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[Hero Class, Outline] Arcanist
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Post by
Morec0
A class idea that has been swimming around in my head for some time now, It's a work in porgress, and I'm open to all sugestions.
This is a
Alliance Only
Hero Class, the Horde have their own varient called
Dark Ranger
. However I might consider making it open to all sides, but you can only have either 1 Arcanist
or
Ranger on a server (similar as to how you can only have 1 Death Knight on a server).
Their unique trait (as Death Knights have glowing blue eyes) are
glowing violet eyes
. They also have a special voice, in which a
louder voice will be added. Think almighty god-like voice
.
They revolve around 3 specific roles:
DPS
,
Crowd Control
, and
Healing
.
Their DPS is pretty straight forward as is their healing.
They have a similar ability to Death Knight Runeforging,
Re-Weaving
. It revolves around improving your ranged weapon.
Example Weaves(very flat ideas, will be expanded upon):
Weave of Agony - Increases damge done per ammount of life lost while in combat by 2%.
Healer's Weave - Increased the effects of all your spells that heal by 2%.
Weave of the Immortal - Increases your chance to dodge or parry by 2%.
They have their own power system:
Arcane Energy
Armor:
Cloth
Wands
1H Swords
Staffs
1H Maces
1H Axes
Daggers
Talent trees:
Willpower
Mastery
Arcane Mending
Willpower (DPS and Crowd Control):
Forced Teleportation (Ability) - If the target is within melee range, it is teleported up to 45 yards away. If the target is further than 30 yards away, it is teleported up to 20 yards closer. After being teleported, the target becomes disoriented for 10 seconds. 3 minute cooldown.
Polymorph (Ability) - Transforms the enemy into a sheep, forcing it to wander around for up to 50 sec. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.
Arcane Orb (Talent) - A channled spell that summons an arcane orb which you control and move around. This will deal massive damage to anyone hit by it, but will also send them into a flurry for 6 seconds in which they'll try to escape. Lasts 20 seconds.
Mastery (DPS and Self-Preservation):
Summon Arcane Revenant (Talent) - Summon an Arcane Revenant that will fight for the Arcanist for 45 Seconds. As the Revenant Damages enemies, the Arcanist will have his life restored.
Arcaneform (Ability) - Become one with the Arcane, increasing dodge rating, movement speed, and life regeneration rate by 2% for 10 seconds but preventing the use of spells or abilities.
Sheild of Will (Talent, 5 ranks) - Become immune to physical and magical as long as you channel this spell. Any damage recalculated into health, reaching a maximum of 250/500/750/1000/1250 health. Channeling lasts 5/10/15/20/25 seconds unless cancelled.
Arcane Mending (Healing):
Arcane Mend (Ability) - Channel your Raw Arcane Power into a freindly target, healing him for 2% of his life every 3 seconds.
Arcane Rebirth (Ability) - Ressurect a freindly target.
Magical Repair (Ability) - Use one of your Perfect Arcane Crystals to restore 50% of a freindly targets life. 5 minute cooldown.
Healing Explosion (Talent) - Send for a shockwave of mending energies that heal all freindly units in its range for 5% of their life and then 2% everu second for 10 seconds.
Thoughts?
Post by
Morec0
Lore:
Even the greatest members of the Kirin Tor can fall to corruption, and such was the case with Korrigan. Former Cheif Libraian of the Kirin Tor, Korrigan
eventually learned too much, and began to take interest in harnessing raw arcane power.
When the other members of the Kiri Tor learned of his workings, they took immediate action, fearing that, in his lust for power, he might turn on them. The tried him and found him guilty of several accounts of delving into the darker workings of magic. Korrigan tried to deffend himself, but was exiled from Dalaran all the same.
He spent the next many years wandering from town to town, and soon discovered that he was not alone. There were many former members of the Kirin Tor that had done exactly what he had, and he began to rally them into a single brotherhood. Many had a deep hatered for the mages of Dalaran because of what they deemed an unfair excomunication from the the Kirin Tor, but Korrigan was able to convince them not to wage full-out war on their old brothers in magic.
After Dalaran left for Northrend, Korrigan and his dark mage brothers and sisters were quick to retake the land where the ciity one had been. The created the underground capital of
Shindu'Selama
- Thalassian for "Failing Justice."
As an exiled mage of the Kirin Tor, you want nothing more then to gain power to show the great city of Dalaran that it was wrong to exile you.
The group calls itself the Torin Var.
Ethereals
have slightly differnt outlook: you were a prisioner of the Kirin Tor, broke free, and joined the Arcanists for revenge against Dalaran.
Each Race has its own trainer:
Human: Thomas the Exiled
Night Elf: Azmara
Ethereal(
only if
): Jiara
Dwarf: Stor Darkmug
Gnome: Frezzil Sparkjump
Worgen: Ivan Bonk
Draenei: Jorgan VonBleak
Just like the Dark Ranger's questline, you arrive and began to train as a Arcanist under one of the above masters. However, unlike a Dark Ranger, signs of treachery began to show up in your capital.
As you progress through the quests, it soon becomes clear who is behind all of this: your own master, alongside the other races' masters as well.
Obviously, Korrigan isn't too happy about that, but it soon becomes clear that you can't defeat them. The masters have pledged themselves to the Old Gods, and have begun to summon their minions into the city.
Despite your vallient attempts to hold it, you are pushed out of it completely. Korrigan then sends you as an emmisary to King Varian. Varian, although he dosn't trust you, agrees to help you if you assist the Alliance against the Horde.
And so you return to Korrigan, who agrees to the terms and sends another messenger to the king (fortunately not you).
In the end, you manage to retake a small portion of the city, although most of it remain under the control of the Old Gods.
Thoughts?
Post by
Morec0
Arcane Energy System
:
There are two main components:
Raw Arcane
and
Arcane Crystals
.
It works like so: as you battle and cast certain spells, your
Raw Arcane
meter (represented by a regular bar underneath your health bar) will start to fill, just like rage or runic power. As you gather more and more souls, you are able to cast a spell that transforms that into one of three levels of
Arcane Crystals
:
Flawed
,
Broken
, and
Perfect
, each represented by two circles for each type underneath your
Raw Arcane
bar, just like Death Knight Runes.
Just as you can cast some spells with nothing, and the majority with Raw Souls, the Spirit Shards allow you to cast more devistating spells. They have varring levels of power, as is shown below:
1 Flawed = 2 Broken
1 Perfect = 2 Flawed
4 Broken = 2 Flawed = 1 Perfect
And so on.
The more time you sped out of Combat, the more your
Raw Arcane
meter will drain. However, any
Raw Arcane
into
Arcane Crystals
will reamain, as they do not dissapate while out of Combat or after logging off. They are drained after use, though.
thoughts?
Post by
Morec0
Reserved.
Post by
Morec0
Reserved.
Post by
Morec0
FOR THE HARDE!
QFT
Unfortunately, the Alliance needs equal treatment too.
Post by
Morec0
I've added some example abilites, talents, and the Arcane Energy System. Feel free to suggest any ideas or speak your thoughts on the subject.
Post by
Morec0
Lore idea has been finish up.
Post by
Orranis
Hrrmm... Warlock?
I like the idea of nerco-mage instead of Demon-Mage, but call it something else, and I don't think it deserves a playable class of it's own.
Post by
Morec0
Hrrmm... Warlock?
I like the idea of nerco-mage instead of Demon-Mage, but call it something else, and I don't think it deserves a playable class of it's own.
Well, as always, I'm open to suggestions, and I was attempting to balance it out with the Dark Ranger class idea I came up with (being that it was Horde-only). I suppose I could go with Rogue Mage, or something along those lines.
Post by
Morec0
Name changed to give less of an "evil" feeling.
Post by
Orranis
Hrrmm... Warlock?
I like the idea of nerco-mage instead of Demon-Mage, but call it something else, and I don't think it deserves a playable class of it's own.
Well, as always, I'm open to suggestions, and I was attempting to balance it out with the Dark Ranger class idea I came up with (being that it was Horde-only). I suppose I could go with Rogue Mage, or something along those lines.
Don't name it "Rouge Mage" that sounds horribly cheesy. Don't name it based on "BUT ITS EVIL!", because I actually like having a darker good type character, and Death Knight is about as "EVVILLL!" as it gets. Shadow Hunter (My hero class idea) sounds evil but is actually just the worship of Loa, only a few of which are evil.
Post by
Morec0
Hrrmm... Warlock?
I like the idea of nerco-mage instead of Demon-Mage, but call it something else, and I don't think it deserves a playable class of it's own.
Well, as always, I'm open to suggestions, and I was attempting to balance it out with the Dark Ranger class idea I came up with (being that it was Horde-only). I suppose I could go with Rogue Mage, or something along those lines.
Don't name it "Rouge Mage" that sounds horribly cheesy. Don't name it based on "BUT ITS EVIL!", because I actually like having a darker good type character, and Death Knight is about as "EVVILLL!" as it gets. Shadow Hunter (My hero class idea) sounds evil but is actually just the worship of Loa, only a few of which are evil.
True, I'm at a loss for a name to this one. "Fallen Mage" maybe, but even that sounds cheesy. I suppose Dark Mage is the best choice for the time.
Post by
Morec0
A name finally settled upon: Arcanist. Along with several revisions to lore and abilities and additions to the abilities.
Always open to thoughts.
EDIT: Why Polymorph? Just because it is one of the most iconic Mage abilities, and I felt that this class was missing something without it.
Post by
229054
This post was from a user who has deleted their account.
Post by
Morec0
Claiming the area that Dalaran formerally held seemed like a good choice. The Kirin Tor in the area could be pushed back a little ways. Besides, they're set up underneath the earth there. And I havn't seen those NPC so much as in the hole.
All, the same, I'll give it some thought.
As for the name, I feel that
Arcanist
fits well.
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