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Druid Guide, Part 3: Cat DPS
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Post by
39561
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Post by
39561
This post was from a user who has deleted their account.
Post by
39561
This post was from a user who has deleted their account.
Post by
39561
This post was from a user who has deleted their account.
Post by
39561
This post was from a user who has deleted their account.
Post by
wingman
In a raid boss situation, if your Rip is still running when it's time to do the next, it's better to keep Shredding til it expires then Rip, right? Or just renew ya rip and begin again?
Post by
39561
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Post by
pelf
Do you think you should add a bit in there near the introduction of energy about what ticks are and how we get 20 energy per tick and all that? Additionally, something about timing initial attacks (in a non-raid/dungeon situation, more likely) to land just before the next tick lands to maximize the energy you start the body of the fight with.
As an extension of that, for the powershifting section, perhaps something mentioning that you should generally powershift directly after a tick has happened so that your shift in and Furor gain of 40 energy doesn't sort of end up happening too late (since Furor actually applying the energy gain has to do with latency) and all you get is 40 energy when you could've had 60.
Good work, as usual, Nab :).
Oh and, depending on the setting of autoUnshift, /cancelform might not even be required there. I think it defaults to 1 unless you've set it to 0, doesn't it?
Post by
39561
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Post by
pelf
Yeah, this is more personal experience I suppose. Here's what I think is happening.
Furor has to be confirmed by the server to apply the energy, so when you shift, depending on your latency there's a bit of a delay between when you gain the Cat Form buff and when you gain the +40 energy from Furor.
That said, I find that if I powershift when the tick is about to happen, I end up at the beginning of the next tick with only 40 energy gained. If I powershift directly after a tick has happened, I gain the 40 energy and then the next tick happens and I get 20 more. It's as if the shift to Cat Form happens, perhaps, before the tick lands, but the round-trip to the server and back confirming the application of the Cat Form buff and then applying the gain from Furor takes longer than the arrival of the next tick and it ends up happening sort of while the other stuff is happening which seems to preclude the normal 20 energy gain of the tick.
Give it a try yourself, I guess. See what you find. I admittedly don't have any hard facts -- just my extrapolation of the way the communication works. For reference, I'm usually between 80 and 150 ms.
Post by
115703
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Post by
razzem
Melee DPS
DPSer A generates 1300 threat on the mob in five seconds (260 DPS).
DPSer B generates 1099 threat on the mob in five seconds (220 DPS).
Who did better?
The answer is
DPSer B
. Even though he did 40 less DPS than A, if he had generated 1 more point of threat he would have pulled aggro. He did the very best damage he could
safely
do under the circumstances. DPSer A, on the other hand, stopped 92 threat away from pulling aggro. That’s extra damage he
could
have safely dealt, but didn’t. And of course it would be even worse if DPSer A generated 1400 threat on the mob in 5 seconds (400 DPS) – sure he did 400 DPS, but he also just pulled aggro.
This is very confusing to me; perhaps you could clarify.
It sounds like you're saying:
If someone does more damage but is further under the threat cap, that they did a worse job than someone who did less damage that was almost over the threat cap.
Perhaps you could re-explain what you mean, because if that is what you are saying, I fail to see how the numbers support that.
Post by
39561
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Post by
razzem
And are you also saying that A did more TOTAL damage than B?
Because total damage is what matters when bringing down a boss, and not pulling threat. So it seems that the more total damage that you can do without pulling threat, the better of the raid/party is.
I agree with you on people going over the threat cap is bad, but the scenario that you presented of A and B, neither went over, and neither drew aggro, so ultimately whichever one did more damage would be helping more in a numbers sense.
Sorry, maybe I'm still not getting what you're saying...
Post by
39561
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Post by
razzem
Ok, I getcha. And thanks for the dps cap being different between different classes. I was just trying to balance out different dps caps with total damage.
Excellent post, and excellent clarity of the mechanics of threat, dps, and total damage.
Thanks for your time and energy on this; I can't imagine how much time you put into this and I thank you with a HUGE thanks for writing it up for all of us to glean from and chew on.
PS
Post by
TheRazielim
For those looking to maximize their powershifting, there's certain mods that track energy-ticks so you can time it just right. If you use X-Perl Unit Frames, there's a built-in feature to track Energy-ticks and display that graphically within your personal unit frame, although it's a little difficult to keep track of when you're threading the line on threat meters and keeping track of 19 billion other things.
Post by
97649
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Post by
razzem
It's an innate multiplier to Cat form, it doesn't come from any Talent. I'm not sure what the number is, but it is mentioned above. Rogue has one that reduces threat by X% as well, so does Warrior in Berserker stance.
Nab is pointing out that different classes have different threat caps based on their different multipliers, and the point of being the best at your class is to get as close to your threat cap as possible.
Post by
97649
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