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Hero Class Concept - Chronomancer (revamp)
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Post by
ruleofthumb
I posted an idea for a new hero class last fall called the
Chronomancer
. Pretty much everyone liked the idea and I definately enjoyed making the class.
This post is to show an updated renovation of the class. While the basic principle remains the same, I have changed quite a bit. Please read, enjoy, and throw some feedback my way :)
------------------------------------------------------------
Chronomancers are the Nozdormu's response to the increasing activity of the Infinite Dragonflight. They are the masters of space and time. The Timeless One decided to train these select mortals in assisting his dragonflight in defending the timelines and helping the mortals with the everlasting conflicts with the Burning Legion and Scourge. Exactly where or
when
the Timeless One created this sect is unknown, but they have shown during this time to do what they have trained to do.
Races
: Trolls, Blood Elves, Humans, Gnomes
Roles
: Hybrid (Support/DPS/Healing)
Energy Type
: Mana
Armor
: Cloth, Leather
Weapons
: 1h Swords, 1h Maces, Daggers, Staves
Relic
: Hourglass
Talent Trees
: Linear, Kinetic, and Infinite
Talent tree link.
Linear-
Buffing friendlies and debuffing enemies. I had issues with this tree, mostly with how additional spell power will help in increasing the effectiveness of the spells (since most rely on percentages). So I came up with the idea of one their talents; Power of Nozdormu. Normally most Linear spells have long cast times and long cooldowns. This talent decreases the cast time and cooldown of all Linear spells in direct relation to the amount of spell power you have. Casting: (.5sec/500SP), cooldown: (30sec/500SP). Having 2000SP will pretty much make a lot of spells instant and have very short cooldowns.
Kinetic-
This tree is the DPS tree of the Chronomancer. It is a heavy AoE tree that can do massive bursts of damage, while effectively chaining spells for good damage. The interesting thing about this tree is that most of the spells deal physical damage, while spell power increases the damage done.
Infinite-
The healing tree. Lets face it, we need more healers in this game. A few of the spells rely on mending wounds over a certain time, or even healing a wound that has yet to occur. Can also use the Bronze dragonflight to assist in dire times of need.
Example Spells
Linear
Youthful Energy - Increases the attack and casting speed of the friendly target by 10% for 20 seconds. (1.5 second cast, 1 min CD)
Cease Time - Freezes the target in time, making them immune to all damage and healing for 20 seconds. (3 second cast, 1 min CD)
(A form of CC)
Rapid Aging - Temporarily ages the target, decreasing their attack power by 40 every 2 seconds for 20 seconds. If the spell reaches the full duration, the effect remains on the target for another 20 seconds. Targets can only be affected by one Rapid Aging at a time. (3.5 second cast, 2 min CD)
Power of the Infinite - If cast on an enemy, places a Curse of the Infinite on the target, increasing all damage taken by 8%. If cast on a friendly target, it places a Fury of the Infinite on the target, increasing all damage done by 10%. Lasts 20 seconds. (2 second cast, 4 min CD)
Slow Thoughts - Creates a time vortex around the target's mind, decreasing their attack and casting speed by 20% for 15 seconds. (3 second cast, 2 min CD)
Altered Past - Alter the history of the target enemy, allying it with yourself for 2 minutes. Only one target can be affected by your Altered Past at a time. (4 second cast, 4 min CD)
If the target is a player, it will just cast one basic offensive spell or ability from that class while autoattacking.
Paradox - Your future self comes back in time to assist you in your current battle. After 25 seconds, the future version of you must return to their own time. (2 second cast, 5 min CD)
The future version of the caster will only cast non-talented Kinetic and Infinite spells.
Blessing of the Timeless One - Gives the friendly target the blessing of Nozdormu, increasing their total haste by 12% and increasing their movement speed by 20% for 20 min. While affected by the blessing, the target cannot be affected by any form of attack, casting, or movement speed penalties. (Instant cast)
Worm Hole - Creates a temporary stable worm hole that allows any party or raid member to return to their home. (8 second cast)
(ZOMG hearthstone?)
Déjà Vu - Places the target in a temporary time circle, forcing the next three spells to land twice on its target. The second hit will be incapable of critically striking. (Instant cast, 10 min CD)
Post by
ruleofthumb
Kinetic
(All numbers are for the max level of the spell)
Pulse Wave - Sends a powerful wave of force at the target, dealing 704 to 793 physical damage. (2 second cast)
Temporal Rift - Causes a rip in the space around the target, dealing 684 to 720 physical damage to it an all enemies within 4 yards. (2 second cast, 4 second CD)
Entropy - Deals 200 shadow damage every 2 seconds. While affected by Entropy, the target receives 30% less healing from healing spells and effects. (Instant cast)
Horrifying Past - Causes the target’s mind to explode with horrifying visions of the past, dealing 1050 shadow damage over 15 seconds. Afterwards, Horrifying Past deals 60% of the damage dealt as physical damage. (2.5 second cast)
Crush - Collapse the space-time around the target for a split second, dealing 685 to 735 physical damage and slowing their attack and casting speed by 10% for 10 seconds. (1.5 second cast)
Bronze Fury - The caster taps into the power of the Bronze Dragonflight, giving his Kinetic spells a 15% increased chance to critically strike and increasing all damage done by 30%. Lasts 20 seconds. (Instant cast, 5 min CD)
Singularity - Creates an unstable energy sphere at the targeted area, dealing 506 to 542 physical damage every second for 6 seconds. The caster must channel the spell to prevent a catastrophic consequence. (2 second cast, 6 second channeled, 1 min CD)
Black Hole - Creates a small black hole in the targeted area, pulling all enemies within 20 yards into the center, dealing 763 to 855 physical damage and slows their movement speed by 50% for 6 seconds. (2 second cast, 30 sec CD)
Supernova - The caster creates a huge explosion dealing 1584 to 1736 fire damage to all targets within the targeted area and immobilizing them for 4 seconds. Your Supernova spell has a 15% chance to create a free Black Hole spell in the same area. (3 second cast, 2 min CD)
Mind Wipe - Temporarily erases the teachings of the target, interrupting spell casting and preventing any spell from that school from being cast for 4 seconds. Also reduces weapon skill by 60% for 6 seconds. (Instant cast, 15 sec CD)
Infinite
(All numbers are for the max level of the spell)
Solar Wind - A powerful healing wind that heals the target for 3840 to 4550. (3 second cast)
Future Heal - Places a buff on the target that lasts for 15 seconds, and when it reaches its full duration, it heals for 7320 to 7450. After the heal occurs, all healing received by that target is increased by 10% for 8 seconds. (2 second cast, 1 min CD)
Outcome - Changes the outcome of the past few seconds, healing the target for the amount of damage it received over the past 5 seconds. (Instant cast, 1 min CD)
Life Eternal - A quick-casting spell that heals for 1750 to 1960. (1 second cast)
Warp Mending - Slowly heals wounds on the target, healing 1550 over 15 seconds. (Instant cast)
Relativity - Places a debuff on the enemy target, that gives it a 20% chance to heal its target for 2030 to 2140 damage instead of healing. Lasts 30 seconds. (3 second cast, 2 min CD)
Time Travel - Sends the friendly target 2 minutes into the future, removing it from combat. While the target is traveling, it cannot move, attack, or be the target of beneficial spells. (Instant cast, 20 min CD)
(Its very similar to a paladin's Divine Intervention)
Second Chance - Gives the target another chance at life, resurrecting them and giving them 20% of their maximum health and 30% of their maximum mana. Cannot be cast while in combat. (8 second cast)
Timeless Assist - Summons 3 Bronze whelps to assist in healing your party or raid. The whelps will cast Warp Mending and Solar Wind on any injured friendly targets withing 40 yards. Lasts 35 seconds. (3 second cast, 5 min CD)
Nebula Blossom - Creates a blossom of energy in the targeted area, increasing healing done to and mana regeneration of all targets in the area by 20%. Lasts 30 seconds. (2 second cast, 3 min CD)
Time Lapse - Resets all cooldowns on the friendly target and increases attack and casting speed by 20% for 15 seconds. (Instant cast, 15 min CD)
I posted it on the
official forums
here. If you like it, show your support!
Post by
201933
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Post by
awarewolf
Outcome - Changes the outcome of the past few seconds, healing the target for the amount of damage it received over the past 5 seconds. (Instant cast, 1 min CD)
Stuff like that shows a lot of imagination and ingenuity. Very original concept, I love everything about it. I'd play one in a heartbeat.
Post by
210638
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Post by
ruleofthumb
Looks good. Only one thing
Don't the talents "Chronoregenaration" and "Universal Eternity" do exactly the same?
Good catch, thanks. Its fixed.
Post by
Patty
Nice work Rule...I would love to see it implemented!
Post by
123238
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Post by
ruleofthumb
Bump Bump!
I love the idea and would play one. Did you ever post this on the offical forums?
Yeah, theres a link at the end of my second post. But it doesn't seem very popular there. The whole "Oh God... not another class idea *eyeroll*" thing.
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201933
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44003
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390050
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Post by
312559
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Post by
ruleofthumb
The Bronze dont use space-like spells(black hole,supernova etc)but lightning and sand spells
Yeah, I know. The original storyline for the Chronomancers involved the Infinite Dragonflight, but I decided to change it to something a little more benevolent. Either way, if one controls time, then they'll have an influence on space as well. Spells related to space are far more interesting than more lightning abililites, wouldn't you agree?
wouild be overpowered in pvp with a arcane mage with no cooldowns and missle barrage.
Cease Time is pretty much another form of Banish, only it doesn't just affect demons or elementals. In PvP, of course it would only last 10 seconds and be subject to diminishing returns. Just like any other form of CC.
Granted, Déjà Vu would have some implications and would be quite deadly when used with certain classes and specs, I'm well aware. I'll think of a way to change it so it wouldn't be so OP.
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390050
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64407
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Post by
ColinatorGX
There's only 1 thing i can say about this:
AMAZING IDEIA!
The concept is very interesting, and all the spells and the talent trees fit with the theme.
I would really enjoy playing this class, if not just for the feel or supposed lore in RP realms. And i don't even mostly like casting classes! So i really like it, Blizz should give it a shot.
Post by
312559
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Post by
ruleofthumb
the damage of the spells should be higher.. About 790 at level, what? 80? 90? Not so much... Well at 80 it's good enough, just not for 90...
The damage is just what the tooltip would say. And yes, its for level 80. The Chronomancer isn't meant to top damage meters, it primary role is a healer or support class. But if spec'd and geared properly, it'll definately hold its own and probably earn its raid spot.
Post by
123238
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