Overview The fight is often referred to as a "gear check" - tanks need to be able to survive the huge damage output, healers need to be able to heal almost constantly and DPS need to put enough DPS out to beat the Enrage timer. The tanks should be the first people to run in (after the whole room is cleared). All ranged DPS can join the fight seconds after, but it is recommended for melee to wait until the first Hateful Strike. Abilities - Patchwerk will use this ability every 1 second, hitting the person with highest health in melee range for 27,750 to 32,250 (
25 Player: 79,000 to 81,000) physical damage, mitigated by armor. As a physical attack, Hateful Strike can be dodged, parried, or blocked. This ability also adds threat to the top 2 (25 Player: 3) people in Patchwerk's threat table. - When Patchwerk is down to 5% health, he will Frenzy, a soft enrage, increasing its attack speed by 40% and damage done by 25% (Hateful Strike included). - 6 minutes after engaging Patchwerk, he will Enrage, increasing attack speed by 150% and damage done by 500%, wiping the raid almost instantly. - After Patchwerk Enrages, he will start casting AoE Slime Bolts, dealing 8,325 to 9,675 Nature damage, and applying a damage-over-time effect for another 5,700 to 6,300 every 3 seconds, to the whole raid.