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Discussion of healing techniques
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Post by
113219
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Post by
Icemelt
(Assume players are all at 30% HP and taking damage)
30% is pretty low for the entire party, I'm assuming you have mostly melee DPS with your tank on a boss that generates AoE damage. I'm also going to assume that you have a large enough mana pool to support the following heal technique and that your tank can hold agro past your fade.
(Tank) Greater Heal -> Renew
Fade
Inner Focus
└>Prayer of Healing ->
Stop Casting!
If at this point if you have pleanty of mana, skip your 5 second rule. If you are low on mana (below 15%) wand or bandage a caster for about 4 more seconds (should total 7-15 seconds of good mana-gen).
You should be above 20% mana at this point (hopefully).
(Tank) (Flash)Greater Heal -> Renew (Flash if your tank is below 10%)
Prayer of Healing
(Tank) Greater Heal xEmpty (manadump)
Restart 5sec Rule
Remember your wand and bandages. Make sure you don't get above 30% of your tanks agro with your wand to hold room for another big heal.
You're party should by this point have figured out the AoE damage and removed themselves from the danger. If you haven't lost anyone, you may notice a rogue or enhancement shaman etc continuing to take too much agro and getting hurt. Give them
no more heals
. Healing these players will make them think they are ok to continue taking damage and that
is
actually your fault. If you are the only heal class in the instance (speaking of 5 man here), you may have to play god and heal your highest DPS or your lowest agro DPS player, but this is probably a sign that things are not going to go well.
(Tank) Greater Heal -> Renew
If you run OOM 3x, start praying, your group doesn't have enough DPS.
(( Edit for correction in Fade order ))
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112101
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Post by
Icemelt
You'll not get much PoM help from me, I'm not a huge fan. Call me old fashion, but I like more control as to who is getting the heals and PoM seems to over heal more often than not.
Since we seem to be discussing Heroics here, I'll keep the subject on 5m instances. In this and many MMOs you find the three legged stool of grouping: Tank, Spank, & Heals. In five player instances, it is a hinderance to have more than one healer (over healing) or more than one tank (poor agro management), but you, at 70, already know this. Tank & Heals takes up two of the five positions leaving three for Spankin' (DPS). I believe there is a reason for this and I like to call it God Complex or Healer Control.
I see many of you here talking about hitting people up with Renew and PW:S, but let me ask, when was the last time you
let
someone die for taking too much agro? Never? A long time? Ok, let me ask this: how long has it been since you've had a group wipe because they didn't protect you and you died? I notice this last question revolves around "group healing" or keeping the entire group full. When you keep renews on people that are taking damage that they should not be due to their own agro mismanagement, you are giving them a false sence of security that is limited by the depth of your mana pool, a pool that is disigned for tank swimming. DPS classes should be sitting on the side of this preverbial pool dipping their feet in while watching the tank splash all the water out (the big lug). As the pool emptys, the level of the wonderful mana drops from the DPS player's ankles to their arches, then toes and finally, the mana is out of reach. This doesn't mean the pool is empty, it just means there is no more mana for them to enjoy, the rest is reserved for the tank.
If you get in a party where DPS classes are fighting with one another for the top of the chart, it's the same as them reaching in with their hands to splash each other. If you let it go to far, they'll be jumping in and, within seconds, you have another tank or two or three and none of them can swim as well as the
real
tank. Once they begin drowning, if you don't show them the ladder, they'll splash out all the water so they can walk out with the rest of the party (aka: running back from the grave yard).
Sometimes you have to let a DPS class die. We've all seen that rogue that just can't resist or that mage that has a little euranium up their posterior. If you have one person in the group that is taking more damage than they should and you notice it, show them the ladder by discontinuing their heals. If they stop long enough to tell you to heal, let them die, you're better off without them and, hopefully, they've learned they're lesson by the next round.
Now, a few of you may be reading this and saying "I don't let people die" and that's fine. As you gain experience you can pull off some grand healing feats, thankless, but grand none the less. You will find that you run your ass off trying to get mana from drinking while the fight has already began again and again, but they will all believe it's because "it's an uber group" and "we're plowing through this", not the fact that
you
have just givin yourself arthritus at your keyboard.
Should you be the teacher to these players? Yes, I believe so. Who else is going to. Chances are, unless you have an entire group of idiots, you'll get support when that agro happy rogue or mage goes down calling you "the worst healer of all time" because they've been used to a level 70 running them through all the low level instances and have no idea how to work with a group or manage thier own agro.
God Complex! Learn it, use it and remember, if they say they're going to black list you, as a priest, that's just one less spam you get a day to "heal my uber group plz".
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17654
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Post by
razzem
I think Icemelt has a good point that many healers overlook. I don't think he's saying never heal a dps class. I think he's clearly talking about the dps'ers that don't care about their threat, don't care about the tank keeping aggro, and could care less if they were tanking and the MT wasn't, as long as they weren't dying.
We all know those people, and if you don't yet you will. You need to let them die at a certain point. It is an important point to learn.
Good points too about getting groups through the dungeon and trying to not let people die, but the person who isn't letting the MT tank... well, you WONT be able to keep them alive.
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113219
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Post by
Icemelt
... You need to let them die at a certain point. It is an important point to learn...
That's right razzem, sounds like at least one of these people is the kind of person that reads about three sentences of a persons post and takes everything out of context. Do you have any idea how many times I've healed the entire party and not let
anyone
die, had to use every cool down I had, drank a potion and maybe a health stone only to have the tank pull the next group prematurely?
I'm not talking about the occasional bad agro or resisted taunt. The missed sunder or revenge. I'm talking about the players like razzem here speaks of. They don't care. They have a damage meter and that's all they care about, showing off. Well, I get sick of it. PuG too much? Well, some of us don't have the luxury of knowing enough people that every group we get into isn't a PuG.
Ok, let me ask this: how long has it been since you've had a group wipe because they didn't protect you and you died?
Did you even read this sentence? This is the kind of players I'm talking about, again, not the occasional extra agro all DPS classes face almost every instance or raid. I think those of you that critisize the God Complex are those that want to be loved and, if that's the case, you chose the wrong class. Priesting is a thankless job 80% of the time you you have to live on the 20%, if you don't, you get burnt out. You criticize me for letting someone die? When I can save someone more important that is actually there for the group and not themselves? When it saves a wipe where we
all
have to pay for one person's selfish mistake over and over? I think not.
Read what I'm trying to say instead of thinking what you want to hear.
... I've let people die for stealing aggro (If they did it too often)....
This is exactly what I'm talking about. Sorry for the "dogmatic" approach, but it kind of is. I knew going into this that anything with "God" in it was going to get flamed due to the quick fingered anti-religious people out there, it has nothing to do with this post. It's the choosing who lives and who dies that I call God Complex, and you'll notice I also gave you a choice in the beginning to call it something more "politically correct" (pardon the hell outa me)
Healer Control
One more point on PoM, I never said I don't use it, I said I'm not a fan. In other words, I don't like to spam it every 10 seconds. Sure, it's a great agro reduction for you. That's all fine and good, but how many times on my rogue have I seen the priest using it when I'm the ONLY other melee class and I'm at full health. That's over healing. Care? Yea, I do.
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