wrath, hitting his target for 2,700 to 3,300 Holy damage, and jumping to other targets in 10 yards range. Each jump increases the damage done by 50%. (Spell #57377) - Sir Zeliek will spam this ability if there are no players within 45 yards of him. The spell hits the whole raid for 5,655 to 6,345 Shadow damage every 2 seconds, or until a player enters his range. Location - When engaged, Sir will run to the Western (far right) corner of the room. Strategy Coming soon...
