Overview Gothik's room is divided into 2 sides - "Live" side, which is where the group enters, and "Undead" side, which is the chamber to the right. There is an open gate between the two, which closes when Gothik is engaged. Right before that the raid should split up on both sides. For the first 4:34 minutes of the fight, Gothik will only spawn adds on the Live side - Unrelenting Trainees, Death Knights and Riders. Killing each one of those will result in its soul spawning a Spectral projection of it on the "Undead" side - Spectral Trainees, Death Knights, and Riders & Horses. After 4:04 minutes Gothik will spawn the last wave of adds, and 30 seconds after that will teleport himself to the Undead side. Every ~15 seconds after that he will switch sides, going back and forth between Undead and Live. When his health reaches 30%, the gate between the two sides will open, and Gothik will stop teleporting. From the moment he lands for the first time (4:34 in the fight), the encounter becomes a mild DPS race. Abilities Phase 1: Adds (Live side) - Total of 24 of those will spawn throughout the fight, always coming in pairs. They cast Death Plague, which does 85 (
25 Player: 170) Nature damage per 3 seconds, stacking indefinitely. Will spawn Spectral Trainee. (Live side) - Total of 7 of those will spawn throughout the fight. They cast Shadow Mark, which hits for ~3,500 (25 Player: ~5,000) on plate and applies a Shadow Mark debuff, which causes all Unrelenting Riders to be able to hit the debuffed players with shadow bolts. Will spawn Spectral Death Knight. (Live side) - Total of 4 of those will spawn throughout the fight. Their Unholy Aura will hit everybody in line of sight for 350 (
25 Player: 500) Shadow damage every 2 seconds. Shadow Bolt Volley will hit for 3,800 to 4,200 (
25 Player: 5,700 to 6,300) Shadow damage, but will affect only people with the Mark of Shadow debuff. Will spawn Spectral Rider and Spectral Horse. (Undead side) - Trainees cast Arcane Explosion, which hits everybody in 20 yards range for 523 to 577 (
25 Player: 665 to 735) Arcane damage. Spawned from Unrelenting Trainee. (Undead side) - Death Knights use Whirlwind, which hits for ~2,700 (25 Player: 4,000) on plate. Spawned from Unrelenting Death Knight. (Undead side) - Riders have Unholy Aura, which does 350 (
25 Player: 500) Shadow damage every 2 seconds to everybody in line of sight. Drain Life drains 6,000 (
25 Player: 12,000) hit points from the person with highest threat. They will use Unholy Frenzy on a friendly unit, increasing attack speed by 50% (
25 Player: 100%). Spawned from Unrelenting Rider. (Undead side) - The Horses use Stomp, which hits for 2,313 to 2,687 Physical damage in front of it, slowing the movement speed of the affected players by 60%. Spawned from Unrelenting Rider. Phase 2: Gothik the Harvester - Gothik will cast Shadow Bolts every 1 second to his primary aggro holder, hitting for 2,880 to 3,520 (
25 Player: 4,500 to 5,500 ) Shadow damage. - Every 15 seconds Gothik will reduce the stats of the whole raid by 10%, stacking up to 9 times.