Stat Weighting
Can't find the answer you were looking for? Just contact us, or post on our forums!Helpful Tips
- You can help us improve our presets! Post your suggestions on the forums.
- Don't weight stats that your character is already capped on (e.g. Hit rating). Be sure to tweak the presets as needed!
- You can adjust a preset by clicking on the 'show details' button.
- Once you have generated a weighting you like, you can bookmark that page. Then, if you browse around on other pages using the menus at the top, your weight scale will be applied to that page as well.
General FAQ
How do weights work?
The weighting system allows you to give a weight value to attributes that matter to you and applies your ratings to items in your search results. Each weight value is multiplied by an item's stat points and then added together to get the item's total score. This score is used to sort the results and display the highest scoring items.If you decide that spell damage is worth twice as much as spell crit, you could add the weights as 2 and 1, 100 and 50, or any other numbers with the same ratio.
Please note that weights only work for Armor, Weapons, Gems and Consumables.
What is the difference between weights and equivalency?
The equivalency of two attributes describes how much one equals the other. You may find equivalency ratings that say something like 1 agility = 1.5 strength. This is not the same as weight values; in fact, it's the exact opposite! Equivalency describes the ratio of the stats to each other, which can be used to derive the stat weights. In this example, an appropriate set of weights might be agility 3 and strength 2; this works out to agility being 1.5 times as valuable as strength.Is there a way to save a template that I have created?
You cannot currently save your custom presets to your account -- however, we do want to add such a feature in the future.That having been said, all of the information for your weight scale is stored in the URL, so you can save your weights by bookmarking the page. The weights also carry over from one item list to another if you use the database menu, so going from a weighted list of weapons to the cloth armor listing will also maintain your current weight scale.
Is it better to match sockets and gain the socket bonus, or use the best gems?
The weighting system answers this for you automatically. It compares the score of matching gems plus the score of the socket bonus, to the score of the best gems it could put in that item. It will automatically put in the gems that result in the highest net rating, taking socket bonuses into account. When the socket colors are matched, the socket bonus text will be listed below the gems for each item.What are the default weight presets based on?
We've done a great deal of research, tracking down equivalence points for all of the classes. We'd like to thank all of the hard-working theorycrafters at Elitist Jerks, TKA Something, Shadow Panther, The Druid Wiki, Emmerald, Lootrank, Pawn Mod, and Rawr, as well as a host of threads on the World of Warcraft forums. They provided the inspiration for the weighted search and a starting point for our preset values.Why?
Why does it give a higher score to 2H weapons over 1H weapons, when using a 1H + OH is better?
The scores are based off the stat weights of the item by itself. Two-handers rank higher because by themselves they do have better stats than a one-hander with nothing else in the off hand. If you add up the scores of a main hand and off hand item, the total score is what you should use to compare to that of a two-hander. Wowhead does not assume a score for your offhand item, as there is no way of knowing what you have or can obtain for that slot unless you do a weighted search for it.Why does the preset list X as more important than Y?
Some attributes come in unusual value ranges on items, which affects their equivalency to other stats. It does not mean that your should focus on or ignore that stat, but that a single point of it is worth more or less compared to other stats. Stats with high number ranges (armor, weapon damage, penetration, etc) will require smaller weight values, while stats with low number ranges (mana regeneration) will require much larger weight values.In essence, giving mana regeneration a score of 100 and healing a score of 25 does not say that mana regeneration is more important than healing, simply that each point of mana regeneration is the equivalent of 4 points of healing.
