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4x T9 worth it for prot pally?
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Post by
Xepp
Hello!
I have a question, is 4x T9 worth it for the set piece? I got gloves + legs atm and thought that I dont use Divine Protection that much. I use it once or twice in a ToC10 run.
I was thinking about getting the emblem helm + shoulders and get Breatplate of the Wight knight instead. What are your thoughts about this?
Post by
AnrDaemon
You misread it. I'm too rarely using it. It have a place of "oh#$%^" cooldown for me. For the rest of time, i have less restrictive cooldowns.
But 4-set changing it, allowing for you to actually include Divine Protection in consideration, when tanking, instead of using it as lifesaver.
Post by
ioptzu
Hello!
I have a question, is 4x T9 worth it for the set piece? I got gloves + legs atm and thought that I dont use Divine Protection that much. I use it once or twice in a ToC10 run.
I was thinking about getting the emblem helm + shoulders and get Breatplate of the Wight knight instead. What are your thoughts about this?
You answered the question yourself actually. For whichever reason you do not have to use Divine Protection very often. So you do not need the reduced cooldown. Therefore you do not have to aim for the 4pc-bonus. Just check what gear would improve your overall tanking qualities the most.
Generally speaking Divine Protection is a proactive dmgreduce cooldown as well as an ohs***-button. Divine Protection can greatly ease the job your healer is doing, when popped right before massive incoming damage for you as a tank or massive raid damage you free capabilitites from your healers, that can be spend elsewere.
Post by
AnrDaemon
Generally speaking Divine Protection is a proactive dmgreduce cooldown as well as an ohs***-button. Divine Protection can greatly ease the job your healer is doing, when popped right before massive incoming damage for you as a tank or massive raid damage you free capabilitites from your healers, that can be spend elsewere.
For an example of such situation Gluth and Gormok the Impaler, the fight that need tank switch.
You pop Divine Protection, taunt... whatever you catch after this will be dinimished by your protective cooldown, allowing healers to account smoother for a role switch.
Post by
Xepp
Ok so it sounds that its worth it and I should use it more often? I know when I am tanking with my bear I use barkskin pretty often and with 48s CD its nice to have. I go for 4-set then. Atm got Shoulderpads of Enduring order but maybe its worth it to get crafted chest and get tiershoulders instead then as the crafted chest is very good.
Post by
nephthyswanderer
Yes you should use it more often. Will you die without it? Probably not. But if you know there is a heavy damage phase and you aren't using your CD's effectively, you aren't being the best tank you could be.
It's a tough comparison for abilities to stats such as piece bonuses vs. raw stats. I'm sure that someone has done some kind of comparison somewhere. Try Elitistjerks or Tankspot.
Post by
hatman555
No. 4 piece bonus is not worth it. Divine Protection is a defensive CD, it is not something for you to hit every time its off CD. If you are needing to use it more than once every 120 seconds then something is wrong with your raid structure.
There is little more to say besides that.....
Cheers,
Hat
Post by
Archibolt
I think it depends on fight. Let's take Lord Marrowgar 25 as an example.
Boss fight duration: 8 mins
DP lasts for: 12 secs
DP CD with the 4p bonus: 90secs
If I pop DP at the very start of the fight (As I pull, to avoid being cleaved to death in the split second needed for tanks to get into position), it'd be ready every 90 secs after that. So 480/90=5.33
I'd get to use DP 5 times in a 8 min fight. So coincede rather nicely with the phase 2 back to phase 1 shift.
To get a 6th DP usage and get maximum benefit the fight needs to last for longer than 9mins and 12secs.
DP up time in a 8mins fight: 60 secs - 12.5%
Now if we consider the same fight but without the 4p bonus.
Boss fight duration: 8 mins
DP lasts for: 12 secs
DP CD without the 4p bonus: 120 secs
You can use it 4 times in a 8 minute fight and the fight has to last for at least 10 mins and 12 secs to get a 5th DP in.
DP up time in a 8mins fight: 48secs - 10%
You can get rid of the 4pT9 once you are positive you wouldn't need DP more than 4 times in a 8 mins fight.
Just a sidenote, this quick maths has convinced me to get rid of my set bonus in favor of non set ICC drops. We'll see how the 2nd wing pans out but I'm almost sure it's the right call.
Post by
hatman555
I think it depends on fight. Let's take Lord Marrowgar 25 as an example.
If I pop DP at the very start of the fight (As I pull, to avoid being cleaved to death in the split second needed for tanks to get into position)
This is the only time in the fight where DP should be used. I can see what your trying to do here Archy, by counting the times you can use it. BUT i really suggest you not think about DP in this sence. DP is a "oh crud button" If you are using it as soon as its off cooldown then you will not need it for when it is needed.
There are some boss fights that a defensive CD is needed as part of the machinic. Marrowgar is a bad example of a fight that needs DP. 100% of Marrowgar's damage is steady and predicatable. If everyone in the raid does everything correctly, you won't even need to pop a trinket. BUT. DP is there to save you in case something does go wrong.
If one of your OT's pulls threat after a bone storm, is out of possion and dies, then its just you and another tank taking a 3 target cleave. You need to use DP to save your self while the other tank gets a battle res.
If you are using DP as soon as its off CD you will be running into times where you are using it and marrowgar isn't even hitting you.
T4 bonus is not good for any fight, for any reason. It is a crutch that will give paladin tanks bad habits.
Cheers,
Hat
Post by
Overhaul
I find the T-9 bonus great for PvP. I think people need to take their mind off this DP and think about it also helping with your bubble and LoH also.
The shortened forbearance is nice, in the sense that if you were tanking a mob that has stacks of something on you, you can get it off with bubble and then use DP in another 1min 30 sec. It also allows you the use of LoH in those tight moments after you had used DP during a hard damage fight.
I find the bubble use aspect the most useful in PvE content. I really only use the T-9 set bonus for PvP though, since I PvP in the same gear except I swap out a trinket.
Post by
Quest
Why is it 4pc seems to always been crap compared to the 2pc?
Post by
hatman555
http://www.wowhead.com/?itemset=-246
I don't know about you, but I'm happy with that 4 piece! very, very happy.
2 piece in that set is still better tho LOLs
Cheers,
Hat
Post by
pezz
12 sec over 180 sec = 6.6 repeating% uptime
12 sec over 150sec = 8% uptime.
That 2.4% extra uptime is equivalent to 1.2% less healing done (since it only reduces incoming damage by 50%), assuming you use DP on cooldown. (Side note: This assumption is probably wrong, but the percentage difference will still be a small number anyway)
I'm willing to bet your healers won't even notice a difference in their mana from something so insignificant.
Post by
AnrDaemon
Ok so it sounds that its worth it and I should use it more often? I know when I am tanking with my bear I use barkskin pretty often and with 48s CD its nice to have. I go for 4-set then. Atm got Shoulderpads of Enduring order but maybe its worth it to get crafted chest and get tiershoulders instead then as the crafted chest is very good.
No, you should not "use it more often".
You should use it when it's appropriate. Carefully considering the environment and your ability to deal with it.
Post by
AnrDaemon
12 sec over 180 sec = 6.6 repeating% uptime
12 sec over 150sec = 8% uptime.
That 2.4% extra uptime is equivalent to 1.2% less healing done (since it only reduces incoming damage by 50%), assuming you use DP on cooldown. (Side note: This assumption is probably wrong, but the percentage difference will still be a small number anyway)
I'm willing to bet your healers won't even notice a difference in their mana from something so insignificant.
It's not about "healers notice", it's about "you know you won't die in next 5 sec, given that healers not slacking".
Post by
pezz
I realize that, I was responding to
halaryth's
pulle's comment.
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